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That up/down gate will basically be your "timeline" and then you can use threshold gates to trigger things at specific points on that timeline.
You can also use function gates to generate outputs relative to the timeline. (by adding an offset and maybe multiplying it).
The nice thing is that this allows you to easily pause or reverse the sequence.
Here is an old example on that:
https://steamcommunity.com/sharedfiles/filedetails/?id=1381267575
Obviously you can do the same inside microcontrollers.