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It's a little less than 4 minutes long but he explains it very well. In case he doesn't mention this, having soft humanity gives you defenses.
Past that, it increases search, which in many games would be called Luck.
Consuming a humanity also restores "a large amount of HP"
Just the opposite, consumable humanity objects in your inventory _don't_ go away when you die. Soft humanity (the number in the upper left corner) does (although you can get soft humanity back from your body along with the souls you dropped). So the humanity objects you loot from (mostly) rats is a safe way to bank up a huge number (for, forex, one particular NPC's quest line) without risking them to death.
They're the only way to long-term reliably farm humanity from mobs, as while you do acquire more soft humanity just from killing things in a particular zone, this stops when you kill the final boss in that zone.