Stormworks: Build and Rescue

Stormworks: Build and Rescue

Crevin Sep 7, 2019 @ 9:14am
game being slow(literay, it goes slown like a slow motion)
So whenever i spawn something normal in like a tug boat the game goes slow, no lagging or anythin just being extremly slow. Yes i have installed the videocard driver.


pc specks:
i5 4k something
Msi 1050 ti oc 4g
2 500gb storage



3 moths ago i had only 4 gb of ram and the game worket perfectly.
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Showing 16-30 of 65 comments
Arc Jan 4, 2020 @ 3:46am 
Originally posted by Urgedpanda:
HELP! i play constantly in slow mo (no ships spawned) and i have a 2.4 ghz i7.


my graphics card is a 635m though
Post a screenshot with the profiler tool (while in-game, press F1 on your keyboard, then F12 for screenshot, then in Steam Overlay upload said screenshot and link it here).
Crevin Jan 9, 2020 @ 8:51am 
Originally posted by Urgedpanda:
HELP! i play constantly in slow mo (no ships spawned) and i have a 2.4 ghz i7.


my graphics card is a 635m though
well that is because u have a 2.4ghz cpu wich means its egual to an server cpu. Server cpus are slow but contains a lot of cores. For u its lagging becayse u have a slow cpu... very slow, for me i dont know why i have a 3.5ghz 4 core cpu. I would boost the clock of it but i dont know how to.
Originally posted by Crevin:
Originally posted by Urgedpanda:
HELP! i play constantly in slow mo (no ships spawned) and i have a 2.4 ghz i7.


my graphics card is a 635m though
well that is because u have a 2.4ghz cpu wich means its egual to an server cpu. Server cpus are slow but contains a lot of cores. For u its lagging becayse u have a slow cpu... very slow, for me i dont know why i have a 3.5ghz 4 core cpu. I would boost the clock of it but i dont know how to.

you guys need to disable vsync you can spawn much bigger stuff without lag with the requirement of a good rig setup, if you have a bad one keep vsync on you need to spawn smaller vehicles then.
Last edited by Ģ◊иℤ◊⚡ℤ∀муpΛй; Feb 24, 2020 @ 10:35pm
Ra-Ra-Rasputin Feb 24, 2020 @ 11:42pm 
Originally posted by ╬Ģ◊иŽФ⚡∀mηЯΛ¥╬:
you guys need to disable vsync you can spawn much bigger stuff without lag with the requirement of a good rig setup, if you have a bad one keep vsync on you need to spawn smaller vehicles then.

Not sure why you're thread necroing. V-sync generally speaking isn't a huge performance drain.
Originally posted by Ra-Ra-Rasputin:
Originally posted by ╬Ģ◊иŽФ⚡∀mηЯΛ¥╬:
you guys need to disable vsync you can spawn much bigger stuff without lag with the requirement of a good rig setup, if you have a bad one keep vsync on you need to spawn smaller vehicles then.

Not sure why you're thread necroing. V-sync generally speaking isn't a huge performance drain.

it does its job, and boosts a little not much but it helps.
El Farto Mar 6, 2020 @ 1:29am 
I love this game so much but I haven't played in a long time because of this. It seems unique to stormworks, this phenomenon. I understand why it happens and I'm not going to say that I have the greatest computer out there but if there is anyway to optimise this a little more it would be greatly appreciated. I guess what I am asking is, are there any plans on working on this?
Ra-Ra-Rasputin Mar 6, 2020 @ 1:58am 
Originally posted by El Farto:
I love this game so much but I haven't played in a long time because of this. It seems unique to stormworks, this phenomenon. I understand why it happens and I'm not going to say that I have the greatest computer out there but if there is anyway to optimise this a little more it would be greatly appreciated. I guess what I am asking is, are there any plans on working on this?

Optimizations are a constant thing in development, but you can't do too much optimization too early, or development becomes very difficult. The slowdown is not a bug or an issue, but rather caused by your computer not being powerful enough to deal with the physics (or the thing you're spawning simply being too absurd). The physics processing slows down to compensate instead of lagging and stuttering.
Last edited by Ra-Ra-Rasputin; Mar 6, 2020 @ 1:59am
NotNice Mar 6, 2020 @ 2:09am 
It happens to me too when having too many vehicles spawned on the island,but on the good side,the game only slows down to a certain FPS regardless of how many vehicles there are.

It will slow down to 30fps if I have more than one ship spawned,and from there on it doesn't go lower even if I spawn 10 ships.
El Farto Mar 6, 2020 @ 3:53am 
Thank you Rasputin for the reply, however I do understand this.
The creation is my own and while not very big (24 meters), it's densely detailed. It is understandable that there would be some slow down because of it but the issue is more about how that slow down is handled.
The question was mostly directed at devs or anyone who had any insight to whether or not they were considering improving how the physics are handled.
Last edited by El Farto; Mar 6, 2020 @ 3:57am
Ra-Ra-Rasputin Mar 6, 2020 @ 4:05am 
I'm a game developer myself, though for not this game. The slow down is actually something that was added to make the game not stutter on lower-end systems from what i remember.
Just out of curiousity, what CPU does your computer specifically have?
Arc Mar 6, 2020 @ 4:34am 
Originally posted by El Farto:
I love this game so much but I haven't played in a long time because of this. It seems unique to stormworks, this phenomenon.
it is so long as you have never played, seen or read about any game that simulates either physics (Space Enginers, KSP, etc. have "simspeed") or the game world (EVE:Online, see any massive battle being slowed-down server-side to handle the I/O and other events).

Originally posted by El Farto:
It is understandable that there would be some slow down because of it but the issue is more about how that slow down is handled..
It is handled correctly as per expected result of multi-threaded programming:
- Physics thread does its thing
- Render thread does its thing
- Neither of these threads affect each other (this was issue before the update)
- When simspeed (physics) slows down due to heavy load, it slows down just the physics and not rendering (i.e. causing discrepancy between rendering speed and game speed, hence the "slow-mo" effect).

The behavior is fully expected because you as a dev do not want to have thread dependency such that just because one aspect goes down it pulls down everything else with it

Originally posted by El Farto:
...The question was mostly directed at devs or anyone who had any insight to whether or not they were considering improving how the physics are handled.
The physics are handled correctly, the only issue here is that one Physics thread does not appear to be enough for what the game can offer.

Originally posted by Ra-Ra-Rasputin:
..
It's not just lower-end systems that benefit from this, so long as you hammer down Physics with complex creations even i9-9900K@5GHz will eventually be bottleneck. And when Physics is bottleneck on old system, your expensive GPU would be meaningless at that point.
SlumJum511 Mar 8, 2020 @ 3:53pm 
The game runs slow either because its your computer or its because the vehicles are large and/or detailed and it goes in slow motion because its so that you wont kill your pc trying to run it at 60 fps
pylory Mar 9, 2020 @ 12:22am 
Originally posted by El Farto:
Thank you Rasputin for the reply, however I do understand this.
The creation is my own and while not very big (24 meters), it's densely detailed. It is understandable that there would be some slow down because of it but the issue is more about how that slow down is handled.
The question was mostly directed at devs or anyone who had any insight to whether or not they were considering improving how the physics are handled.

You can press F1 to check what elements of the game is taxing your hardware.
And trying to decrease that elements in your creation to lessen the lags.
do you happen to use alot of paint blocks with very detailed graphics on it?
I have some vehicles that lags alot because of the paint block so I remove some of them to lessen the problem.
Last edited by pylory; Mar 9, 2020 @ 12:35am
Ehauki Mar 15, 2020 @ 2:19pm 
Same
j_owatson Apr 29, 2020 @ 9:52am 
I'm experiencing this same issue, if it helps try spawning your ships on the oil rig far away from land. this really helps performance on the physics.
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Date Posted: Sep 7, 2019 @ 9:14am
Posts: 65