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Also, Elden Ring brought much more people that were never into Souls series / Fromsoft games.
Also, also, Fromsoft fanboys will always be special, no matter which game we are talking about
Dark Souls 1 on the other hand for some reason still to this day has an aura about it that prevents people buying it, let alone launching it. Partially, I am sure, is that it's now being sold for like $70 or whatever, for a game that is still 'only' a video game from 2011.
So basically Dark Souls 1 players, anyone still playing it since it's an ancient game now, are the OG carriers of the flame who also probably played the original Demon's Souls on PS3 and enjoy weird Japanese action RPGs, and every game after that just has an increasingly new playerbase of people who think these games are just The Witcher 3: Co-op PvE Edition, which to a degree Elden Ring and DS3 basically are.
Dark Souls 1 is slow, methodical and unfair. You have to learn and grow until you can tip the scales back in your favour. Fights aren't a spam fest, they're more a back and forth. Playing the game is a slow process.
Contrast that to DS3 and Elden Ring, which are more fast-paced, with a lot of action happening and you can see how those games would attract people with...less patience and uhhh...less capabilities to learn.
Though, I'd say the really awful douchebags in DS1 are not in the discussions but in the game, aka the hackers that will ruin your save-file just because they can.
edit: effed up the formatting and didn't notice
You can see it most obviously in Limgrave which is a very detailed, well fleshed out zone with lots to do in every part of it basically, it has tons of caves and crafting materials scattered all over the place and it's the nicest most hand-tailored area of the game.
I think they must have spent like a year making Limgrave just perfect then realized oh, crap, we have to finish the rest of the game now.
Because every other area in Elden Ring feels increasingly sparse, with less and less crafting materials scattered around and unique little encounters and NPCs and instead is just terrain you ride your horse over.
And the last 20% of the game, after Leyndell, is REALLY unfinished, or feels it, because there's nothing to really see or do and they have 5 different final bosses all in a row that feel like they should have been spaced out much more.
Farum Azula especially is completely lacking in anything interesting to see or do, it's just a bunch of hallways with a couple boss fights and some enemies in-between, there's like nothing else to it, there's no tricks or traps or NPCs or anything.
So yeah. By comparison, Dark Souls 1 at least feels like a finished game when you get to the last few areas.
DSR is a remaster of a 14-year-old game, so many "old" players played it, some of them likely also played Demon's Souls from 2009.
I think older players who semi-grew up in the pre-Internet era were less overstimulated, so they have different brain structures than younger players.
ER is also likely played by more younger ppl who grew up on the internet, getting and having weaker attention spans.
Dark Souls late game, especially Lost Isalith and even Demon ruins, is much more rushed than the early areas.
Unrelated, you can play Demon's Souls PS3(2009) on PC with an emulator.
There are guides on YouTube on how to set up once you get the"game files for DES".
It is more demanding than DSR, but even my GTX 1660 can usually maintain 60fps on 1080p+16AF+other stuff with DES.
Area 1-1(first place past tutorial) very early place, has tons of dreglings and a fire particle effects so is more demanding than almost everywhere else.
.PS3 could not even maintain 30fps on 720p.
It rarely crashes as the emulator is not fully stable.
There are Nexus mods for DES.
Emulator does shader caching, so performance will get better over time.
Bloodborne is also getting emulated, but PS4 emulation is MUCH more beta and needs much stronger PCs than PS3 era game emulation.
Sony is sitting on easy money by releasing those two games, which likely would sell well on PC......