Stormworks: Build and Rescue

Stormworks: Build and Rescue

Stealth17 Apr 28, 2019 @ 4:00am
Buying Research points
I really like the research in its new form, but point gain is painfully slow. I'm still early in my advanced career. Missions give me 1-3 points per mission and some research projects take north of 20 points per project. The result is that I have more money than I know what to do with but no parts to spend it on.

Especially tracks seem to be very expensive:
24 points for small tracks
Another 32 points for medium tracks
Another 40 points for large tracks

That means that if I want to unlock all the track parts (6 parts really) I need a whopping 96 points. Considering I'm getting 1-3 points per mission that's anywhere between 30-90 missions.

Let's say a mission takes me on average 15 minutes to complete. That means 30 missions x 15 minutes = 450 minutes, or 8,5 hours to unlock all the track parts in the most ideal scenario.

Buying research points could be very helpful. How about using the Research Outpost as a facility to buy additional research points?
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Showing 1-11 of 11 comments
Silencer Apr 28, 2019 @ 1:29pm 
Funny enough, I've come here looking to see if anyone else has mentioned this same thing, I love this style of research, but you need to be either earning more research points or have some other way to get them.

Also on a side note, I find the timer which starts when you begin new research is just pointless, you have already done your 'time' by working to get the research points, i don't think you should have to mess around with skipping time to finish the research!
Beginner  [developer] Apr 29, 2019 @ 4:10am 
Things you describe will just turn the research system into some "blueprint shop" where you can buy anything right after you pay for it.
Ydyp Apr 29, 2019 @ 4:13am 
And currently I am swimming in plenty of money, so just buying them would just scale the balance the whole other way and make it to easy to get there. Thoug I have to agree currently the RP income seems on the lower side, espeicaly compared to how much the higher tier research is costing.

Though a tip you can skip all the logistic research for now, just use a microprocessor, they are cheaper and have all nodes unlocked. Guess this will be fixed at some point so also those will be put behind the logistic research.
Stealth17 Apr 29, 2019 @ 10:17am 
Originally posted by Beginner:
Things you describe will just turn the research system into some "blueprint shop" where you can buy anything right after you pay for it.

That depends on execution.

One option would be to make the RPs quite expensive. At 2500 or even 5000 each you can decide to spend money on either more RPs or a new build.

Alternative, if the RPs get increasingly more expensive then you balance it out that way.
Kat Apr 29, 2019 @ 11:17am 
why not have the artic give more points for those missions, as you are risking (if player dmg is on) your life to rescue/perform operations up there
Ydyp Apr 29, 2019 @ 12:12pm 
Originally posted by Alpha:
why not have the artic give more points for those missions, as you are risking (if player dmg is on) your life to rescue/perform operations up there
Well you are also risking your live if you go on a rescue mission, as your boat can sink and you can drown or get attacked by sharks. Through granted in the arctic you have to take care of the cold which is taking bit more work.

But I would do indeed like to see higher tier missions hand out more RP and those that put you in some real hazard like fires or the arctic missions should hand you even more then those ones with less risk involved like the delivery missions.
not madattak Jul 4, 2019 @ 6:29am 
The research gain feels painfully slow and is ruining the enjoyment somewhat for me - I cant even complete most of the missions the game gives me, as it requires equipment I dont have.
Tajin Jul 4, 2019 @ 7:10am 
I'd say KSP has a very solid, somewhat similar progression system.

There you can pick certain missions that earn you very little money but a lot of research points.
yungmono Jul 4, 2019 @ 9:01am 
For this reason I will never play the career, I will only play sandbox mode where I can unlock all the component at the beginning with no cost.
Originally posted by Beginner:
Things you describe will just turn the research system into some "blueprint shop" where you can buy anything right after you pay for it.
Can we at least get a search bar so I can look up stuff in research
Aven Feb 3 @ 6:50am 
Originally posted by RogueTurtle:
Originally posted by Beginner:
Things you describe will just turn the research system into some "blueprint shop" where you can buy anything right after you pay for it.
Can we at least get a search bar so I can look up stuff in research

I wouldn't expect any updates to the research system as it has been basically abandoned. It was actually removed from the game entirely at the 1.0 release, but, after community protest, it was shoehorned back in and left untouched since then.
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Date Posted: Apr 28, 2019 @ 4:00am
Posts: 11