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Keep in mind that when you have to backtrack a lot if you do bad mistakes, the stakes are higher. And to some people (myself included) it’s really more exciting this way.
"Whenever I beat a boss in this game, I don't get that satisfaction that I got from the other games. It's more like "Oh thank god that's done with."" THIS is DS3 more than any other I've played...are you serious about this? Twin Princes were like 2 Manus' at the same time and Frieda was a rip-off of Artorias and Gwyn with 3 stages...I do not care if the bonfire was right there, run-backs are nothing in DS1 when you know the shortcuts, but DS3 was a big rip-off of DS1, even the weapon arts(in DS1 they consume durability and the WA weapons are limited in number).
I did enjoy all 3, but only return to DS1. I would like to go back to DS3, but without the online it's pointless; the challenge runs are unbalanced(just try a sorcery only run from scratch...it's almost impossible without melee/spell swapping and that's NOT a challenge run).
cause if you play DS3/modern games first, you will notice the absence of all the improvements/streamlining they made over the years and more often than not that's a negative experience.
whereas if you play chronologically, you will just see those things as what they were, improvements.
DS3 does that too. Many people actually enjoyed it so much in DS1, that they've complained, when DS2 removed this.
Even the Female Undead Merchant? She's placed in such a way, that it makes it more difficult for her to aggro and almost impossible to kill. If you aggro'd her, have Oswald of Carim (belltower right after Gargoyle fight) absolve your sins. It's works much like the Purging Monument in DS3.
Nah, combat is just different and rythm/parry based and instead of dodging and using regular attacks for damage. You really shouldn't approach combat, like a soulsborne. While normal attacks deal a little bit of damage, it almost never matters and you're supposed to break your enemy's stance-meter for a crit, which always depletes their (current) health-bar no matter how full it still is.
I'm by no means a casual. I 100% completed Sekiro and had no issues doing so with the exception of a couple of bosses. In Sekiro, you don't get OP weapons, you don't get to overlevel yourself, you don't get to summon etc etc. I'm not looking for an easy experience, but as I said - the 'difficult' aspects of this game feel like they were designed to be more annoying and inconvenient than an actual challenge.
And people, who have played and enjoyed the later games have no issues coming back to this one either. Or even the original Demon's Souls, which is on a whole 'nother level of jank and strange design choices as well as full of not so great gimmick bosses. BoC wouldn't have looked out of place in that game. I've even played it after DS3 and enjoyed my time with it, though perhaps because i've played all the later soulsgames already. It felt kinda like a sight-seeing tour of all the things and ideas later referenced or improved upon.
Consoles were both locked to 30FPS, HDD were laptop 5400RPM and dog slow. While PS3 had the Cell Broadband processor at 5GHz*, the Xbox has a three core Power-PC, both were from IBM. And had tiny RAM totals. You couldn't pop open the unit and add a few more GB.a
If you really like arcade level games you will not like Dark Souls. If you are unwilling to learn what the game wants to teach you regarding the game itself, you will not like Dark Souls.
Accept that the game is not for you. Now, keep walking. There are many games that are for you. Quite a few of them I already don't like.
* As a programmer I always wanted one to play with. But time and Intel compatibles moved on.
1 don't try to spam outta dialogue.
2 you do get travel between bonfires eventually.
3 dead physics just roll a few times they fly off of you and its kinda funny to watch.
4 sounds like you are sequence breaking. I never once encountered anything that can curse me prior to end game (fast travel obtained).
The game is meant to punish you when you fail and makes you run back to said boss tbh part of the experience just like how sometimes you get blackholed off the side of a cliff (magically get dragged down it when you never even touched the side). Bed of Chaos is the highlight of this with the insanely annoying running to get back to it over and over even via the hidden path.
Exactly this. I started on ER and bloodborne then came to DS1 and i gotta say DS1 is easy with my experience from those games and turning out to be one of my favorite games out of all the games I played so far. been parrying normie enemies alot and I already understand rolling pretty well to not panic roll. The only game I did have issue with is Demon Souls which was insanely crazy compared to even DS1. They had some insane balacing issues with Demon Souls. Bosses with 1/4th the health of a DS1 boss but can dish out way more dmg and take way less dmg out of gate. Though I'll admit I do enjoy Demon Souls even though it gave me issues compared to the others. Almost completed DS1 already and loving every minute just dislike some of the souls experience moments (bs kills and magically falling to death when i survived it prior lol)
Edit: If you are having dmg issues just simply do claymore and stunlock everything and make sure to +10 it asap. I run Brass armor (untill i did that Elite Knight was my go to).
In many hardcore games you have to wait for opening in bossfight, that the part of the fight, and in most souls likes runup to the boss is part of the bossfight. I don't remember a single From Software games where all the bosses had a easy access. I don't understand why DS1 is a problem.
Did you hit both of the Vendors, including the one in the bell tower?
If so, i can suggest an exteme solution: starting the new game, if you are in Depths, then you are didn't go far enough, it's just a first quart of the game, so you don't lose much.
I agree, that's not funny, that's immersion breaking.
Bonfire travels will open after the bossfight in Anor Londo.
And i don't understand how you are getting cursed in the first place, if you know what causes curse, all you have to do is avoid the mist and eventually kill the basilisk. Can't do it fast enough? What weapon you have, what upgrade?
It's not a bad game, it's just different, more slow-paced, more strategical.
DLC have faster DS3-like bosses.
If that will make your life any easier, you can't try heavy armor and big shields, because they are working in that game and may help you to access new kind of experience.
If I started with Dark Souls I, I probably wouldn't have continued in the series. Which is odd because I am enjoying Demon Souls.