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Points into health is a no brainer, Endurance will increase both your Stamina, and carrying capacity, allowing you to equip more and more things without fat rolling all over the place, and also be able to do more at once without stopping to recover.
Some weapons will also have faith/Int requirements such as staffs and focuses. You will also need to use these skills with spells.
I always try to get up to about 20-25 in my chosen path ( Dex in most cases ), then focus on HP and Endurance until I can get to the blacksmith who will upgrade weapons far more than simple stat increases will.
A +2 or a +3 weapon is when I will start thinking about adding more dex
Seriously. What weapons are you using, and what are your actual stats, 1 STR means nothing. STR = 10 is something we can work with. Also, what level are you currently?
One last nag, Taurus Demon? What in the world do you need 5 Estus flasks with him?
Jump off the tower, dual hand your weapon, do plunging attack they taught you in the tutorial against - a Taurus demon. Do tell. Try to get in two attacks, depending on much more than I have any information to answer correctly, I've seen him taken out with two hits after the plunging attacks. Heck, I've killed him with a Bandit's Knife. Bleed is a nice bonus.
A few level ups alone won't make a huge difference, but every little helps overall.
depends of the weapons you have.
I chosen the deprived class for the fun, and I needed to level up in dexterity for using a better weapon (the cimeterre, i pan to craft the fury sword of queelag). After, I need to level up the strenght to use the dragon sword (truly the best early game weapon, with the black knight halberd)
That's exactly what I did when I started. It's not so much "I need 5 estus to take out the boss" as it is "if I can't get through the hollows without needing an estus, I haven't practiced my skills enough". And it's a check to make sure you're not running through underleveled for where your skills are currently at.
Anecdata: a lot of people's first times they put stats all over, tried out every weapon they got their hands on until they found one they liked, killed a few bosses and a lot of hollows to get the hang of the combat system - then started over with a different class and used the knowledge from the first run to inform their build, so there's no shame in that.
As for stats - min/maxers, challenge runners, and pvpers might disagree, but don't sweat over a couple possibly suboptimal points. 1.5% damage at level 40 will rarely if ever be the difference between dropping a boss and having to take another shot (another shot at a boss you just got under 1%...)
There are three main paths for weapons - big honking things that prioritize STR, little whippy things that prioritize DEX, and a few more balanced "quality" weapons, primarily swords, that level with both "equally". Optimally, you'll want to go down one of these paths without putting too many points into the stat you're not prioritizing - but forex having 16 DEX to use a bow isn't completely wasted.
Try out every weapon you can swing to see if you like how the R1 and R2 attacks of the different weapon classes feel. The Zweihander (quality slightly favoring STR) and Balder Side Sword (favoring DEX) are both among the best weapons in the game - but feel completely different and require completely different fighting styles. If the basic vanilla longsword feels best for you, run with it, it's good enough to finish the game, with a little care.
As for VIT/END, a good safe rule of thumb is to level them up equally with your damage abilities. As you get better avoiding damage, you can let VIT lag behind(*), but END is a triple threat - it controls how much you can block, it controls how often you can swing, and it controls how much you can carry and still roll acceptably fast out of the way of stuff.
(*) This habit is coming back to bite a lot of ppl hard when they move to Elden Ring...
I have to say this "victory" feels hollow. Like I have been diligently training myself to beat him and I think I was starting to get the hang of the boss as I wasn't dying as quickly.
I dunno, the way this played out almost makes me want to quit. I'm done playing for the day anyway.
I assumed it was just running into the fire?
I got a cool boar helm so I figured, I'll learn how to fight it at some point.
Well I end up dying and it doesn't respawn. So...the most challenging enemies in this game so far have killed themselves rather than fighting me.
Unrelated gripe. I accidentally attacked that vendor in undead burg, I didn't realize you could attack npcs. I killed him and he seems to be gone? Where do I buy arrows now? I was using his services often since I started as a hunter.
The strategy for fighting the armoured pig is to throw skull lures into the fire and it will kill itself anyway
You will have access to the vendor soon enough, just push a little more. He'll sell arrows and mutliple weapons.
As another commenter said, the archers on the bridge above the pig are guarding an item called "Alluring Skull" that allows people to lure the pig into one of the bonfires - so your kill was kinda on point anyway.
Also, his tail was sticking out of a hole in his armor, and he can be backstabbed. Note that when you see armored pigs in the future they do _not_ have this weakness. That's the real trolly part of the pig encounter...
As long as you aren't using actual cheats, any boss or miniboss that you walk away from is fair. It's perfectly legit to use Taurus Demon's weakness to plunge attacks against him by continually luring him away from the ladder and running past to climb it again.
Hell, the _final boss in the game_ is made of this. Gwyn, nearly uniquely for a boss, can be parried. With an endgame weapon and the Hornet Ring, five parries in a row is enough to win the game.
Also, the Demon Firesage is in an arena with a lot of trees that hamper your mobility. Well, they also hamper his mobility sometimes. It's perfectly fair to riddle him with arrows if he's careless enough to get stuck on one.
If you kill an NPC, they don't have a bonfire to respawn at and are gone for good. If you anger an NPC and run away without killing them, they are hostile to you, but there is an NPC you can request absolution from (for a fee) and they will chill out (I had to do this once as I managed to slash Siegmeyer during the fight at the end of his questline).
There are other merchants, and (nearly?) all of them sell arrows, including the creepy woman hanging out in an aqueduct. As the other comment said, you're getting real close to finding the blacksmith Andre, who both sells and upgrades weapons and armor for you. The merchant you killed is not that big a deal - Undead Burg, quaint place though it is, is kinda out of the way once you've rung both bells. He only sells one item unavailable anywhere else, so there's one NPC you won't be able to meet, but that's hardly required.
Don't give up. Just like your character, having something to keep you going, even if it's only sheer cussedness, is what keeps us all from going hollow. Things will get better. And then they'll get worse again, this is a From Software game, after all...