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We don't want to make helicopter-only engines etc. that only turn at a set speed and automatically manage their throttle to keep the same RPM, the idea of the game is that components are intercompatible and engines can be swapped out.
We also dont want to have complex logic connections between rotor and engine because it makes the game unnecessarily complicated.
If you think of the rotor component as automatically setting its blade angle to maintain its RPM, then it is a very realistic model that allows the engines to be simpler to logic up, and more compatible with other vehicle types.
You have far too much time & issues on your mind. Relax, play & have fun mate jesus
Up and Down of the Helicopter should be controlled by the angle of rotor blades (the collective) instead of the throttle of the engine.
This would be more realistic and also it would fix the problem with the changing Engine/Motor sounds when you climb with your helicopter. That constant sound change is annoying and not realistic!
But I understand the point of the developer, in my opinion the best solution wold be an compromise:
- Engines staying like they are now so that they are more compatible and easier to use
- Rotors are connected with the Engine and the RPM of the rotors is dependend on the Engine throttle
- Collective is an new input value for the Rotors that decide if your Helicopter is moving up or down
- The result of RPM and the Collective is the lifting force
Benefits:
- More realistic, and better teaching effect how an Helicopter works
- Still easy to use and compatible Engines
- Constant engine sound (like it should be)
- Better finetuning of your helicopter: you control the collective permanent in flying, but you rarely change the engine throttle - you keep it on your optimised/desired level, but if you need to change it mid flight it is still posible
This collective needs to be on every Rotor, because this is how Helicopters work simplified.
The Engine Power result in the Motor RPM and the Collective should be an sepperate green input on the rotors (like on the new Heavy Rotor). BUT the actual lifting force should be the result of motor RPM and Collective!
I hope the Devs pushes these feature to the other Rotors soon. But i am happy to see progress in that matter. :)
To use it "Blade Pitch" must be set to "neutral", the general blade pitch then depends on the Value that is given to the green "Collective" input.
Otherwise when Blade Pitch is on "positive" (default), the Collective is ignored and the Pitch is permanently +1.00 and lifit will depend on engine Power - this is the old system and its the default when adding an new rotor is to keep kompatibility to the old designs.
I have to say, this is an very elegant solution!
Huuuge Thank You to the Developers!!