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You can make a 11 to 80 intelligence that way.
If you already maxed intelligence, max vitality and stamina.
You will die. That should go without saying, but many in Dark Souls seem to feel that not dying is their enter magical imaginary friend here right. It ain't
Which way are you going down to meet them?
The one through the building is best, IMO.
Now, before you die you need to see where they are. As you came down off the ladder and then turned around, there is one off to the right.
Do you have Dust's light spell? Use it. Using the prism stones to indicate where they are might work. Or messages for yourself.
Now, your magic weapon of any kind is not useful. You need to cast fire or use a fire based weapon. Fire takes them out rather quickly. You can use Lightning as most mobs are weak to it. Oddly enough, IMO again, many are immune to magic. Although upgrading a magic+5 to Enchanted is a good idea as Enchanted doesn't get as blocked as magic enchantment does (I hope). But I normally use fire, or pyro.
Now, you have one located. If you didn't die, head in his direction. Others might have more significant support, but I found heading right will only bring one or two at you. Two will probably kill you. SO note where they are and determine which one aggros where.
Next you might try a crossbow. Lock on, shoot, step aside. Wear the Wolf Ring for 40 poise, or whatever you prefer. The goal with either a bow or xbow is to aggro ONE wheelie.
If you can follow them after they miss you (you super agile mage) they are staggered whenever they hit the wall. Use your best weapon and light them up, or lightning them up, or Magic them to death. Whatever works.
Good Luck
If OP is playing as a mage/sorcerer why would he use pyromancies? He's not a pyromancer, and using pyromancies means spending LOTS of souls on upgrading the pyro flame. It would make no sense to do that when those souls could spent on leveling more Int, or leveling more health and endurance for survivability. DS1 only has two slots per arm, so it's unlikely that someone is going to have a staff in one slot and a pyro glove in the second slot.
It's just this need to constantly resort to be a watered-down warrior with poor stats that I find problematic. Imagine if a strength build found some situations that could only be resolved with magic, forcing him to at least invest some levels in Intelligence and Attunement, but bare minimum because he wants a Strength build, making him a poor mage.
you sound like a noob
http://darksouls.wikidot.com/tin-banishment-catalyst
http://darksouls.wikidot.com/crimson-set
Even though you're past that point and have a Claymore +5 it might still be worth going for since the Crimson Set is a very good set for mages. One of the best imo along with Gold-hemmed set.
https://www.youtube.com/watch?v=7m_DT3mnaRA
Since you have the base stats to use the Claymore keep pumping it until you get to Normal +15. Don't upgrade it to an elemental path. Later in the game you'll be able to cut Seathe's tail for Moonlight Greatsword. Which basically has the same stat requirements as Claymore does but with 28 intelligence required. Which as a caster you should have or be aiming for anyway. With this you'll have a normal weapon for magic resistant enemies that can be spell buffed and a weapon that deals pure magic damage.
http://darksouls.wikidot.com/claymore
http://darksouls.wikidot.com/moonlight-greatsword
*laughs in PW + RTS + Dusk Crown +Bellowing Dragoncrest oneshots*
I don't find the tin catalyst to be too good, the magic adjustment is lower than sorcerer's catalyst and I never use catalysts as melee weapons anyway.