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Between that and using a flat bottom it seems to simulate being on the step. It's not the same as in real life but those things will allow you to find the sweet spot for speed.
I tried building down and added motors forward and backward - even the trim rudders I added don't make a difference then - it just wants to fly...
I want to redesign it, but building in this game is too time intensive - the boat I built took 10 minutes which is near my limit for sitting at a time with arms extended...
I'd probably try a thriller design next - 2 pontoons with the motors, trim tabs on the side, etc.. and a lot of power and quite long. as long as the first space will allow and almost as wide...
I have a ton of games, a lot of them were purchased for trading cards and using Archi Steam Farm or whatever it is called as the cost of the cards is more than the games.
pro at or below center of mass
#2 use rudder not fins to avoid flight.
made a boat that can easily stand on its tail and do tricks and even back flips but also very stable and high speed at proper angle
OR
use pivot between pro and motor to adjust prop angle