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The measurement unit for generator output is unclear. So for that I'd suggest to use a couple of controllers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1901001906
https://steamcommunity.com/sharedfiles/filedetails/?id=1901003124
This way you could measure consumption when you turn the generator(s) off, and recharge rate when you turn them on and disable the motor.
According to my findings, large electric motor consumes ~150 "W/h" per second under the max load, and agrimes' recipe generates ~110 "W/h" per second.
Also, interesting fact - adding fluid pump to air intake of large engine increases output from ~865 units to ~881 units.
Torque meters inline after each gearbox to display if your gear ratio setup lowers or raises rps and torque.
I do believe for sure, that two gearboxes isnt enough, i use four minimum to achieve different ratios and torque/rps as i have a boat that im slowly making into a multi purpose vessel, to trasnport fluids/ vehichles and generally rescue people or carry items, eventually having a water pump to aslo put out fires.
I've not done the maths on the gear ratios as my setup is not for electric motors, as electricity is really wasteful or rather requires alot of electricity to use.
I find diesel engines to, like in real life, be the best form of power supply, and when you link multiple engines together correctly, they can output more thean enough power for the job.
Im taling from experience here- as i have literally realised a flaw to my preivious building ways, but also becuse of recent changes in the game to prevent infinite power rigs to be the main issue- the information i was reading was out of date so i went at it alone and realised engine potential output was being held back by the way i was linking engines, rather than the game being rubbish ha- which i was at the time getting annoyed with.
I only use electric motors for minor tasks such as a reversing prop or motor for something minor.
I also setup each gearbox so that the first number is 1-1 and the toggled number as the ratio- progressing from 1-1 as the first, two clicks to 6-5 for the second etc and therefor meaning you have all possible ratios available, with each gearbox having a torque meter and dials/digi displays to show both torque and rps after each gearbox to display or warn you of which ratios dont work for the scenario- and therefor seeing which ratios are required to be toggled on together.
A land based workshop test bench used to test new systems is always my first thought, even if the item being made will later be used to perform underwater scenarios, just to get a rough idea.
i hope this helps in some way, as i too have spent many hours pondering or searching for answers that dont yet exist due to the current stage of development of the game, and generally realising that the game changes so frequently currently, that no one answer will be in date for too long, but the general principals of the game should hopefully stay intact.
i would like to make me big boat faster though, may need to look into more gearboxes XD
I have only seen 5% loss even using 12 small engines linked as two lots of 6, going through 4 gearboxes each, with exhausts and air all going via one pipe out for 6 lots of exhausts into one out and only 5% loss.
Gearboxes pointing towards the engine power lines create speed- the opposite creates torque
saved a lot of pip work XD
https://steamcommunity.com/sharedfiles/filedetails/?id=1892797917
cos yer input on the last one was great haha
i'll take a look somewhen, i'll dl it for now but so far my main aim is boats, and havent touched anything else, as i primarily bought this game as scrap echanic couldnt build them/ with the game modded for boats -you could make them but they werent brilliant,
I wasnt going to risk killing myself from the air when i didnt have boats/ this games ways worked out. most of this game is phyically noticing flaws and no info currently.
Unless i'm unaware, i dont think the full vehichle weight is displayed anywhere eh?
Good work playing both sea and air- its taken me all my game time and much stressing with lacking info/ rince and repeat testing in full advanced mode rather than creative to keep track of which parts i'd unlocked for progression, having to fill and empty fuel tanks and trying to suss it out from there
Just realised the description on the heli too, awesome idea with the water storage :D
ahh fair enough :P to be fair i prefer the boats too :Pi think they work a little better :P
full vehicle weight would be epic!
yeah i was just trial and error too, watched a couple tutorials for the basics :) ill admit, i have tp on so failed testing can be easily recovered haha
it works ok, though difficult to control without a copilot :P