Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And yes, hard agree as far as the boss goes. Legitimately every play through I swear I run into something new I dislike about it and I do try to go in with the positive “maybe I can beat this in one go” mindset.
In my most recent attempt I had logged out like the comment I quoted mentions, then logged back in to go after the second root. I slid down the long slide to the boss and it began the fire pillars on the slide down as it sometimes does only this time, it had them targeted right where I was gonna land, killing me instantly when I dropped in since I was stuck in the “get up from a drop” animation. This also happened multiple times when I dropped down to the branch to get to the bug. It’s just a completely unavoidable death if it starts up the geysers as you are in midair to the branch.
I really don’t appreciate the run back to the boss after these deaths.
I personally feel that a lot of my hatred for this “boss” if you can even call it that, stems from the run back to it. If I’m going to be killed instantly in a bunch of pretty cheap ways I can barely (or sometimes can’t) prevent, a bonfire right outside the fog gate to minimize the down time I feel would have made it a bit more tolerable.
Granted, I’d have preferred a much more fleshed out boss that had a good bit more time and effort put into it.
Oh yeah, the unavoidable deaths due to the boss lucking out with fire blasts while you are still landing are something I discovered and learned to hate on my previous playthrough!
That's the kind of thing which should obviously be unacceptable and which even the slightest bit of testing would have revealed as a problem, because it's extremely common for the boss to try that attack while you are in the slide (where it is harmless). Any reasonable person seeing that would wonder whether it is possible for the boss to luck out and do that attack right as you land.
Either of the two runs to the boss are obnoxiously long and boring as you said. Even the Izalith shortcut is barely a shortcut because they saw fit to make it contain an ultra-long straight run with a monster which can easily OHKO a new player blocking the way.
There is, however, one single thing I will say in the devs' favor about the run to the boss:
Did you ever notice that the elevator from Daughter of Chaos down to the shortcut is the only elevator in the game which resets itself for the player's convenience? No other elevator in the game will re-position itself to help speed up a boss run, but that one will actually go to where you need it automatically and wait for you. It's great, and it proves that they were being deliberately obnoxious on other boss runs where they COULD have had elevators conveniently reset themselves, but chose not to!
Always just feels to me like the development team was really lacking confidence with the area, which makes sense given the rushed nature of it. I do think they learned from the Bed of Chaos at least, in later titles I can't necessarily think of a boss that hits the lows that this one does. I'd say 2 has some offenders here and there, but not for the same reasons BoC strikes, at least none that I recall from my recent play through of that.
I have seen someone (don't remember who) take out the side orbs with a bow and then do the center jump. Boss went down insanely fast. I tried it but could never hit the orbs with a bow. :)
Yeah, I often take out the left orb in particular with a bow. It does sometimes take quite a few shots though. There is one particular pixel you can hit from one particular angle basically, and that's only after shooting away all the random branches.
My last run, I changed my tactics, and now it is not a problem anymore. Next time through I'll check to see if it was luck or it was simpler. Oh! And share the results, of course.
In comparison to that, it's pretty tame.