Stormworks: Build and Rescue

Stormworks: Build and Rescue

wubbelflup Jul 23, 2018 @ 12:33pm
Is it possible to combine different vehicles?
I saw the "combine" button but you don't seem to be able to load different vehicles in one space?
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Showing 1-8 of 8 comments
You need to build them either together as "seperate parts" or separate and then combine them ingame.
wubbelflup Jul 24, 2018 @ 1:27am 
Originally posted by Cruzmissile Shipyards:
You need to build them either together as "seperate parts" or separate and then combine them ingame.
Oh okay. Hope they will change that some time..
7thgalaxy Jul 24, 2018 @ 3:10am 
Originally posted by Cruzmissile Shipyards:
You need to build them either together as "seperate parts" or separate and then combine them ingame.

How do you do this?

I have built a large ship with a smaller speedboat that loads on, I built them seperately, they connect with a winch and a small connecter. However, they do not load back together into the work space, which means whenever I teleport back to workspace I leave little boats around the place.

The best way is to build them separate and then combine them while outside of the workbench in the water. But yes, since they are two different models, you will only be able to return one to the workbench to modify.

The other way is, as I stated, build them as "separate parts" of the same ship. You can do this a couple ways. I usually will place a temporary winch on the deck of the large boat, then build the small boat off of the winch cable block before deleting the winch, that way when you select the merge icon at the top of the screen, the tiny boat or dighny will be a different color. This way the game will recognize and treat it as something that moves on the main ship, like a rotating radar, cable winch, sliding door, hinge, ect. If you leave it like this, when you spawn the main ship, the small dinghy will then sit freely on the deck as though it were just some box or piece of cargo lying on the deck. You can then set up some kind of magnet system with a crane, or pullies or something to launch/retreive the child boat. The draw back of doing it this way is that because the game will recognize the smaller boat as a "moving part of the main ship", you cannot leave the main ship behind and go exploring, because then the game glitches thinking a part of the ship fell off and got lost, or something to that effect. I believe the distance it glitches out is about 1km.

Here are two examples of how I've done it in the past, one with the little boat on the main ship, one without:

https://steamcommunity.com/sharedfiles/filedetails/?id=1372954222

https://steamcommunity.com/sharedfiles/filedetails/?id=1379916192
Last edited by Dr. Fao Xi, DO/MD [31 CHN]; Jul 24, 2018 @ 8:20am
A Calm Dragon Dec 23, 2018 @ 1:49pm 
In the editor, you can use the selection grid to select the whole ship, cut it, then load your other ship. Use the selection grid again and paste in the previous ship you just cut. Be sure to check your logics though, make sure it's still hooked the right way.
As the previous person said though, beware of glitches.
Dung3on_Master Mar 4, 2021 @ 10:24pm 
When I go into selection grid there is just a single square
CMDR Sweeper Mar 4, 2021 @ 10:42pm 
Originally posted by Dung3on_Master:
When I go into selection grid there is just a single square

It is a very unintuative thing to use, but the axis arrows allows you to move the block around.
On your left side of the screen you can click the size and then resize the squares... However you will have to "fish" for the parts you want.
SupremeLeaderG Sep 4, 2022 @ 7:05am 
I accidently made a ship too long so I thought I could fix it by splitting It in 2 and saving each half separately and then merging them later. I just don't know how
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Date Posted: Jul 23, 2018 @ 12:33pm
Posts: 8