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It's very very hard to tell from just an explanation what's going on.
If you build the props in mirror mode then maybe try to remove the propellars and install them again " not in mirror mode" sometimes it happen that when building in mirror mode that things work against each other.
But in general my guess is that the problem maybs is not your engines, but maybe surfaces of your wings that are moving in the wrong direction... normal a plane do not flip crazy due to the engines but only due to the possition of the alerons/flaps and other things.. check that they all move in the right direction.. maybe you also need to use the Trim function and "nose down" a bit before you take off. Maybe try to fly with less power as well so engines are not so powerfull.
help and especially feedback on why its not working would be greatly appreciated since im p much a noob at this. The design is pretty much just for scouting/data and nothing else.
When in doubt add more power!
https://steamcommunity.com/sharedfiles/filedetails/?id=2020920597
I... also fixed a few other things. I fixed your engine, fixed your wind indicator, added a small trim to the seat to compensate the fixed trim that i snuck in to your ailerons, completely bypassed the gyro (because it's not intended for planes) and... a few other tweaks. Unlike my usual style, i didn't use pink because structurally what i did wasn't all that much.
The reason it was shooting up into the air was the literal 5 tons of fuel in the back forcing the nose up. You won't see the effect in the center of mass calculation in the editor, so you have to expect it.
I also expect that if you cut the amount of fuel back there, you'll have to adjust the fixed trim (constant number) in some manner.
Basically tail grip is far more important than even the wings in a plane, as silly as that may sound, but think about it: All the airflow moving around the body is funneled toward it. It needs to drag to have purchase on the air and force stabilization (that's why it's there!). When you're building something relatively speedy as planes go, think less "plane that goes fast" and more "dart". It's why basically all the very fast planes you can think about practically have everything in their rear. With cases like the Blackbird basically just being widest at the rear.
For the engine, yes. While the plane almost chokes on slamming the prop pitch on full at the start now, by a happy accident turns out that 1:3 is about a perfect ratio for it. The engine runs much cooler when it doesn't have to run at such a high RPS. The downside is that you don't get it's beefy sound, and the upside is fuel savings. I think it'll be fine if you drop the ratio to 1:2 as well, you get more engine roaring probably without overheating.
The constant -0.3 is the "hard trim", yes. It's because i had to limit (divide) your control to make it more stable.
Also i'm actually curious about making a very efficient plane too. I want to make platypus, but... flying. I'm currently working on a experimental jet that is decently fuel efficient, but it won't compare to a small diesel of course.