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Biggest difference:
The remaster still has multiplayer it is stable 60 fps including Blighttown.
PTD is 30fps with low fps Blighttown. You can no longer buy it on Steam and it has no multiplayer anymore.
Remaster added one bonfire to the Catacomb Blacksmith making some infusions easier to make.
Remaster has higher System Requirements than PTD or DS2 as it has slightly better textures.
Remaster has a few QOL improvements and online play. It also runs better without mods.
All Soulsborne games are dead outside of Return to events save the most recent one. This game is no exception. PTDE will still connect via DSCM assuming anyone's playing. Outside of that there's always Discord servers. If installing some drag and drop (DSCM, DSFix, etc.) mods or joining a Discord is too much work for the people with access to PTDE oh well.
in any other context, no
Huh, I get invasions here in DSR evrey ♥♥♥♥♥♥♥ second, wdym dead
Just get dsfix and play the original.
Remastered:
https://steamcharts.com/app/570940 = 4300 peak in the last 24 hours, total concurrent peak = 24,500
DS2:SotFS:
https://steamcharts.com/app/335300 = 2600 peak in 24 hours, concurrent peak = 12,000
DS3:
https://steamcharts.com/app/374320 = 7600 peak in 24 hours, concurrent peak = 130,000
Elden Ring (most recent) :
https://steamcharts.com/app/1245620 = 48,000 peak in 24 hours, concurrent peak = 952,000.
If you were to add up the playerbase for DS1, DS2, and DS3 they would still be much less than Elden Ring because they are dead games. Only hardcore player base is left. This is compounded by the fact that great many of the players left in DS1:R admit to blocking anyone that mentions PVP because it shares the degenerate matchmaking system with DS3 where you can't be matched with people that block you. In the last year I've been invaded less than five times in DS1:R.