DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Why do some people prefer PTD version over this one?
I own the PTD version but I still have performance issues with it and I'm a keyboard/mouse player. I've done all of the tweaks that I can I believe.

Thinking about getting this and putting the rest of my playtime on this version. Seems like this plays way smoother going by Youtube videos i've watched.
Última edición por [MOSS]-BurningUp; 2 DIC 2022 a las 10:31
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Mostrando 1-15 de 26 comentarios
Dark Angel 2 DIC 2022 a las 10:53 
DS Remastered is better for a K&M player. Note: you can't use your char from PTDE here, need to start new.
One reason to prefer the PTDE can be, there exist a lot of mods. Most of them don't work with DSR.
causality 2 DIC 2022 a las 13:12 
PTDE is a modding playground.
edit: also sometimes you're just in the mood to experience 15 fps blighttown again.
Última edición por causality; 2 DIC 2022 a las 13:21
alumlovescake 2 DIC 2022 a las 14:24 
DSR is terrible. It is a joke. Is it worse then PTD? 100% no. Is there any reason to play PTD besides mods or testing? No People have strange issues with remasters and rereleasing
dcy665 2 DIC 2022 a las 17:45 
I have all three versions; Console, PtDE, and DS:R
They all play fine. Never once experienced the 'vast problems' of the others.
Used DSFix for awhile, mostly okay with it. But moved the game, DSFix went away and I never put it back. Game works fine. Maybe you had to come from playing it on PS3 or Xbox to appreciate it being on Steam at all.

Still don't like From Software's insistence on embracing cheaters and griefer, but at least PtDE is safe from them now. But that's my issue, not theirs - clearly.
John Webfishing 2 DIC 2022 a las 18:32 
ptde players prefer that 30fps lock for the cinematic experience lol
CB 2 DIC 2022 a las 23:32 
well without dead angles how are they possibly supposed to beat anyone using a shield?
Bandy 3 DIC 2022 a las 3:48 
Publicado originalmente por Scoomaloo:
ptde players prefer that 30fps lock for the cinematic experience lol
Ahhh, no, I played PTDE at 60 just fine. Just need to know what to install, thank the gods for modding community. Not defending PTDE as a release, not at all, it was terrible and From needed to be held accountable for what they did, and should have given DSR to PTDE players.

Publicado originalmente por dcy665:
I have all three versions; Console, PtDE, and DS:R
They all play fine. Never once experienced the 'vast problems' of the others. ...
^ This.

I have good memories of PTDE, PvP was not as toxic (mostly, or at least my experience), but saw the future for community was DSR, if you want a big player pool.

PTDE is moddable, can do a lot of fun things with it, and can look A LOT better with mods, but it is now very much niche.

EDIT:
Publicado originalmente por Sparhawk 56:
Publicado originalmente por BubbaLovesYa-TTV:
Dang. I'm trying to play the PTDE but the 30FPS lock is horrible, I hope remastered goes on sale soon. Going through crap, really want to escape with a nostalgia game. Thanks for the answers.
Then you need Dsfix for that game as DSR is 60 Fps
https://www.nexusmods.com/darksouls/mods/19/
Última edición por Bandy; 3 DIC 2022 a las 3:59
gh0stwizard 3 DIC 2022 a las 3:51 
Publicado originalmente por CB:
well without dead angles how are they possibly supposed to beat anyone using a shield?
You are old. How, how: dung pie + lloyd talisman.
roymaster45 3 DIC 2022 a las 6:52 
Publicado originalmente por causality:
edit: also sometimes you're just in the mood to experience 15 fps blighttown again.

Challenge mode xD
Hydef 3 DIC 2022 a las 8:06 
For me it basically comes down to the visual changes. I think the original looked better in most places. https://www.youtube.com/watch?v=n2eos3V7jTI
You can mod Remastered to get rid of the plastic-y looking armor by using this texture pack that restores the originals : https://www.nexusmods.com/darksoulsremastered/mods/123

Not much you can do about the lighting changes, though.
Bandy 3 DIC 2022 a las 8:25 
Publicado originalmente por Hydef:
For me it basically comes down to the visual changes. I think the original looked better in most places. ... Not much you can do about the lighting changes, though.
It's pretty subjective, it must be said DSR has better specular lighting at least.

IMHO think the deeper shadows in PTDE were used to hide a lot of poor mesh and textures. In the very beginning when player is in cell and cadaver tossed down, look at how low ploy the player's arms are -- this is more visible (looks bad) in DSR but it is in both games.

As I mentioned, lots of mods made PTDE look way better, I totally agree. But the future of the game at least as far as PvP is concerned is with DSR.

Publicado originalmente por Hydef:
You can mod Remastered to get rid of the plastic-y looking armor by using this texture pack that restores the originals : https://www.nexusmods.com/darksoulsremastered/mods/123
Will have to check that out, risk of soft ban I assume?
Última edición por Bandy; 3 DIC 2022 a las 8:27
Hydef 3 DIC 2022 a las 8:49 
Publicado originalmente por Bandy:
It's pretty subjective, it must be said DSR has better specular lighting at least.
The specular lighting is more technically impressive but that doesn't necessarily mean that it jives with the original art direction as well, but like you said, it's subjective. The original's style of the high contrast look of steel gleaming in the darkness is gone. The metallic materials work is more realistic but less flattering considering that the intention was punchy, high contrast visuals originally. A very noticeable case of it going wrong is instead of it looking like shadows inside the visor of, say, the Elite Knight helm, it looks like illuminated black cloth underneath. Skin is also blown out with bloom, now. Watching that comparison video you can also see examples of randomly darker environmental lighting spots in DSR, changed seemingly completely arbitrarily. There's a room in the Duke's Archives which is now nearly pitch black for some reason.

I do like most of the alpha effects better in Remastered, though. The fire and smoke are definitely an improvement, other then the bizarre complete redesign of the Bonfire's flame. It was clearly intended to be ephemeral and mystical compared to the average kind of fire you see throughout the game in torches and whatnot. Now it looks just like a regular bit of fire.

Publicado originalmente por Bandy:
IMHO think the deeper shadows in PTDE were used to hide a lot of poor mesh and textures. In the very beginning when player is in cell and cadaver tossed down, look at how low ploy the player's arms are -- this is more visible (looks bad) in DSR but it is in both games.
Yeah, same thing, the lighting is used both aesthetically but also deliberately to cover things like repeated textures. The most notorious example of this with FromSoft is Dark Souls 2. Those early trailers had a more dynamic and overall darker lighting model which obscured distant repeated textures. Cutting that out of the final game with it's overall more static and flat lighting scheme reveals that stuff in a really unflattering way sometimes.

Publicado originalmente por Bandy:
Will have to check that out, risk of soft ban I assume?
Nope, no risk of a soft ban. I've played online with that mod since it was released (several years ago now!) and it's safe. Basically you are safe with texture mods or most visual type stuff as it's all client side and doesn't get scanned by the anticheat.
Bandy 3 DIC 2022 a las 9:28 
Publicado originalmente por Hydef:
... considering that the intention was punchy, high contrast visuals originally. ...
Agreed! From art history, the effect is called: https://en.wikipedia.org/wiki/Chiaroscuro
Chiaroscuro (Italian for 'light-dark'), in art, is the use of strong contrasts between light and dark, usually bold contrasts affecting a whole composition.... the use of contrasts of light to achieve a sense of volume in modelling three-dimensional objects and figures. ...
But again, with the high contrast "original", it's hard to say whether that is a by-product of trying to hide mesh/texture limitations. A darker game is always more emotive, though believe the more recent player generation seems to not like that (not being able to see...) very much, or am I just aged biased??? LMAO... :D

Publicado originalmente por Hydef:
I do like most of the alpha effects better in Remastered, though. The fire and smoke are definitely an improvement, other then the bizarre complete redesign of the Bonfire's flame. It was clearly intended to be ephemeral and mystical compared to the average kind of fire you see throughout the game in torches and whatnot. Now it looks just like a regular bit of fire.
Agreed, and from DSR marketing vids that was the main improvement emphasized, IFF memory serves...

Publicado originalmente por Bandy:
Will have to check that out, risk of soft ban I assume?
Publicado originalmente por Hydef:
Nope, no risk of a soft ban. I've played online with that mod since it was released (several years ago now!) and it's safe. Basically you are safe with texture mods or most visual type stuff as it's all client side and doesn't get scanned by the anticheat.
Good to know, thank you!
Última edición por Bandy; 3 DIC 2022 a las 9:50
JellyPuff 3 DIC 2022 a las 9:50 
There's no reason, besides legacy support. DS:R has slightly higher requirements and 30FPS isn't possible (without CE speedhacks) for low end machines either, because gamespeed is tied to framerate for the remaster.

But people don't prefer PtdE for what it does, so much as they spurn the remaster, for what it didn't do, considering it had a price-tag even for PtdE owners, who never gotten an official patch for one of the worst PC ports of the past decade.

I guess DS:R having broken specularity maps on armor didn't help either. It's honestly not too big of a deal, but if you just look at all the comparison shots, that went viral when DS:R came out, it's easy to get the impression of a "demaster".
It's what makes the armor look so dull by comparison. Weird, they never fixed it, considering how simple it would've been for the devs. But hey, this gives modders the opportunity once again. Wouldn't be a soulsborne, without mods fixing things[www.nexusmods.com]. :er_heart:
Bandy 3 DIC 2022 a las 10:00 
Publicado originalmente por JellyPuff:
There's no reason, besides legacy support. DS:R has slightly higher requirements and 30FPS isn't possible (without CE speedhacks) for low end machines either, because gamespeed is tied to framerate for the remaster.
I'm not sure how "low end" you have to be to only get 30 fps, its not my situation with OC'd 2700K (4.5 GHz) and GTX 980Ti (from years and years ago), but if getting only 30 fps then you aren't a PC gamer... LOL... :D

Publicado originalmente por JellyPuff:
But people don't prefer PtdE for what it does, so much as they spurn the remaster, for what it didn't do, considering it had a price-tag even for PtdE owners, who never gotten an official patch for one of the worst PC ports of the past decade.
Yes! As posted, PTDE owners should have gotten DSR free! PTDE was unplayable without community fixes, devs should have been f__king embarrassed by that, LOST FACE maybe From devs?!!!?! So maybe didn't want to acknowledge that...
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Publicado el: 2 DIC 2022 a las 10:27
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