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(By making wall between middle of the tank and rear of submarine)
Witch move center of mass when ballast tank is fill.
When CM is at about 10 meters depth, it seems that physics model gets re-calculated, and my sub starts rotating forward until it gets like 50 degrees bow down. After several minutes, it gets back to zero-position and same way stern goes down same 50 deg. I've tested it so many times, I can say now, that ballast tanks are well-balanced since tested on surface- and low-depths with tilt meters. No tuning or operating tanks during those spins were done, it happens itself.
Will wait for new underwater-physics system.
press F2 three times and you will see white boxes, some are blue which represents they're partially submerged. The deeper you go the boxes get bigger and the resolution becomes worse causing your submarine to pitch and roll unreasonably. I fixed it on my design by adding active stabilisation by moving weights, this is easier to implement than pumps moving fluid between custom tanks.
If you've got more questions this is where I first posted and somebody told me what I'm telling you XD.
https://steamcommunity.com/app/573090/discussions/0/2605804632879515215/
You can find my design in this discussion if you've any queries about the active stabilisation too, however its since been updated and is working much better now.
https://steamcommunity.com/sharedfiles/filedetails/?id=1816450990
This bastard! I turned a helipad boat into a sub to learn the ballast on normal mode, not advanced and I've read the above about active stabilisation and moving weights, however before I get started on that, I just wanted to know why nothing I do affects how nose heavy my sub is.
I've changed the amount of ballast, i've added crazy amounts of weights, but once I get below 5mtrs, always nose heavy. I would follow the advice given here about moving weights and trim balance but not before I understand why no change I have made affects how my sub gets to nearly 80deg nose to ground after tanks fill.
just a note, the uploaded sub Doomseed is what I had when the problem first happened, not with any of the fixes I tried.
made a weight active stab and also a PID depth controller but I can't get the PID ratio right, and again the moment it dips below 5mtrs it just nose dives to the ocean floor..