Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If so, all vehicles starts with empty tanks.
You don't need to consider gravity for fuel tanks. It will suck whatsoever from the tank
If you play on limited fuel: Place a fluid connector on your craft, and connect that to the fuel line, then you can fuel up from the fuel tank
Hi , yes I set the career with all realistic options (limited fuel, only 1st person everywhere, no fast travel, no teleport, etc)
I thought that the tank would've been empty and I tried to use the fuel line. But, with the first career (the one with the boat spawned in the small dock) I sunk with the connector in the hands and couldn't resurface and died...with the "test career on land" I moved the engine block close to the refuel station but I wasn't able to connect the line to the tank.
Maybe I did something wrong, can the fuel connector attached anywhere on the tank? Or I need to create another junction on the main fuel line with a "T" section?
This basically means that, your best bet is to play in creative mode until you got the ship built as you want it, until you know how to make a good engine. THEN play career.
Because i just spent about 8 hours in career getting absolutely nowhere because i had to reload the game after every single test i made (otherwise you gradually drain all the fuel in your starting base, good luck), and had to manually drop the hose, carry the hose, refuel the ship, disconnect the hose, go back in the ship, EVERY TIME i made a single change to the ship....
I don't agree with the other poster. If you know the basics then you simply need to know the following:
-Your engine needs fuel and the ability to be refueled.
-Your engine needs to power your propeller through the top piping(a clutch too I believe)
-Your engine needs to have an air intake.
-Your engine needs a coolant system(looping system isn't recommended)
-You need an exhaust.
-and of course make sure everything is powered through the electricity logic
It's simple, though the first ship will likely be good only on the calm seas, and not very appealing aesthetically.
* when there are changes to the tanks it can get tricky though... one possible solution could be to store and recall the contents of tanks on deletion and use it on newly placed tanks with some additional logic (to accomodate smaller tanks when a bigger tank got deleted, etc.).
To be clear. A medium fuel tank(multiple), a pipe on top leading to a fluid connector.
And how do you connect it to the engine, then?
Also, you can change the build to see the world around you and move the boat around in the build area. This way, you can move the boat to the water and build a tall pipe to where the refuel hose is thus making it easier to fill your boat up in the beginning. Just a thought.
Then I may have done something wrong then because I created a "simple" system with Medium Fuel Tank, then with a "T Pipe" splitting with one end to a fluid connector on deck and the other to the engine, with no valves and no pumps. When I connect the refueling line at base, fuel quantity of the big tank doesn't go down, meaning no fuel is transferred. For the boat I made I ended up doing a custom tank which actually works even better because I made it as a double bottom to help also stability (that's what is actually real on big ships, not on small boats like the one I made!).