Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will try to avoid spoiling anything here but as the Achievement lists suggest, one achievement require you to earn 4 gold stars for the end result and another one require you to progress in the game with sequence breaking. Before you could do any of those you need to play a normal playthrough first, assume that you coudn't do a sequence breaking at first playthrough by maintaining 4hrs playtime for a gold star.
So in conclusion, you may able to play this game in a normal way. Or rush to finish this game within 4hrs. without dying and else. Or challenging the harder way by exploring the game without the help of certain item.
Also, the game has Trial cave which is not counting towards a 100% completion. Challenges in this cave are a bit more harder from the main game.
Sadly, with how short games are getting and how expensive they are becoming, post-story replayability or some kind of sandbox-like environment to mess around in is the only way to get me to spend any cash on a game.
I think the standard nowadays is 8 hours for a "full" game. I keep wondering if developers are joking. A full game to me is 48+ hours of story or 24+ hours + post-story content.
That said, there's not really much replayability to either this or the first game. Procedural generation has little to do with it.
20$ for 8 hours is too much