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iirc in DS2 you can warp/respawn at a bonfire you have lit, but not sat at. But in DS1 you have to sit at a Bonfire in order to respawn there.
This has the advantage of minor spoiler: when you unlock bonfire travel, you can warp to another bonfire and then use the bone to return to your PREVIOUS bonfire, and not the one you traveled to. Useful for quickly visiting shops ect.
One reason I can think of is, if you are being chased, if you need to quickly rest at a bonfire that is not lit, it takes a few moments to light it before sitting down. Whereas if it was already lit, you won't have that issue. But this is situational as heck.
Overall, I don't really see any reason not to rest at a bonfire in the first place.
Yeah the enemies will respawn, but usually the dead enemies are behind you, not where you are about to go next.
I think that the idea may simply have become a commonplace, or because the fire looks nicer when lit. Or it's just something to do.
Otherwise it really makes no sense. Can you ask this friend of yours that told you this?
I just started a new game at the Asylum. I lit and rested the first bonfire in the patio. I then only lit, without sitting, the second bonfire which is in a room between corridors. I then proceeded to die, and appeared, go figure, at the second bonfire! So lighting the bonfire actually creates the respawn point? This is important in some cases where you don't want to respawn at a certain place, at least not yet.
I am 90% sure of this.
Any other bonfire in the game won't behave like that.
Then again maybe I am completely wrong and speaking out of my ass.
You cannot warp to every bonfire. You can warp to quite a decent number. But there are several areas that act like old school DLCs. With one entry point, and one exit for that matter.
Without being lit, the bonfire is not active. It can be any structure at all, like a rock. To be a bonfire, it needs to be a bonfire
Maybe specific bonfires and corners of the game world are coded in weird ways for any reasons (usually specified so you can't leave the location easily) but usually, you only respawn in the last bonfire you've SAT AT.
In Dark Souls 1, there is no real benefit to it besides saving you a little bit of time when you come around the next time to sit on it.
By saving a little bit of time I mean that: Sitting on the LIT bonfire can be almost instantaneous since you can cancel out of it as soon as the bonfire menu comes up and you're good to stand up and go with everything refilled - so if you just want a refill, the process can take as short as about just under a second. Whereas lighting the bonfire takes a little bit of time to execute.
If I have to stretch, it will be useful when you're running through a zone without killing anything and you just run to the bonfire to sit and reset it and keep going. You will probably be doing some of that when you're farming in mid-late stage of the game considering the teleportation options are quite limited in Dark Souls 1 and so you'd probably been running around farming stuff while ignoring mobs that don't matter. In this case, you'd like the bonfires to be lit already when you got there to reset it because otherwise you'd be standing there lighting the fire while 20 dudes standing behind you trying to smash your head in.
The only instance this can be useful is when running away from mobs, but that is situational and unlikely to ever come up at all. A new player doesn't have a reason not to sit at every bonfire anyway.