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You'll likely need one or two small engines to work as generators for this, though preferrably a medium one if you have space. If you link your vehicle, i can see what i can do about it.
There are also ways to make such a gear using parallel gearbox setups.
The generators generate more based on RPS pushed into them, but the more RPS they have, the more resistant they are to receiving more. It's a delicate balance.
Give me about 6 minutes
https://steamcommunity.com/sharedfiles/filedetails/?id=2036541914
I'll show you what it can do with tracks in 6 more minutes when coupled with a small engine.
https://steamcommunity.com/sharedfiles/filedetails/?id=2036554888
That was more of 12 minutes to be honest, but i really needed ice cream and i put the other set of treads backwards the first time round. It can't turn, but it's not really what it's for!
Cutting track in half, doubles the performance, replacing it with wheels triples/quadruples that or pushes it even more. This is happens simply because of the RPM ratios difference on the wheels of different size and tracks of difference size. If we would have something like a final gear, you could set it to 15:1 in one place and get much more optimal performance out of the direct drive. Just as it's done on real tanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2036574555
While it's a relatively light vehicle doing this, without the electric assistance you would not get close to 1:1 ratio with just a medium engine trying to pull that, or for equivalent power-to-weight ratio, 2 smalls per track. In a similar weight tracked vehicle pure combustion drive can't compete with the way electric motors provide their force.
If you want a better example, i can take a look at the tank you made and see what i can do with it, smaller analogs usually don't make for the best examples
https://steamcommunity.com/sharedfiles/filedetails/?id=2036577686
Notice that I could drop gear even more and get it running even better.