Golf It!
DmAnd Aug 26, 2023 @ 11:08pm
Anyone play this in VR?
I am having a difficult time getting any consistency in the power of my swing.
I either hit it way to soft or way to hard.
Any tips?
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Showing 1-7 of 7 comments
lokiss88 Aug 27, 2023 @ 6:14am 
Ditto.

I tried it the other night, it's nowhere near what it was before the update. There's absolutely no medium when launching a ball over a ramp on a ledge, you either tap slightly for not enough to make the jump, or play normal and watch the ball fly miles over the hole.

I tied messing with the shot power to no avail. Bit of a shame as it worked ok before, not brilliant, all it really needed was a walkabout extending and retracting club.
Perfuse Entertainment  [developer] Aug 27, 2023 @ 6:43am 
Hey,

we tested it fine on our Oculus 2 and Vive. What headset do you guys use? And are you using one controller or two? (it is designed to be played with just a single controller, but should also work with 2)
Automatic extending clubs will probably also be added soon.

Take care,

Jonas
lokiss88 Aug 27, 2023 @ 7:10am 
Tried it on the Pico as it looks miles better with a higher resolution headset, due to the rendering you went with.

I'll give it a go on the Index tomorrow to see if it's any better. Played it extensively on the Index beforehand, always been ok.
DmAnd Aug 27, 2023 @ 10:14am 
Using a Quest 2 via link cable.
megadeath7983 Sep 12, 2023 @ 11:15am 
how do you get it to launch into vr
Donny Amigo Sep 17, 2023 @ 10:03pm 
So i'm playing with the vive pro 2, and i noticed too that after an update a few weeks ago it has felt way worse to play- i want to say it just feels way more incosistent (for me, specifically on left/right aiming), but in reality i don't know if i can properly describe why it feels worse- it just does.
Melber Sep 25, 2023 @ 10:54am 
sometimes.. sometimes.. ;)
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