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I'm sorry to hear that the game is giving you issues. Are you referring to being stuck in the tutorial, practice range, couch mode or online? The magequit database shows that you've successfully completed an online game, winning with 15 kills, so maybe you figured it out?
Brett
Sorry for the english, it's not my mothertongue ! Have a nice day
Thanks!
Brett
Hi again, damn it's the first time I use that command on steam, I usually don't type for that kind of stuff and I thought I would get messaged by steam that someone quoted my thing (I'm a noob in that matter, my apologies).
Yes that's exactly what I mean ! Me and my fellow comrades are really enjoying games that are playable with everyone no matter their "video game background" while still not lacking depth and that game really looks like it'd do perfect.
If you were to release a patch note that allows that you'd really make my day ! (and I'd forcefully get my friends to buy it I sweeeeeeear)
I kept the game and didn't refund it because I want to support that kind of game but I haven't quite played it because as I explained it is quite unplayable for me :/
Anyway, have a nice day and for me I'll keep on praying silently now that the message has been sent ^_^
Edit : I'm also pretty positive that not being able to rebind it is a big big downside for the game for anyone that isn't running on a QWERTY keyboard and for all lefthanded people aswell !
Hi Pau_wolf!
I touched on this briefly in the original post, but maybe I didn't explain it well:
To go into more detail, being able to aim with RTS controls would take the skill out of aiming and would especially take the skill out of curving your spells, which is a big part of MageQuit's skill ceiling. If you could hover on the person you were trying to hit, and apply a curve, the game would have to do the curving calculation for you, giving RTS-scheme players a significant advantage against controller/console players and the existing kbm controls.
Also, since the camera pans in and out to fit all the action, what you'd be hovering on with your mouse would be constantly changing, making RTS controls very frustrating (I did attempt to implement it and it was not a good time). This could be fixed with a static camera, but again, we decided against this in the interest of keeping a unified experience on all platforms.