Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also on a side note, I find the timer which starts when you begin new research is just pointless, you have already done your 'time' by working to get the research points, i don't think you should have to mess around with skipping time to finish the research!
Though a tip you can skip all the logistic research for now, just use a microprocessor, they are cheaper and have all nodes unlocked. Guess this will be fixed at some point so also those will be put behind the logistic research.
That depends on execution.
One option would be to make the RPs quite expensive. At 2500 or even 5000 each you can decide to spend money on either more RPs or a new build.
Alternative, if the RPs get increasingly more expensive then you balance it out that way.
But I would do indeed like to see higher tier missions hand out more RP and those that put you in some real hazard like fires or the arctic missions should hand you even more then those ones with less risk involved like the delivery missions.
There you can pick certain missions that earn you very little money but a lot of research points.
I wouldn't expect any updates to the research system as it has been basically abandoned. It was actually removed from the game entirely at the 1.0 release, but, after community protest, it was shoehorned back in and left untouched since then.