DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Quadsword May 17, 2021 @ 10:55am
Good build for the murakumo?
I really like this weapon's move set, but I've never used it in any of my builds. The stat requirements are really odd - 28 strength and 13 dexterity for a weapon that has almost no strength scaling? Then there's the fact that it weighs 12 units, same weight as the great club.
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Showing 1-11 of 11 comments
Dexter May 17, 2021 @ 12:22pm 
min str req to two hand it, 40 or 45 dex, adjust end to fashion and hp depending how good you are

there, yours very own first Dark Souls build

slap darkmoonblade or lightning blade for that sweet sweet SFX on screen
Melth May 17, 2021 @ 1:40pm 
I myself do not understand why some people like the Murakumo. As you said, the stat requirements are gigantically high in terms of Str AND Dex AND End to get any decent use out of it.

Unless you max dex, something like a claymore or a some kind of halberd will do more damage at less weight with a more varied moveset and (at least to my inexpert eye) comparable speed and better reach.

If you max dex then the murakumo does end up ahead of those weapons on damage by about 30-40 AR. Which I will admit is noticeable, but still not really huge. And if damage per hit is what you want, then you can get more damage with lower stat investment swinging around a Zweihander or a Large Club. And if DPS is what you want, wouldn't you be better off just doing a buff on a fast weapon?

I did make myself play through with a Murakumo once to try to figure out what I was missing about it. I never figured it out, I still hated the moveset at the end of the game.


Maybe there's some PvP use of it that I'm missing. But for PvE I'm pretty convinced that it's a bad choice.
Last edited by Melth; May 17, 2021 @ 1:43pm
lancealot59 May 17, 2021 @ 3:39pm 
28/45 with Murakumo is the standard, 45 dex for the faster castings on your wrath of the gods/combustion. You could also just go 40/40 but that removes a lot of points if you are sticking to a SL 120-125 build
Melth May 17, 2021 @ 3:53pm 
What's the synergy with Murakumo and WotG that makes them good to use together? WotG also requires a decent stat investment afterall.
undakovrist May 17, 2021 @ 4:14pm 
Murakumo in Remaster specifically is largely a backstab stick, but it's a really safe one due to having an actually servicable moveset. Despite having a slow windup, the very quick recovery makes well spaced out r1s very hard to punish. The running attacks are situational but can also be very strong. When 2 handing, it staggers most builds with less poise than Havelmom, and 1 handing will poise break Knightmoms or anything with less poise than that. Which can be very dangerous for people that can't toggle, since its r1s infinitely stunlock.
The best stats for Murakumo are, like other people have said already, 28 strength and either 40 or 45 dex, depending on pyromancies. The most typical setup is to mid roll with >61 poise and a good shield Heat, D/Crest, BKS depending on armor choice, but another option is to fast roll with >=21p and Wolf Ring. Fast roll isn't particularly necessary due to how Murakumo is usually played, though.
The weapon was far more dangerous in PtDE where Dead Angles and Ghost Strikes existed, but it is still really good in Remaster as long as you're willing to play more around backstabs.
lancealot59 May 17, 2021 @ 4:33pm 
Originally posted by Melth:
What's the synergy with Murakumo and WotG that makes them good to use together? WotG also requires a decent stat investment afterall.

I was just referring to any emergency spam spell you want, not wog specifically, as you're right, likely not going to be both a faith build that also uses Murakumo, though, you could, however you might have to sacrifice something to achieve it, or be a higher SL like 135 to achieve it. Looks like you can achieve 45vit/12att/40end/28str/45dex/28fai to achieve it, which comes out to SL 135, or 130 if you sacrificed 5 more vit, or you could add 5 more vit/end and take out the 5 dex and just deal with being in the middle of casting speeds. Obviously the way to go with Murakumo is to combine it with pyromancy, hence the /combustion, and further clarified as "whatever spell you want, if you are going to use spells at all...and if you aren't, then you probably just need the 28str/40dex or since you wouldn't be using spells, I imagine 40/40 would be likely too". Hope this helps to clarify.
Last edited by lancealot59; May 17, 2021 @ 4:37pm
Originally posted by lancealot59:
Originally posted by Melth:
What's the synergy with Murakumo and WotG that makes them good to use together? WotG also requires a decent stat investment afterall.

I was just referring to any emergency spam spell you want, not wog specifically, as you're right, likely not going to be both a faith build that also uses Murakumo, though, you could, however you might have to sacrifice something to achieve it, or be a higher SL like 135 to achieve it. Looks like you can achieve 45vit/12att/40end/28str/45dex/28fai to achieve it, which comes out to SL 135, or 130 if you sacrificed 5 more vit, or you could add 5 more vit/end and take out the 5 dex and just deal with being in the middle of casting speeds. Obviously the way to go with Murakumo is to combine it with pyromancy, hence the /combustion, and further clarified as "whatever spell you want, if you are going to use spells at all...and if you aren't, then you probably just need the 28str/40dex or since you wouldn't be using spells, I imagine 40/40 would be likely too". Hope this helps to clarify.
Great combustion or black flame, ez backup spell.
ɮɛǟ ♛ May 18, 2021 @ 1:32am 
Originally posted by Quadsword:
I really like this weapon's move set, but I've never used it in any of my builds. The stat requirements are really odd - 28 strength and 13 dexterity for a weapon that has almost no strength scaling? Then there's the fact that it weighs 12 units, same weight as the great club.
undakovrist gave a lot of good info, be sure to read what he wrote.

Here is some builds links you can get ideas for your own and tweak them as you see fit.

1) SL135 77poise midroll https://mugenmonkey.com/darksouls/664988
2) SL125 61poise midroll https://mugenmonkey.com/darksouls/664989
3) SL125 22poise fastroll https://mugenmonkey.com/darksouls/664990

Zecilus May 18, 2021 @ 3:55am 
Just to be clear: Dex does not affect the casting speed of any miracle except for all the lightning spears.

Emit force, Wrath of the Gods, Gravelord greatsword/sword etc have the same delays.

https://www.youtube.com/watch?v=PQbuYeZXNiM&ab_channel=InfernoPlusInfernoPlus

Top left is actually the 45 dex demonstration in the video. Bottom right is 8.

If there is a difference in casting, the difference is so negligible that it provides no real tangible hit vs avoid/block difference in a PVP setting with a host vs client setup. We're talking 1 less frame max. In a setting where the client has greater than a 0 ping (and they will) that 1 frame amounts to nil

Pyromanices and sorceries however have a much better return in decreased casting animation with Dex.

So if you wanted to mix pyromancy spells with miracles.. yeah sure go for the 45 dex but only the pyro spells will benefit. If you're looking to solely stack dex to quicken wrath of the gods you're gonna be sorely disappointed.
Melth May 18, 2021 @ 9:55am 
Originally posted by Zecilus:
Just to be clear: Dex does not affect the casting speed of any miracle except for all the lightning spears.

Emit force, Wrath of the Gods, Gravelord greatsword/sword etc have the same delays.

https://www.youtube.com/watch?v=PQbuYeZXNiM&ab_channel=InfernoPlusInfernoPlus

Top left is actually the 45 dex demonstration in the video. Bottom right is 8.

If there is a difference in casting, the difference is so negligible that it provides no real tangible hit vs avoid/block difference in a PVP setting with a host vs client setup. We're talking 1 less frame max. In a setting where the client has greater than a 0 ping (and they will) that 1 frame amounts to nil

Pyromanices and sorceries however have a much better return in decreased casting animation with Dex.

So if you wanted to mix pyromancy spells with miracles.. yeah sure go for the 45 dex but only the pyro spells will benefit. If you're looking to solely stack dex to quicken wrath of the gods you're gonna be sorely disappointed.

Whew, I thought I remembered that dex didn't affect WotG, so I was surprised when people started saying to get 45 dex on a faith build.
Zecilus May 18, 2021 @ 10:04am 
Murakumo scales A to dex so it IS worth the investment in that sense (along with delaying cast times in pyromancy). I just wanted to make a correction that sadly faith spells don't benefit except the aforementioned lightning spears.

I would personally cap at 40 Dex. Pyromancy delay does cap at 45 but the returns are severely diminished the higher you go and with weapons having a cap at 40 STR/DEX I feel like the extra 5 levels can be better used else where in a min/max build.
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Date Posted: May 17, 2021 @ 10:55am
Posts: 11