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They only weigh one but they are difiult to work with
Master: http://mcro.org/issues/view_issue/2607
my post: http://mcro.org/issues/view_issue/8468
now i really do care about this game and want whats best for it, allowing for more accurate building would not only draw in greater creations but also gives even greate flexablity in your ships.
I believe some half weight blocks would be a great addition to the game. You could have the original block as "Hull Block, Wedge, Pyramid, etc." then add half weight copies as "Structure Block, Wedge, Pyramid, etc." Throw some debuffs on the "Structure Blocks" such as allowing near zero buoyancy compared to the original "Hull Blocks."
If you're worried about players building ships with nothing but "Structure Blocks" then perhaps introduce a new tutorial describing the two block types functionality and purpose. You could even limit the "Structure Blocks" to Advanced Mode only, therefore allowing players wanting a more complex building experience to use them. Playing outside of advanced mode could be like how the game is right now with one block type.
Of course this is only a suggestion. I'm enjoying this game so far! I have waited a long time to see a vehicle building game like this to appear, and would love to see it expand into something bigger through development.
Most of the players play career and normal mode.
I know your feelings, I have the same issue with my replicas but I don't see how it can be solved without ruining fair play and without breaking current creations.
We already see a lot of negative feedback about splitting creations into normal and AV. Many players don't like that. I don't think that creating another type of vehicles is a good idea.
Most of the creators don't actually care about "proper architecture" in their vehicles. Creation could be well tuned, nice looking and have a lot of cool features but not the things like double hulls or transverse frame. There is no stress in the game so no point to add such things and lose buoyancy and thrust.
I don't say that materials are not possible, but right now is one of the less requested features so don't expect it any soon.
if anything all blocks should weight as the current heavy bock and the heavy block should be heavier; that would make building ship easier, not harder, because you'd get enough draft to have a righting-moment from buoyancy transfer.
There is no density in the game.
Blocks are even lighter than water. But water (or any other liquid) is still super light compared to RL.
I totally agree with you. Perfectly there should be a proper mass of water, a different density between liquid types and heavier blocks because current ones are very light (again - compared to RL).
But all that will require a lot of work and rebalancing.
Without "light block" :
https://puu.sh/CSh7x/7458d544cc.png
With "light block":
https://puu.sh/CSh5H/5f5c44ad15.png
Side by side:
https://puu.sh/CSh16/1eae85be80.png
for now this is just a test bed but i do look very forward to making this a public release with details on how to do this yourselves!