Stormworks: Build and Rescue

Stormworks: Build and Rescue

总督 Apr 7, 2020 @ 3:36pm
Winch problem.
Just me who find the winches very weak? Can't lift heavy stuff anymore.

Tried to lift a normal boat with the biggest winch in the game, didn't work.

It was a quickly built crane on a weight block rig with wheels.
Last edited by 总督; Apr 7, 2020 @ 3:40pm
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Showing 1-15 of 19 comments
Ra-Ra-Rasputin Apr 7, 2020 @ 4:03pm 
Given that i recently built a lifting crane using one large winch that lifted a large sunken ship from the bottom of the sea, i don't think we share the same experience on that matter.

Most winches also are so immensely strong that if you mag-all the seafloor you can actually sink the ship by drawing it in, so long the mag-alls hold, at least.
总督 Apr 7, 2020 @ 4:06pm 
Will the lifting force be different by the use of small connectors/mag alls/ fluid hoses etc?
I've lifted bunch of things before without connectors before aswell
(the classic just throw in the winch in the cockpit and close the door behind u thing)

Note, i did not use connector or mag all in the lift, i just had the connector in the cockpit!
Ra-Ra-Rasputin Apr 7, 2020 @ 4:18pm 
As far as i've seen, i've never seen a small connector actually disconnect based on forces, and mag-all is the only one that outputs its connection strength :lunar2020thinkingtiger:

Mag-alls are kind of the designed way of doing it without connectors, because they can connect to any part of the ship. Physics pieces can sometimes "slip" or force things like doors open enough to break through while Queen plays on the background.
总督 Apr 7, 2020 @ 4:31pm 
Originally posted by Ra-Ra-Rasputin:
As far as i've seen, i've never seen a small connector actually disconnect based on forces, and mag-all is the only one that outputs its connection strength :lunar2020thinkingtiger:

Mag-alls are kind of the designed way of doing it without connectors, because they can connect to any part of the ship. Physics pieces can sometimes "slip" or force things like doors open enough to break through while Queen plays on the background.

Im uploading the crane to the workshop, i can't get it to lift anything with a normal size as before.
Can you test it? It's fairly simple to use, just throotle on and gear and the controlls is as they are.

It looks very stupid, but i'm just trying to see how the winches function, and i sadly can't say i can lift anything with this crane :/

https://steamcommunity.com/sharedfiles/filedetails/?id=2052426618

And yes, alot of things are unfinished on it, its just a random simple sketch, tried to do a basic lift with it, couldnt do it. Used the connector. ( Not tried mag-all tho)


Ra-Ra-Rasputin Apr 7, 2020 @ 4:32pm 
I would test it, but i'm literally minutes from bed. I'll shove it to tomorrow's list though, unless someone beats me to it :lunar2019deadpanpig:
总督 Apr 7, 2020 @ 4:43pm 
Originally posted by Ra-Ra-Rasputin:
I would test it, but i'm literally minutes from bed. I'll shove it to tomorrow's list though, unless someone beats me to it :lunar2019deadpanpig:


Aight. It's late here aswell almost 2 am.

Ima hit the bed aswell. Sleep well!
luemas1974 Apr 7, 2020 @ 10:01pm 
I like and dislike the new winches, but not for lack of power. I find that the connections take longer and data connection to the connector don't always work as wall as electrical issues. work with ropes, but otherwise, a complete disappointment
Ra-Ra-Rasputin Apr 8, 2020 @ 1:11am 
The connector works always, so long you make it correctly :lunar2020thinkingtiger:

It's significantly more flexible than the winches ever were before, and allows you to make a number of designs that would rely on weird and complex pipework before.
总督 Apr 8, 2020 @ 4:37am 
Did y'all try my creation? It honestly can't lift a anything normal.
Ra-Ra-Rasputin Apr 8, 2020 @ 6:19am 
I did. It's because of your forces. let me MS paint this.

https://i.imgur.com/KMLo09K.png

Basically everything about the lifting arm is wrong, no offense on that front of course, but it has no lifting capability and trying to lift with it ends up pushing more force on the pivot by like 1:20 ratio. In simple terms this means about 1 / 20 of the force is going into lifting and everything else is going somewhere else.

There's also the fact that this thing weighs about 1 million metric tons, so it's hard to balance the physics. Unfortunately this design just can't work with the elastic cables
总督 Apr 9, 2020 @ 11:29am 
Originally posted by Ra-Ra-Rasputin:
I did. It's because of your forces. let me MS paint this.

https://i.imgur.com/KMLo09K.png

Basically everything about the lifting arm is wrong, no offense on that front of course, but it has no lifting capability and trying to lift with it ends up pushing more force on the pivot by like 1:20 ratio. In simple terms this means about 1 / 20 of the force is going into lifting and everything else is going somewhere else.

There's also the fact that this thing weighs about 1 million metric tons, so it's hard to balance the physics. Unfortunately this design just can't work with the elastic cables


Ah, okay, cool demonsttration on the painting.

So, could it be fixable?

Must the creation be downsized in weight? Do i need to take the winch higher up for a bigger grade maybe?

Or could one possibly just not make a crane like this?

Thank you btw!
Last edited by 总督; Apr 9, 2020 @ 11:30am
Ra-Ra-Rasputin Apr 9, 2020 @ 12:16pm 
With the current design, unfortunately looks like a no go, because of the flex in the ropes and cables. They'd have to pull somewhere around 8 tons to lift a single ton.

Even if you make a slider system and tie it to a rail that pulls backward, the forces in here are so massive that it refuses the lift. The ropes just flex.

I can probably mock up something that should work a little bit later.
Megahurts Apr 9, 2020 @ 2:45pm 
No idea what 12500 litres of jet fuel weights, but here's my crane (using 3 medium winches) lifting it. That said, the elasticity of the cables doesn't make it a very immersive experience so I think I'm going to go another route unless I can find a way to dampen some of the 'cable flex' out of it.

https://steamuserimages-a.akamaihd.net/ugc/1001430317038952033/5BD070C5E0CF6E858EBC29EA2137FBBDF97156F6/
Ra-Ra-Rasputin Apr 9, 2020 @ 3:11pm 
Yeah, but that thing is very different in its design and force application,, and the winch is positioned in a place where it has significant leverage to pull the weight. Plus its starting position is high up, so the resistance pushed on it is a different kind :)

Yes, it's still a lever lifter, but the physics be different!
总督 Apr 10, 2020 @ 8:19am 
Originally posted by Ra-Ra-Rasputin:
Yeah, but that thing is very different in its design and force application,, and the winch is positioned in a place where it has significant leverage to pull the weight. Plus its starting position is high up, so the resistance pushed on it is a different kind :)

Yes, it's still a lever lifter, but the physics be different!


Do you have any tips about how i could make a very heavy lifting crane, like ime talking about a crane which could litterually lift a ship filled with water.

The weird thing is, that the helicopter i've built never had issue with rope flex. (i had a large winch on it)
and that helicopter could lift pretty well! (chinoook)
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Date Posted: Apr 7, 2020 @ 3:36pm
Posts: 19