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In my experience anyway.
Look at the pressure being output. Give me a moment to make a quick example.
For example:
Ocean -> Pipe -> Valve -> Pipe -> Pump -> Pipe -> Nozzle = 10,0 Pressure
Ocean -> Pipe -> Valve -> Pipe -> Pump -> Pump -> Pump -> Pipe -> Nozzle = 10,0 Pressure
Ocean -> Pipe -> Pump -> Pipe -> Valve -> Pipe -> Nozzle = 7,0 Pressure
Ocean -> Pipe -> Pump -> Pump -> Pump -> Pipe -> Valve -> Pipe -> Nozzle = 7,0 Pressure
But thats just my experience so far.
https://steamcommunity.com/sharedfiles/filedetails/?id=1998669324
Also there's no purpose to a valve as a pump already acts as a directional valve.
So after hours of testing and figuring out why my custom built water turret doesn't work, I've found the following issues:
- DO NOT use fluid valve of any kind
- DO NOT use a fluid filter
Aside from building a correct pumping system (See Ra-Ra-Rasputin's post above on how to build the best system, I've used that test bed and my own to test this out). The two types of block mentioned above should not exist anywhere in your system, be it the in-game Water Cannon or your own custom built cannon. Any fluid that pass through these blocks will lower its water pressure.
You would think a valve would actually build up pressure and create a burst of water upon release like real life. However, this is not the case in Stormworks ;(
You can just hook up the pumps on/off directly to a firing button for the water cannon, it would work fine and pressure should build up correctly.
The fluid filter make sense in lowing water pressure, since it has to "filter" out other fluids it would slow the fluid flow.
These results are tested and effective in v0.10.30, they may be subject to change in the future :)