DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Worst non-boss fight in the game?
There's a lot of contenders, but I'm starting to think that ♥♥♥♥♥♥♥ no-clip ghost orgy in the building under Ingward is easily in the top 3.
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Showing 16-30 of 32 comments
Mr. Oibyr Mar 15, 2021 @ 12:54am 
Good point! I guess I meant that it's the pinwheels that kill me in one hit, so as close to the fog as I can get the better my chance of running.

In the beginning I used that double drop because of how much I hated the catacombs, then I realised I stood a better chance of facing the pinwheels from the blacksmith and now I either fall control it, try my hand at snaking or wait until I have a good enough shield to fight them one at a time.

I love "running through" everything now, even the catacombs...but not when every skeleton can kill me in one hit. I have to be able to run past, skip or not be seen.

Most should agree: Catacombs and New Londo have the worst non-bosses.
Last edited by Mr. Oibyr; Mar 15, 2021 @ 1:03am
patrixilentius Mar 15, 2021 @ 1:29am 
Originally posted by Mr. Oibyr:
Good point! I guess I meant that it's the pinwheels that kill me in one hit, so as close to the fog as I can get the better my chance of running.

In the beginning I used that double drop because of how much I hated the catacombs, then I realised I stood a better chance of facing the pinwheels from the blacksmith and now I either fall control it, try my hand at snaking or wait until I have a good enough shield to fight them one at a time.

I love "running through" everything now, even the catacombs...but not when every skeleton can kill me in one hit. I have to be able to run past, skip or not be seen.

Most should agree: Catacombs and New Londo have the worst non-bosses.
Don't you mean Bonewheels?
Mr. Oibyr Mar 15, 2021 @ 2:54am 
yes...yes I do

normally I just call them wheels and pinwheel I call "joke boss"
Terratrox Mar 15, 2021 @ 3:22am 
Originally posted by Mr. Oibyr:
yes...yes I do

normally I just call them wheels and pinwheel I call "joke boss"
He's significantly less of a joke when you grab the rite of kindling first. His fire blasts can one or two shot you, and have homing properties. He takes more hits than the Taurus Demon to go down as well, and it's difficult to focus him down when you have to destroy the clones or get blasted in the back. Without some upgraded equipment (and/or spells), he's actually a decent challenge.
JellyPuff Mar 15, 2021 @ 4:41am 
Chained Prisoner's.
Originally posted by TheHolyKing:
Casm of the abyss on ng+ without great magic shield
Archers and sorcerers (of any kind) are terrifying in NG+. And that goes for any of the Souls games.

Dark Souls 1: Crystal Hollows in the Duke's Archives in NG+? Instant death, especially if they're buffed by a Channeler.

Dark Souls 2: Varangian Archers in No Man's Wharf (which only use fire arrows) on ng+? Very likely to die to them if you aren't actively seeking cover or dodging their arrows. Notable mentions: Shrine of Amana sorcerers in NG+, Alonne Captain Archers in NG+

Dark Souls 3: Literally any damn projectile in the game will almost one-shot you in NG+
Last edited by King Robert Baratheon; Mar 15, 2021 @ 2:29pm
Spacehamster Mar 15, 2021 @ 7:42pm 
For me I think it's those poisonous blowpipe shooters in Blighttown. Yes they are easy once you know where they are, but imagine that they would (re)appear at random places. That would make them a huge pain. Also those wheel-skeletons are quite annoying as well.
CtenosaurOaxacana Mar 24, 2021 @ 4:31pm 
I'm starting to really hate the ♥♥♥♥♥♥♥ scarecrows in the royal woods. They seem to have a lot of long-range and fast lunging attacks. They're also among the few enemies with a taunt animation too, crouching down and wiping their foreheads, as if these inanimate entities can get tired or sweat! The stone guardians with them aren't so bad on their own but suck when the scarecrows are there stunning you too.
Last edited by CtenosaurOaxacana; Mar 24, 2021 @ 4:35pm
nomorevideos Mar 25, 2021 @ 7:04am 
Dogs, it's always dogs.
Last edited by nomorevideos; Mar 25, 2021 @ 7:05am
Terratrox Mar 25, 2021 @ 4:04pm 
Originally posted by nomorevideos:
Dogs, it's always dogs.
Use a shield. Doggos are nothing with a proper shield.
dcy665 Mar 25, 2021 @ 4:09pm 
Originally posted by Terratrox:
Originally posted by nomorevideos:
Dogs, it's always dogs.
Use a shield. Doggos are nothing with a proper shield.
Best advice ever: Kill The Dogs First
Originally posted by nomorevideos:
Dogs, it's always dogs.
Imo dogs in Dark Souls 1 are the most annoying. They don't have a lot of hp (like most Soulsborne dogs) so of course they're easy to kill in that sense, but they have really trolly AI. A Dark Souls 1 dog could be just standing still and it looks like it's bugged out, like it's not aggro'd to you yet, but then when you attack it does a full body dodge of your attack like "Nope, not today!". They're so damn annoying.

Even though Dark Souls 1 dogs are the most annoying, the deadliest Soulsborne dogs are Dark Souls 3 dogs. All of them have basically endless stamina and have some weird attacks that seem to dead-angle you and bypass your blocks with a shield (even if it's a 100% physical block shield). And that's just the basic Dark Souls 3 dogs. The absolute ♥♥♥♥♥♥♥ worse are the Irithyllian Beast-Hounds (aka the dogs with human skulls in Irithyll). They do a surprising amount of damage and literally have endless stamina. They can easily stunlock you to death and it's absolute ♥♥♥♥♥♥♥ bs. And I've tried to use Alluring Skulls on them but they don't seem to work on those hounds, which might mean they're not exactly undead. Maybe they're some kind of lab experiment gone wrong. Those dogs are the reason why you should always carry fire resin, fire bombs, or a fire infused weapon with you. Any sort of fire damage makes them writhe around in pain, making them easy to kill. I think that's just because they're still technically a beast.

https://darksouls.fandom.com/wiki/Irithyllian_Beast-Hound
Last edited by King Robert Baratheon; Mar 25, 2021 @ 4:54pm
nomorevideos Mar 26, 2021 @ 6:53am 
Originally posted by Terratrox:
Originally posted by nomorevideos:
Dogs, it's always dogs.
Use a shield. Doggos are nothing with a proper shield.
Even with a shield they're a pain to fight, at least from my experience. If there's more than 2 of them it's always a chore and I usually just try to predict their nearly unpredictable dodges and movement. The dogs in 3 meanwhile are like 10 times worse.


Originally posted by King Robert Baratheon:
Originally posted by nomorevideos:
Dogs, it's always dogs.
Even though Dark Souls 1 dogs are the most annoying, the deadliest Soulsborne dogs are Dark Souls 3 dogs. All of them have basically endless stamina and have some weird attacks that seem to dead-angle you and bypass your blocks with a shield (even if it's a 100% physical block shield). And that's just the basic Dark Souls 3 dogs. The absolute ♥♥♥♥♥♥♥ worse are the Irithyllian Beast-Hounds (aka the dogs with human skulls in Irithyll). They do a surprising amount of damage and literally have endless stamina.
Yeah definitely. I honestly hate how enemy attacks work in DS3. Enemies don't have real stamina, they work off a special timer. Essentially their default attack pattern/aggression dials down a bit after they get a hit on you, but then immediately picks up right after. With enemies like Champion Gundyr you have enough time for a heal or a counter attack, but not both. Champion Gundyr in particular is probably my most hated boss, right after Dancer. Dancer is also really, really odd. It reminds me of this game. All the DS games running on the "real" engine seem to share the same traits. Like enemies keep attacking dead players for a bit (same happens with friendly phantom NPCs and dead bosses) or how sprinting takes a good second after the button press before you actually start running.
Anyway in this case I'm reminded of attack patterns and levels of aggression. Sometimes you fight a boss like Four Kings and the "idle" kings will not really hit you much if at all. Other times they keep on hitting you from all the way across where they're idling. Other times the king you're actively fighting just does nothing and lets you beat his ass. Other times he grabs you 3 times in a row and continuously uses the explosion attack too.
Then in DS3 you have Dancer and her level of aggression also changes from one fight to another. One time you go into the fight and just slap away at the booty and she doesn't do anything. Half a minute later she's sitting at 40% and pulls out her swords, going into phase 2. Other times you go into the fight and immediately get pummeled by multi-hit combos and she doesn't ever stop and give you some breathing room to slap her ass.
It just bothers me how inconsistent the AI is. Sometimes it's calm, the next time you encounter it it is way more aggressive.
Originally posted by nomorevideos:
Originally posted by Terratrox:
Use a shield. Doggos are nothing with a proper shield.
Even with a shield they're a pain to fight, at least from my experience. If there's more than 2 of them it's always a chore and I usually just try to predict their nearly unpredictable dodges and movement. The dogs in 3 meanwhile are like 10 times worse.


Originally posted by King Robert Baratheon:
Even though Dark Souls 1 dogs are the most annoying, the deadliest Soulsborne dogs are Dark Souls 3 dogs. All of them have basically endless stamina and have some weird attacks that seem to dead-angle you and bypass your blocks with a shield (even if it's a 100% physical block shield). And that's just the basic Dark Souls 3 dogs. The absolute ♥♥♥♥♥♥♥ worse are the Irithyllian Beast-Hounds (aka the dogs with human skulls in Irithyll). They do a surprising amount of damage and literally have endless stamina.
Yeah definitely. I honestly hate how enemy attacks work in DS3. Enemies don't have real stamina, they work off a special timer. Essentially their default attack pattern/aggression dials down a bit after they get a hit on you, but then immediately picks up right after. With enemies like Champion Gundyr you have enough time for a heal or a counter attack, but not both. Champion Gundyr in particular is probably my most hated boss, right after Dancer. Dancer is also really, really odd. It reminds me of this game. All the DS games running on the "real" engine seem to share the same traits. Like enemies keep attacking dead players for a bit (same happens with friendly phantom NPCs and dead bosses) or how sprinting takes a good second after the button press before you actually start running.
Anyway in this case I'm reminded of attack patterns and levels of aggression. Sometimes you fight a boss like Four Kings and the "idle" kings will not really hit you much if at all. Other times they keep on hitting you from all the way across where they're idling. Other times the king you're actively fighting just does nothing and lets you beat his ass. Other times he grabs you 3 times in a row and continuously uses the explosion attack too.
Then in DS3 you have Dancer and her level of aggression also changes from one fight to another. One time you go into the fight and just slap away at the booty and she doesn't do anything. Half a minute later she's sitting at 40% and pulls out her swords, going into phase 2. Other times you go into the fight and immediately get pummeled by multi-hit combos and she doesn't ever stop and give you some breathing room to slap her ass.
It just bothers me how inconsistent the AI is. Sometimes it's calm, the next time you encounter it it is way more aggressive.
That's spot on. The Ai's varying levels of aggression weird and pretty unfair sometimes. I've learned how to fight the Lothric Knights who wield Lothric Knight Greatswords pretty well, but I notice that newer players have a rough time with them. One enemy that I probably will never get used to is the Cathedral Knights that wield greatswords. I think they're a really cool enemy because they're the perfect soulsborne adaptation of a paladin. Heavy armor with a crusader theme, they use miracles, and their fighting style suits a paladin/holy knight/champion. That being said, the Cathedral Knights with greatswords are insanely dangerous. Their aggression is so intense and they can do three or four attacks in a row. They do a lot of damage and whether it's greatsword Cathedral Knight or the Great Mace CK they both have attacks that can send you flying. I kind of enjoy fighting the Cathedral Knights to be honest though. And it amuses me when I see Soulsborne streamers/youtubers like Lobosjr struggle against the greatshield Cathedral Knights. Lobosjr and a lot other soulsborne players tends to mock people who use greatshields and heavy armor, so I enjoy watching them get shield bashed to death by those Cathedral Knights. It's beautiful.
McTwisty Mar 26, 2021 @ 11:59am 
Anything to do with curse. It's fine in DS3 as an instakill status affliction, and it's wimpy as ♥♥♥♥ in DS2 as a slight health decrease. HOWEVER, curse in DS1 is absolutely brutal to the point where it's teetering on being too much. I remember my first playthrough and getting cursed in the depths, until I googled where to get a purging stone I was pretty much stuck getting damn near 1 shot by everything.
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Date Posted: Mar 11, 2021 @ 4:34pm
Posts: 32