DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Karambo Nov 1, 2021 @ 8:27am
Fashion Souls in DS remastered?
hi everyone.
i just brought this game and was wondering if armor does matter? i have only played DS 3 before and in that game armor was/is bugged.

so do i need to pay attention to the armor stats or only to the looks?

thx for any help
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Showing 1-12 of 12 comments
Xor fo xob Nov 1, 2021 @ 8:33am 
You should probably pay attention to both, I use the elite knight set and I think it looks good whilst having solid defence.
ZMT_235 Nov 1, 2021 @ 8:39am 
Really depends on your playstyle. If you're planning to use poise and facetank everything, then armor will matter. If you plan on avoiding damage for the most part, then go nuts, wear whatever you want.
kat998 Nov 1, 2021 @ 9:10am 
Armor is not bugged in DS3. It'll give poise to trade with heavier weapons. DS1 armor gives you poise even when not trading
Karambo Nov 1, 2021 @ 1:10pm 
thx for any anwsers so far.



Originally posted by gh0stwizard:
For PvE its enough to wear just the Wolf Ring. For PvP things are complicated. Anyway, you may don't care about armor until you understand.
im planning to do some PvP someday so i guess i need to find a good armor.

now i have some new questions:
1) Is it a good idea to have a PvE (fashion souls)-Set and a PvP-set at the same time? so i can switch between them.
2) I guess some stats on armor pieces are more important than others when you want to compare armor. Which are they?
3) In general: which armor would you recommend? (currently im playing a quality-build)
Apathy Nov 1, 2021 @ 1:32pm 
Armor matters in every game except Scrub Rolls 3. Armor in DS1 & DS2 have stats that matter and many have powerful effects as well. Armor is just cosplay for casuls in DS3.
Ferretception Nov 1, 2021 @ 2:23pm 
Generally for both pve and pvp you can fashion souls but there are some stats to keep in mind.

Curse resist: Increases with humanity but is very important a couple of places in the game if you don't wanna lose half your hp and have to waste souls on Purging stones.

Poison/toxic resist: Can be very useful for multiple areas in PvE, less useful for PvP but is still sometimes relevant.

Bleed resist: Super important in PvP, near pointless in PvE (maybe completely pointless but I know more about PvP than PvE so ask a PvE'r)

Weight: Fast roll is paramount for PvP (25% or less and is still faster the lower you go though the difference is not really overly noticeable). PvE limit is 50% max for mid roll, anything slow rolling should and will die because of it eventually.

Poise: Crucial for PvP unless you're a god at roll timings/parry timings. Not as needed for PvE but a poise stat of 20(ish) or above will be very helpful. Wolf ring is fantastic btw, darkroot garden, search, find, equip, never remove (unless you wanna wear mid-heavy armour).

PvP poise should probably be 56 or above to be on the safe side. This allows for you to tank a 2-handed R1 from greatswords or their sprinting attack without staggering. You can go for less but it's a good cushion to fall back on. 54 will sponge the 2-handed Greatsword R1's but not the sprinting attacks.

Otherwise wolf ring is enough for PVE as previously mentioned.

Mix and match a few things and see what you like the look of. I'll leave a couple of my preferred sets below:

http://mmdks.com/av22
http://mmdks.com/aq0d
http://mmdks.com/apev

The hollow thief's hood can replace the Crown of dusk on the Pyro build. Looks really nice with the hood while still being useful for melee only builds. Also the eastern gauntlets can be switched for knight gauntlets for better poise number while still being somewhat lightweight.
I normally use these armour combo's for both pvp and pve, they do fine for both.

Don't worry so much about the weapons and such, more just posting for armour idea's :)

Forgot to put this but it's here now.
https://darksouls.wiki.fextralife.com/Poise
Scroll down for poise table.

This will give you an idea of the limits on poise based on weapon class for PvP. I prefer to balance around greatswords but it's all up to you.
Last edited by Ferretception; Nov 1, 2021 @ 3:19pm
Clail Nov 1, 2021 @ 5:38pm 
Poise aside I find the defense values due matter. Against certain bosses and mobs I will switch to certain resistance types if I have them available to mitigate damage better. In some cases it can be the difference between surviving a one shot move or not.
Rooster1400 Nov 1, 2021 @ 6:18pm 
anyone want to help me?
Hoid Nov 1, 2021 @ 8:18pm 
poise and weight are the most important (until you get into pvp min maxing). poise makes you more stagger resistant (if you want to face tank / trade), keeping weight down will give you faster rolls (fastest at 25%) and make dodging easier. finding the balance for your play style will take experimentation. neither poise nor weight change with armor upgrades so i would wait to upgrade till you settle on what you like. (also the def boost from armor upgrades is not that big a deal outside of twinking so don't stress it too much)
Originally posted by Hoid:
poise and weight are the most important (until you get into pvp min maxing). poise makes you more stagger resistant (if you want to face tank / trade), keeping weight down will give you faster rolls (fastest at 25%) and make dodging easier. finding the balance for your play style will take experimentation. neither poise nor weight change with armor upgrades so i would wait to upgrade till you settle on what you like. (also the def boost from armor upgrades is not that big a deal outside of twinking so don't stress it too much)
This, except the defense boost from upgrading armor IS a big ideal imo. In pvp there are certain "builds" (which aren't really builds, just people trying to create overpowered combinations to do insane damage, which usually involves the overpowered Hornet Ring) that will do a HUGE amount of damage, no matter what physical and magical defense you have, but in PVE defense from armor is very important (at least in NG, less so in NG+ and beyond). You know the default armor you get with the Knight class? I just finished a playthrough only using all the default stuff the knight class gets (the armor, shield, and broadsword). With each piece of the default knight armor upgraded to +9 I had very good physical defense and poise. I was able to stand in front of Gwyn and drink estus without getting staggered (it wasn't intentional, I just timed a attack badly and had to heal) without the Wolf Ring. If you use heavy armor, do your best upgrade it all the way (if it upgrades with twinkling titanite) or up to +9 if it upgrades with regular titanite. Of course if you get lucky with Titanite Slab drops from Darkwraiths and your weapons are already fully upgraded, then go ahead and use any Titanite Slabs you get to fully upgrade your armor.
Last edited by King Robert Baratheon; Nov 1, 2021 @ 9:29pm
Lahgtah Nov 3, 2021 @ 12:09am 
The only point of armor is poise. Defensive stats barely do anything at all, even on regular NG.

The reason for this is because of how the Defense value vs incoming attack damage formula works. While I don't know the exact ratios off the top of my head, the amount of damage reduced by defense scales with the amount of damage taken - sounds good, right? Well, the ratios are extremely far apart.

Let's say 300 defense reduces 15% damage from a light attack. If you were to receive a heavy attack that does thrice as much damage, you'd only reduce...17% or so.

For this reason, it's usually better to stack vitality if you need to soak some hits. This is why FaP, Havel's, and Wolf ring are pretty much uncontested for any build that doesn't revolve around magic. The rest of the rings in game just aren't very good, especially the defensive rings - 50 extra defense from steel protection is useless.

What you're looking at in armor for the most part is poise vs weight value, getting as much poise as possible without slowing down your roll too much.

The only reason I know all this is because I spent quite a lot of time building a mod for this game, and really got an in-depth look at the scaling ratios. The sheer WALL of diminishing returns each stat has, rendering it utterly useless past a certain point, is the biggest weakness of DS1, imo - cripples potential build variety, where every character inevitably ends up running around half-naked with the biggest stick they can find.

Fat rolling is never worth it, because the amount of protection you gain vs the amount of incoming damage is way out of proportion. It's not a fair trade off of mobility vs defense.
silver knight and black knight armor fits into Female character really well. just replace the headpiece with something like hat or mask.
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Date Posted: Nov 1, 2021 @ 8:27am
Posts: 12