Stormworks: Build and Rescue

Stormworks: Build and Rescue

Ranchero Apr 21, 2019 @ 5:58pm
Helicopter Jumping
So I made a 2-jet engine helicopter, with both engines connected to yaw and main, but it constantly jumps around, I mean this literally, and before you ask, yes I have auto-hover on and I have a gyro, but it still does this on auto-hover. Is there any solution to this or is this a bug?
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Showing 1-6 of 6 comments
Ranchero Apr 21, 2019 @ 5:59pm 
It also makes a turn off sound at the 10 second mark of a flight.
Teamkiller May 3, 2019 @ 4:46am 
It is just one of "not a bug" things for developers. I personaly stopped playing this game for a while becase of this.

Just reduce blade count or reduce RPS of rotors. You have too much overall lifting force at propeller
Beginner  [developer] May 3, 2019 @ 7:33pm 
Originally posted by Teamkiller:
It is just one of "not a bug" things for developers. I personaly stopped playing this game for a while becase of this.

Just reduce blade count or reduce RPS of rotors. You have too much overall lifting force at propeller

You have stopped playing because rotors produce too much force?
Teamkiller May 4, 2019 @ 12:08am 
I stopped playing becase all my helicopters (about 10 designes) started to jump around at random. And developeres gave me a gantle intimation that I just unable to disign things beacase that this is a completly normal behavior for flying mashines. All helicopters do this sometimes :)

It took me time to calm down and solve this problem, but I still experience "catapulting" when descending with heavy load.

It would be much better if we had some hardcap for rotors (lifting force, RPS or something else) or stalling mechanics instead of this bug.
Last edited by Teamkiller; May 4, 2019 @ 12:08am
Delle(DK) May 4, 2019 @ 5:44am 
Actual the developer is right helicopters do actual "jump" arround, it have something to do with physics and the vibrations can rip a helicopter appart .. All helicopter pilots are trained in spotting these special kind of vibrations/shaking and know how to counter them. But sometimes it goes wrong.

https://www.youtube.com/watch?v=Cf1N70szHLg

Regarding ingame jumping helicopters, it could be your rotor is spinning so extremly fast that it make the helicopter unstable ( or slow and unstable ) try to adjust the gearbox or rpm of the engine and see if that help.
Maybe you spin up the engine and rotor to fast, that is actual also really dangerous in real life both to spin the rotor to fast and to slow.
ect ect. :)

All of my helicopters work and i never had the jumping feeling, however they tend to takeoff when i land and exit the seat to fast.. the rotor need to spin down for minimum 5 seconds before i exit and leve it in idle.
Teamkiller May 4, 2019 @ 7:20am 
Originally posted by Delle(DK):
Regarding ingame jumping helicopters, it could be your rotor is spinning so extremly fast that it make the helicopter unstable ( or slow and unstable ) try to adjust the gearbox or rpm of the engine and see if that help.
Maybe you spin up the engine and rotor to fast, that is actual also really dangerous in real life both to spin the rotor to fast and to slow.
ect ect. :)

It depends on lifting force only. One of my copter starts jumping: with 2 blades at 140-150 RPS, with 8 blades at 50-70 RPS (rotor RPS)

If rotors would just explode and get damaged at high RPS - it would be excelent. But this buggeg behavior is irritating.

As for real copter - they do not jump up 1,5 killometers, sending there cargo kilometers away, like I had once while delivering equipment to wind turbine (no I hadn't hit turbine rotor)
Last edited by Teamkiller; May 4, 2019 @ 7:24am
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Date Posted: Apr 21, 2019 @ 5:58pm
Posts: 6