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Сообщить о проблеме с переводом
As far as the dev saying there's something we haven't uncovered about Reza, that is very interesting.
I have HUGE doubts that any PDA had information about this building being sent back in time.
Sure, if we point a PDA to the sky, it might tell us star positions.
Hopefully, Saunders will eventually just tell us at some point.
Time travel is messy as it is.
Reza would be the young version of the protagonist because he never repeats the timeline in the same body while the player character would be the older version of the protagonist because you have gone through it so many times in your current body that you've visibly aged and been scarred to the point where you don't look or act the same anymore. You would have started off caring only about the human world, but through the efforts of the Administrator this older version of you has learned to love the dragons and their world enough to want to save it too.
Neither of you would remember, of course, because of the false memories, bleed-through, and general madness created by the cumulative effects of poking hundreds or thousands of holes in local spacetime.
Of course I don't think that's it at all because this is entirely it's own story and is quite different... But there was a while playing I started to think that might end up being one possible big reveal. And really, I wasn't even all that far off considering that in some of the iterations the protagonist has taken up the mantle of the Administrator.
It's not possible for you and Reza to be the same person. You both come from the same world, same time line. You are two completely different people. So that theory has to be shot down.
I know I know- like I said, "if this were a Bioshock game." They would have hand-waved it away with memory editing, saying you think that, but it's not actually true. I was just sharing it as musings of what could have been.
I have a feeling the real answer is something a lot deeper and character-driven, something about his motivation or his history, since that kind of detail seems to be at the core of this game.
It's more about connections and vulnerability than it is about plot twists- it just also has some great plot twists!