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Literally something embedded within the engine.
I've been having fun reading these posts in silence for the past two days, but i think its time you all heard the true severity of the situation.
They would have to remake the games in order to patch the exploit, Elden ring is their primary concern as they cant have this tarnish the release, and I highly doubt they will even have time to isolate, remove, and patch something in the engine without creating errors elsewhere within the game, cause it's a large job which usually requires moths of testing (Running, jumping, being smashed, or throwing enemies into walls, all that tedious goodness) to isolate and remove any newfound issues after the patch.
I'm not trying to upset anybody or bash the game or devs in no way as I love the souls games.
Please don't start flaming me due to my speculation, I'm just trying to ease the pain my friends.
yeah you can't present this first as the true severity of the situation and then just speculation. these are mutually exclusive things. if you're just guessing, admit it.
I knew about the RCE, but somehow I wasn't able to put 2 and 2 together and didn't think DSR would be affected. I thought it was only DS3 and ER.
*points*
That light, out there?
That gentle green glow? Out there is what the ancients called 'outside.'
Seek it and be free.
As DS trilogy which have too many people playing in PC I still have a part of me saying they'll fix soon or later.
They most likely have all the details on how the attack is done. When you know the attack vector, fixing it is a piece of cake for experienced programmers. 3 days max, 1 work day for each game.
Archer in particular is smoking weed for real if he thinks they'd have to "remake" the games. These are not "old" games in the way you think where they are unable to compile because the enviroment they were built on barely exists (Amiga for example), (SM64 was compiled in 1998 on ♥♥♥♥♥♥♥ really old computers, and the code with some slight modifications can compile on modern computers today to produce a PC native fully playable copy, and the code can also be compiled to produce a N64 rom that matches the original down to every single last bit!). They would barely have to test the game because the relevant things to be patched will do ♥♥♥♥♥♥♥ nothing to the game itself.
This is in contrast to when the attack vector is not known, that's where you get things like days upon days taken to fix it. Because you have to figure it out simply from the effect the attack had, and not knowing where and what was targetted.
It is more likely one of these two scenarios, with number 1 being the one I belivie the most in:
1: They are leveraging the contract with EAC to also implement EAC into the Dark Souls franchise, this actually takes time because EAC needs to know what's a legal move in the game or not which means going over each games hundreds of items and stat combinations. This is bad news for modders if they forget to let one turn EAC off in single player for those who enjoy mods, but given the creativity and skill of the community overall, they will surely find a way to avoid being banned as long as you stay offline and remember to restore the game to be hash compliant with what EAC expects.
Beyond that, they need to add new license terms to the DS games etc etc.
It would make for excellent PR too (and to avoid legal issues with your still very much alive software being a massive hole for ♥♥♥♥♥♥♥ your customers computers up in the future since EAC can monitor and block that ♥♥♥♥).
2: They decided to have a look over in the games and also patch some bugs while they are at it.