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I challenge you to do that then. 5 Minutes. Not more.
"those would also have way less performance impact overall"
Performance is also tied to the Amount of Logic used. Which you couldn't do via a Imported Mesh.
I got plenty of naval vessels i made over time already . I would love to finally ride them
Making curves with blocks needs allot of blocks and so it needs allot of verts . Meanwhile in modelling its pretty easy and efficient to do and it also looks way better . Problem would of course be how to define the collision box of the mesh you imported into the builder . Giving every single face a collision box eats allot of computing power after all
Oh and watch out what you're saying then. Im gonna be waiting on your 5 Minute Attempt :P
Hey i can at least make nicer stuff in a 3d software then what i did so far in Stormworks for sure XD
(I need to get gud at 3D Modelling honestly - still learning the Basics)
The .mesh file is likely a renamed model file like .obj, but the extension also exists as godot engine file, but you can find it out what it is by opening the file and reading its headers.
nope... i try to change extension of file to .obj and to .dae but blender throw errors in second case . At first case import was successful but i had empty mesh without vertexes. fbx i tried too... had fail to
Well, that was my best guess. I tried to look at it myself, but i guess the easiest/fastest way is to ask the developers themselves. I can't make heads or tails of it either