Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
there, yours very own first Dark Souls build
slap darkmoonblade or lightning blade for that sweet sweet SFX on screen
Unless you max dex, something like a claymore or a some kind of halberd will do more damage at less weight with a more varied moveset and (at least to my inexpert eye) comparable speed and better reach.
If you max dex then the murakumo does end up ahead of those weapons on damage by about 30-40 AR. Which I will admit is noticeable, but still not really huge. And if damage per hit is what you want, then you can get more damage with lower stat investment swinging around a Zweihander or a Large Club. And if DPS is what you want, wouldn't you be better off just doing a buff on a fast weapon?
I did make myself play through with a Murakumo once to try to figure out what I was missing about it. I never figured it out, I still hated the moveset at the end of the game.
Maybe there's some PvP use of it that I'm missing. But for PvE I'm pretty convinced that it's a bad choice.
The best stats for Murakumo are, like other people have said already, 28 strength and either 40 or 45 dex, depending on pyromancies. The most typical setup is to mid roll with >61 poise and a good shield Heat, D/Crest, BKS depending on armor choice, but another option is to fast roll with >=21p and Wolf Ring. Fast roll isn't particularly necessary due to how Murakumo is usually played, though.
The weapon was far more dangerous in PtDE where Dead Angles and Ghost Strikes existed, but it is still really good in Remaster as long as you're willing to play more around backstabs.
I was just referring to any emergency spam spell you want, not wog specifically, as you're right, likely not going to be both a faith build that also uses Murakumo, though, you could, however you might have to sacrifice something to achieve it, or be a higher SL like 135 to achieve it. Looks like you can achieve 45vit/12att/40end/28str/45dex/28fai to achieve it, which comes out to SL 135, or 130 if you sacrificed 5 more vit, or you could add 5 more vit/end and take out the 5 dex and just deal with being in the middle of casting speeds. Obviously the way to go with Murakumo is to combine it with pyromancy, hence the /combustion, and further clarified as "whatever spell you want, if you are going to use spells at all...and if you aren't, then you probably just need the 28str/40dex or since you wouldn't be using spells, I imagine 40/40 would be likely too". Hope this helps to clarify.
Here is some builds links you can get ideas for your own and tweak them as you see fit.
1) SL135 77poise midroll https://mugenmonkey.com/darksouls/664988
2) SL125 61poise midroll https://mugenmonkey.com/darksouls/664989
3) SL125 22poise fastroll https://mugenmonkey.com/darksouls/664990
Emit force, Wrath of the Gods, Gravelord greatsword/sword etc have the same delays.
https://www.youtube.com/watch?v=PQbuYeZXNiM&ab_channel=InfernoPlusInfernoPlus
Top left is actually the 45 dex demonstration in the video. Bottom right is 8.
If there is a difference in casting, the difference is so negligible that it provides no real tangible hit vs avoid/block difference in a PVP setting with a host vs client setup. We're talking 1 less frame max. In a setting where the client has greater than a 0 ping (and they will) that 1 frame amounts to nil
Pyromanices and sorceries however have a much better return in decreased casting animation with Dex.
So if you wanted to mix pyromancy spells with miracles.. yeah sure go for the 45 dex but only the pyro spells will benefit. If you're looking to solely stack dex to quicken wrath of the gods you're gonna be sorely disappointed.
Whew, I thought I remembered that dex didn't affect WotG, so I was surprised when people started saying to get 45 dex on a faith build.
I would personally cap at 40 Dex. Pyromancy delay does cap at 45 but the returns are severely diminished the higher you go and with weapons having a cap at 40 STR/DEX I feel like the extra 5 levels can be better used else where in a min/max build.