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In the beginning I used that double drop because of how much I hated the catacombs, then I realised I stood a better chance of facing the pinwheels from the blacksmith and now I either fall control it, try my hand at snaking or wait until I have a good enough shield to fight them one at a time.
I love "running through" everything now, even the catacombs...but not when every skeleton can kill me in one hit. I have to be able to run past, skip or not be seen.
Most should agree: Catacombs and New Londo have the worst non-bosses.
normally I just call them wheels and pinwheel I call "joke boss"
Dark Souls 1: Crystal Hollows in the Duke's Archives in NG+? Instant death, especially if they're buffed by a Channeler.
Dark Souls 2: Varangian Archers in No Man's Wharf (which only use fire arrows) on ng+? Very likely to die to them if you aren't actively seeking cover or dodging their arrows. Notable mentions: Shrine of Amana sorcerers in NG+, Alonne Captain Archers in NG+
Dark Souls 3: Literally any damn projectile in the game will almost one-shot you in NG+
Even though Dark Souls 1 dogs are the most annoying, the deadliest Soulsborne dogs are Dark Souls 3 dogs. All of them have basically endless stamina and have some weird attacks that seem to dead-angle you and bypass your blocks with a shield (even if it's a 100% physical block shield). And that's just the basic Dark Souls 3 dogs. The absolute ♥♥♥♥♥♥♥ worse are the Irithyllian Beast-Hounds (aka the dogs with human skulls in Irithyll). They do a surprising amount of damage and literally have endless stamina. They can easily stunlock you to death and it's absolute ♥♥♥♥♥♥♥ bs. And I've tried to use Alluring Skulls on them but they don't seem to work on those hounds, which might mean they're not exactly undead. Maybe they're some kind of lab experiment gone wrong. Those dogs are the reason why you should always carry fire resin, fire bombs, or a fire infused weapon with you. Any sort of fire damage makes them writhe around in pain, making them easy to kill. I think that's just because they're still technically a beast.
https://darksouls.fandom.com/wiki/Irithyllian_Beast-Hound
Yeah definitely. I honestly hate how enemy attacks work in DS3. Enemies don't have real stamina, they work off a special timer. Essentially their default attack pattern/aggression dials down a bit after they get a hit on you, but then immediately picks up right after. With enemies like Champion Gundyr you have enough time for a heal or a counter attack, but not both. Champion Gundyr in particular is probably my most hated boss, right after Dancer. Dancer is also really, really odd. It reminds me of this game. All the DS games running on the "real" engine seem to share the same traits. Like enemies keep attacking dead players for a bit (same happens with friendly phantom NPCs and dead bosses) or how sprinting takes a good second after the button press before you actually start running.
Anyway in this case I'm reminded of attack patterns and levels of aggression. Sometimes you fight a boss like Four Kings and the "idle" kings will not really hit you much if at all. Other times they keep on hitting you from all the way across where they're idling. Other times the king you're actively fighting just does nothing and lets you beat his ass. Other times he grabs you 3 times in a row and continuously uses the explosion attack too.
Then in DS3 you have Dancer and her level of aggression also changes from one fight to another. One time you go into the fight and just slap away at the booty and she doesn't do anything. Half a minute later she's sitting at 40% and pulls out her swords, going into phase 2. Other times you go into the fight and immediately get pummeled by multi-hit combos and she doesn't ever stop and give you some breathing room to slap her ass.
It just bothers me how inconsistent the AI is. Sometimes it's calm, the next time you encounter it it is way more aggressive.