Stormworks: Build and Rescue

Stormworks: Build and Rescue

can we get a lighter block that weighs like 0.5 or less?
can we get an aluminum or composite type block?

Im have the worst time trying to balance design of the ship with the game engine since it does not recognize displacement correctly. my superstructure always seem to result in a capsize of the ship. IRL the hull is usually made out of another material like a cast iron while the superstructure tends to be lighter material.(this also allows to change the draft of the ship based on the weight put on top)

Also ive attempted a 1:1 recreation of a BC ferry which are notorious for being insanely stable however the way the game engine see the ship does not behave anyway like the actual ship does. (which yes i get its a game but still when your using a known design it should handle similarly)
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Showing 1-15 of 18 comments
Soko Feb 24, 2019 @ 2:54pm 
could go into the game files and edit the weight block/regular block to get your desired result as a workaround until we get more materials
5002Leumas Feb 24, 2019 @ 4:25pm 
Landing floats work but they are large

They only weigh one but they are difiult to work with
izmebee Feb 24, 2019 @ 5:06pm 
if i had a boat where a block at the top of a mast can make it topple over, I would start to look at other issues, but some different blocks would be nice. So many triangles though
Capt.SumTingWong Feb 24, 2019 @ 6:55pm 
Here is a place to vote on this feature as well
Master: http://mcro.org/issues/view_issue/2607

my post: http://mcro.org/issues/view_issue/8468
Last edited by Capt.SumTingWong; Feb 24, 2019 @ 7:11pm
izmebee Feb 24, 2019 @ 7:01pm 
I think Steam is blocking those links
Beginner  [developer] Feb 24, 2019 @ 7:23pm 
As pointed in the master-ticket - the problem is that everyone will start using that lighter blocks instead of current regular 1kg. Yes, it can have some debuffs like being more fragile or don't provide buoyancy but the problem is that most of the players play without damage at all.
Capt.SumTingWong Feb 25, 2019 @ 7:02am 
Yes but most players play creative anyway from the looks of it, so why not allow for them to build more accurate designs and less modification to screw up the hull just to fit into the game engine. Literally I’ve made a perfect replication of a hull of a real ship but because the game doesn’t see displacement correctly it will always capsize due to “it being to tall” even with the CG. I also don’t buy the ratio arugement either since there are multiple blocks in game that have the mass larger than they take up 10 mass for 1 block and vice versa such as the floats only taking 1 mass for several blocks of space. Or even you could make it a creative only block. It seem very narrow minded to me to have no way to either buff the buoyancy or change the material of the hull. I could make a hull out of all weighted blocks but once again without a buff for buoyancy it would overweight the ship and pull it instantly under the water. You could also double layer the hull such as to simulate a real life ship building(double hulls and such) but still to heavy. so do you see the predictament here? now I get the game engine wont remain fixed as the game expands but lets be honest which seems like the more reasonable request asking for an overhaul of the engine just to account for displacement or a block that seems like a very reasonable fix to what most people in this community just say “thats just how you deal with i for now”

now i really do care about this game and want whats best for it, allowing for more accurate building would not only draw in greater creations but also gives even greate flexablity in your ships.
Last edited by Capt.SumTingWong; Feb 25, 2019 @ 7:07am
Sierra Engineer Feb 25, 2019 @ 7:31am 
Originally posted by Beginner:
As pointed in the master-ticket - the problem is that everyone will start using that lighter blocks instead of current regular 1kg. Yes, it can have some debuffs like being more fragile or don't provide buoyancy but the problem is that most of the players play without damage at all.

I believe some half weight blocks would be a great addition to the game. You could have the original block as "Hull Block, Wedge, Pyramid, etc." then add half weight copies as "Structure Block, Wedge, Pyramid, etc." Throw some debuffs on the "Structure Blocks" such as allowing near zero buoyancy compared to the original "Hull Blocks."

If you're worried about players building ships with nothing but "Structure Blocks" then perhaps introduce a new tutorial describing the two block types functionality and purpose. You could even limit the "Structure Blocks" to Advanced Mode only, therefore allowing players wanting a more complex building experience to use them. Playing outside of advanced mode could be like how the game is right now with one block type.

Of course this is only a suggestion. I'm enjoying this game so far! I have waited a long time to see a vehicle building game like this to appear, and would love to see it expand into something bigger through development.


Beginner  [developer] Feb 25, 2019 @ 8:04am 
Originally posted by Capt.SumTingWong:
Yes but most players play creative anyway from the looks of it, so why not allow for them to build more accurate designs and less modification to screw up the hull just to fit into the game engine.

Most of the players play career and normal mode.

Originally posted by Capt.SumTingWong:
Literally I’ve made a perfect replication of a hull of a real ship but because the game doesn’t see displacement correctly it will always capsize due to “it being to tall” even with the CG. I also don’t buy the ratio arugement either since there are multiple blocks in game that have the mass larger than they take up 10 mass for 1 block and vice versa such as the floats only taking 1 mass for several blocks of space.

I know your feelings, I have the same issue with my replicas but I don't see how it can be solved without ruining fair play and without breaking current creations.

Originally posted by Capt.SumTingWong:
Or even you could make it a creative only block. It seem very narrow minded to me to have no way to either buff the buoyancy or change the material of the hull.

We already see a lot of negative feedback about splitting creations into normal and AV. Many players don't like that. I don't think that creating another type of vehicles is a good idea.

Originally posted by Capt.SumTingWong:
I could make a hull out of all weighted blocks but once again without a buff for buoyancy it would overweight the ship and pull it instantly under the water. You could also double layer the hull such as to simulate a real life ship building(double hulls and such) but still to heavy. so do you see the predictament here? now I get the game engine wont remain fixed as the game expands but lets be honest which seems like the more reasonable request asking for an overhaul of the engine just to account for displacement or a block that seems like a very reasonable fix to what most people in this community just say “thats just how you deal with i for now”

Most of the creators don't actually care about "proper architecture" in their vehicles. Creation could be well tuned, nice looking and have a lot of cool features but not the things like double hulls or transverse frame. There is no stress in the game so no point to add such things and lose buoyancy and thrust.

Originally posted by Capt.SumTingWong:
now i really do care about this game and want whats best for it, allowing for more accurate building would not only draw in greater creations but also gives even greate flexablity in your ships.

I don't say that materials are not possible, but right now is one of the less requested features so don't expect it any soon.
El Farto Feb 25, 2019 @ 11:37am 
If it's capsizing because it's too tall, you just need to add more weight. If it is to heavy just increase the depth of the hull. I know it's not the perfect solution but it isn't too bad. I make real life re-creations too and it can be a bit frustrating adjusting the build for the games buoyancy but you can still get them pretty good. One thing I do wonder though is what is the weight of diesel in this game? IRL diesel is roughly 17% lighter than sea water, dependant on temperature. So that's ~17% more fuel you could load or ~17% more buoyancy you would have if they corrected the diesel weight. Then again, I haven't tested it in game so maybe they already have.
Last edited by El Farto; Feb 25, 2019 @ 11:38am
Nhalok Feb 25, 2019 @ 2:45pm 
I have tested density very roughly with 2 tanks and a see-saw. It appears that yes all spawnable fluids are the same.
LoSboccacc Feb 25, 2019 @ 9:18pm 
current blocks are already as light as water, causing no end of issues, up and including superstructures causing instability.

if anything all blocks should weight as the current heavy bock and the heavy block should be heavier; that would make building ship easier, not harder, because you'd get enough draft to have a righting-moment from buoyancy transfer.
Beginner  [developer] Feb 25, 2019 @ 10:04pm 
Originally posted by El Farto:
If it's capsizing because it's too tall, you just need to add more weight. If it is to heavy just increase the depth of the hull. I know it's not the perfect solution but it isn't too bad. I make real life re-creations too and it can be a bit frustrating adjusting the build for the games buoyancy but you can still get them pretty good. One thing I do wonder though is what is the weight of diesel in this game? IRL diesel is roughly 17% lighter than sea water, dependant on temperature. So that's ~17% more fuel you could load or ~17% more buoyancy you would have if they corrected the diesel weight. Then again, I haven't tested it in game so maybe they already have.


Originally posted by Nhalok:
I have tested density very roughly with 2 tanks and a see-saw. It appears that yes all spawnable fluids are the same.

There is no density in the game.

Originally posted by LoSboccacc:
current blocks are already as light as water, causing no end of issues, up and including superstructures causing instability.

Blocks are even lighter than water. But water (or any other liquid) is still super light compared to RL.

Originally posted by LoSboccacc:
if anything all blocks should weight as the current heavy bock and the heavy block should be heavier; that would make building ship easier, not harder, because you'd get enough draft to have a righting-moment from buoyancy transfer.

I totally agree with you. Perfectly there should be a proper mass of water, a different density between liquid types and heavier blocks because current ones are very light (again - compared to RL).

But all that will require a lot of work and rebalancing.
Capt.SumTingWong Feb 26, 2019 @ 6:38pm 
PROOF OF CONCEPT TIME! so i got rather annoyed with the response so i took things into my own hands and created a block. i have yet to do further testing but expect a more full write up later FOR NOW THOUGH here is what i came up with so by changing the base block to .5 and replacing a few parts on my ferries superstructure i was able to achieve my goal of more stability and better buoyancy! here is my results


Without "light block" :
https://puu.sh/CSh7x/7458d544cc.png

With "light block":
https://puu.sh/CSh5H/5f5c44ad15.png

Side by side:
https://puu.sh/CSh16/1eae85be80.png

for now this is just a test bed but i do look very forward to making this a public release with details on how to do this yourselves!
Sir. Nick Mar 4, 2019 @ 11:24pm 
Make more weight blocks plz <3
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Date Posted: Feb 24, 2019 @ 2:35pm
Posts: 18