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Just reduce blade count or reduce RPS of rotors. You have too much overall lifting force at propeller
You have stopped playing because rotors produce too much force?
It took me time to calm down and solve this problem, but I still experience "catapulting" when descending with heavy load.
It would be much better if we had some hardcap for rotors (lifting force, RPS or something else) or stalling mechanics instead of this bug.
https://www.youtube.com/watch?v=Cf1N70szHLg
Regarding ingame jumping helicopters, it could be your rotor is spinning so extremly fast that it make the helicopter unstable ( or slow and unstable ) try to adjust the gearbox or rpm of the engine and see if that help.
Maybe you spin up the engine and rotor to fast, that is actual also really dangerous in real life both to spin the rotor to fast and to slow.
ect ect. :)
All of my helicopters work and i never had the jumping feeling, however they tend to takeoff when i land and exit the seat to fast.. the rotor need to spin down for minimum 5 seconds before i exit and leve it in idle.
It depends on lifting force only. One of my copter starts jumping: with 2 blades at 140-150 RPS, with 8 blades at 50-70 RPS (rotor RPS)
If rotors would just explode and get damaged at high RPS - it would be excelent. But this buggeg behavior is irritating.
As for real copter - they do not jump up 1,5 killometers, sending there cargo kilometers away, like I had once while delivering equipment to wind turbine (no I hadn't hit turbine rotor)