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Personally I dislike the fact that GFYF has obvious tricks to get the ball in the hole quickly - once you all know where they are, there is no challenge or competition. That said, with the lack of a power bar in this game (which is good), some of the holes where you have to get the exact power to get it in (holes on the top of slopes or hills for example - I'm looking at you hole 17 on the graveyard course) are a little too frustrating and too often down to random luck as to whether you take two shots or ten.
Thanks for the feedback. I agree that on certain maps and areas there are a lot of props near the lane which can obscure the camera. Over time I will certainly change those areas and I will also add a Free-Roam camera quite soon. Other than that there will also be small camera overviews of every hole in the future.
Take care,
Jonas
The reason why the Free-Roam camera is not mentioned anywhere is because it is still experimental. It can still have some errors on the ball if you are using it in multiplayer as a client. As soon as that is working as intended it will be mentioned ingame.
Take care,
Jonas
I haven't done a refund myself yet so I don't know how exactly it works but you might find the answers to request a refund here: http://store.steampowered.com/steam_refunds/
Take care,
Jonas
Even if something is experimental, we're here to help you test this game and give feedback. We can't help you though, if we don't know about it. The game is in Early Access, and you even noted on the title screen "Early Access: Expect bugs and unfinished areas." So I think if you mention it in the controls, and just label it "Experimental - please report any bugs", people will understand and report anything that they find that could be wrong. But again, we can't help you with something if we don't know about it. I should not have had to come here to find out about the Free-Roam camera already existing but not labeled.