MageQuit

MageQuit

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Please reconsider wormhole
It's a cool spell but it just feels like it does too much for too long and with too little risk. It has some hardcore offensive potential through combos. It is incredibly strong defensively because you can hide behind it and just go through it if enemy positions are unfavourable. If the enemy tries to chase you through it they take damage and you can just go back the other way again. Unless cancelled early it lasts for a really, really long time. If you whiff the position on it and place yourself somewhere dangerous you can just port back again.

Something has to go from it. I don't much care what but it needs to have more downside than it does. Lower maximum duration, damage self when used aside from the initial use, not doing damage at all, just something.
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Showing 1-5 of 5 comments
brettpennings  [developer] Sep 14, 2022 @ 2:49pm 
I could see potentially lowering the duration that they are out, but one thing you may not know about wormhole is that you can melee the worms, which can reposition them unfavorably for the caster, and in some cases, effectively nullify them. E.g. using Tetherball on a worm will spawn the ball inside of the worm, teleporting the ball, and pulling the 2 ends of the worm together; or charging up your Compound melee on a worm; or picking a worm up with Sustain or Geyser and tossing it out of the map, killing anyone who goes back through it (on air maps specifically). Additionally, if someone is hiding behind a wormhole, you just need to throw your spells into the other worm as the spells will travel through and hit them, and then you're thinking with Portals.

I agree it has some unique and substantial upside, but it's also one of the few movement spells that can be countered/nullified by anti-projectile defensive spells when cast: deflect, pillar of fire, rock block, vanguard, etc. It's also the movement spell with the highest lead time if you don't hit someone with the skillshot, leaving you open to more lava damage or being eaten by Jeff the Shark.

I hope that information is at least somewhat helpful in your fight against spacetime.

And as always, thanks for playing!
Brett
Lesbian Thespian Sep 14, 2022 @ 3:39pm 
I did not know about the melee thing, that is very helpful and I'll try it out when someone next gets the wormhole in a game I play. Thanks.

As for the other things I feel part of the problem there is that if you mess the worms up bad enough that they aren't useful to the caster any more they can just remove them so there's not really much risk to the caster even if you posses the tools to negate their ability. Dragging the worms together is not necessarily harmful for the caster either.

I do realise that you can throw things through them but it requires such specific positioning. If you are between the two wormholes and the caster is on the opposite side of one of them you have to circle around the whole thing in order to get into position and it's so incredibly obvious what you're doing.

Since writing the original post I've also realised that part of the problem is likely that wormhole gets weaker if you're a completely full game of 10 rather than, say, a modest 4 wizards, which is more along the lines of what I've been playing. You can only pay attention to/hide from so many things at once. On the overall though it just feels like it doesn't have as much of a downside as other mobility spells with strong offensive effects such as the lightning charge that puts you in a VERY bad spot if you whiff it.
Last edited by Lesbian Thespian; Sep 14, 2022 @ 3:42pm
Hugopeo Mar 24, 2023 @ 10:44am 
wormhole is good balenced already ^^ it's an incredible spell and i love it ! in counterpart it's a realy easy spell to cancel or block :)


(i love standing under elices of air-ship map and lunch a wormhole on enemi... baye baye XD)
Hugopeo Mar 24, 2023 @ 10:46am 
but many spells can lunch off opponent in this map XD
Spacesuit Spiff Apr 29, 2023 @ 12:11am 
One thing I could see is a longer delay on the caster removing it. Take away the panic-button for when it's successfully used against them.
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