Stormworks: Build and Rescue

Stormworks: Build and Rescue

Engine Power (suggestion)
The power output of the engines should be affected by RpS so that engines produce the most amount of power around 25 RpS so that an automatic or manual gearing system is actually useful, it would also be nice to have a CVT for high end unlockable gearbox that heats up at too high rps (they tend to run hot IRL due to being a pulley system basically)

diesel engine Power vs rpm graph
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Showing 1-15 of 34 comments
XLjedi Feb 5, 2019 @ 4:30am 
Not exactly sure I follow...

The engines already have a power curve and shifting gears is already useful.

Small Diesel Engine Power Curve[xl-logic.com]
Last edited by XLjedi; Feb 5, 2019 @ 4:54am
joshieeee20 Feb 5, 2019 @ 5:07pm 
oh i honestly didnt notice it, it would be nice if it was more pronounced
joshieeee20 Feb 5, 2019 @ 5:30pm 
Originally posted by XLjedi:
Not exactly sure I follow...

The engines already have a power curve and shifting gears is already useful.

Small Diesel Engine Power Curve[xl-logic.com]

where can i find the rest of the graphs shown here?
XLjedi Feb 5, 2019 @ 9:57pm 
Originally posted by joshieeee20:
Originally posted by XLjedi:
Not exactly sure I follow...

The engines already have a power curve and shifting gears is already useful.

Small Diesel Engine Power Curve[xl-logic.com]

where can i find the rest of the graphs shown here?

LOL... as soon as I create them.

I'm not so sure anyone else has bothered to make one. ...or at least I couldn't find them. Nor could I find any reference to the base units that Torque is stated in. It's not foot lbs per second so I just took to multiplying Torque by RPS and calling it Storm Horsepower. Seems to make sense and should give me a decent benchmark for the rest of em.
XLjedi Feb 5, 2019 @ 10:02pm 
Originally posted by joshieeee20:
oh i honestly didnt notice it, it would be nice if it was more pronounced

I'm not yet 100% sure the graphs are going to be constants either. They may vary based on the overall engine/gearbox layout. Might see a different power curve with the same engine in a different layout. I haven't got that far in my testing, and each graph takes 30 data points so it takes me a bit to get that setup in my engine testing lab. This just happened to be the layout for one engine I am using on my starter speedboat.

What's pronounced is how rapidly the 1:3 ratio in this case trounces the 1:1 ratio on fuel consumption. I also see a significant dropoff at the 80% throttle mark on the SHP gain in relation to the fuel cost incurred. I would hypothesize that knowing this bit of info, I might be able to increase the maximum range of my craft if willing to run 1:3 gearing at 80% throttle.
Last edited by XLjedi; Feb 5, 2019 @ 10:05pm
joshieeee20 Feb 6, 2019 @ 4:55pm 
do you have the data stored in an online spreadsheet?, you should
XLjedi Feb 6, 2019 @ 5:00pm 
Originally posted by joshieeee20:
do you have the data stored in an online spreadsheet?, you should

Oh... yes, and it's in the same exact directory where you pulled the picture from. :KSmiley:
joshieeee20 Feb 6, 2019 @ 5:23pm 
Storm_horsepower? if so, got it
joshieeee20 Feb 6, 2019 @ 5:25pm 
thanks alot, please continue these, very interesting may i suggest labeling axis of graph, i know what they are but its for looks ya know?
XLjedi Feb 6, 2019 @ 5:52pm 
Originally posted by joshieeee20:
thanks alot, please continue these, very interesting may i suggest labeling axis of graph, i know what they are but its for looks ya know?

I only finished the small diesel and AC engine with the same powertrain setup. Got about 5 or 6 readings on the big diesel and got tired.

If you like the graphs and this sort of thing you might like the guide I just posted related to my advanced tech starter boat.
joshieeee20 Feb 7, 2019 @ 4:25pm 
@XLjedi are you sure that you are calculating power properly, i get more acceleration at 10 rps then at 60 (a car test bed with a CVT(kinda) that holds at a set RPS)
joshieeee20 Feb 7, 2019 @ 4:30pm 
(might just be me misunderstanding how this works)
joshieeee20 Feb 7, 2019 @ 4:48pm 
hey man, it seems that there is actually no power curve based on your data, if you make it so that the graph is SHP vs RPS it is a straight line https://gyazo.com/c8d25553a51525428283edfc85e41e78

EDIT: this is the AC engine
EDIT: used wrong values for 1:3 gearbox
Last edited by joshieeee20; Feb 7, 2019 @ 4:57pm
joshieeee20 Feb 7, 2019 @ 4:53pm 
(im not very good at this stuff so idk if im right its just usually power graphs are hp vs rpm)
XLjedi Feb 7, 2019 @ 5:13pm 
Originally posted by joshieeee20:
(might just be me misunderstanding how this works)

My initial interest was to relate the engines in the game with horsepower. I wanted to gauge the strength of engines in the game to RL engines and associated horsepower.

https://en.wikipedia.org/wiki/Horsepower

The first formula in the wiki is what I'm interested in and the very basic formula for horsepower is:
(Torque * RPM) / 5252

So basically, it's the two variables provided by the Torque Meter in the game (RPS*60 = RPM) divided by a constant. Assuming that Torque is stated in "pound-foots" the divisor is 5252.

The problem I've had is that I have not found any reference for what unit Torque is stated in for this game. However, I know it's not imperial units, everything else is metric. I think I've made a fair assumption that Torque is stated in a base unit that simply lets it be multiplied times RPS without any adjustment to RPM or additional value that it needs to be divided by.

Since I can't say for sure (maybe a dev will chime in) I've taken what I think is the most likely approach and just multiplied RPS x Torque exactly as provided. Since the resulting values don't seem too far fetched, I see it as a valid baseline for testing the engines in the game to compare relative power. It's a horsepower calc because it involves torque and revolutions so I just consider it stormworks horsepower or "Storm Horsepower" for short. SHP

I can't really relate the engine power in the game to real life. But as a benchmark comparitive tool for engines and powertrain designs in the game, I think it's fine.
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Date Posted: Feb 4, 2019 @ 5:50pm
Posts: 34