DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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AH-1 Cobra 2019년 4월 15일 오후 6시 05분
How much stuff was nerfed over the original?
I went ahead and passed on this, based on the assumption they nerfed everything that made the original game fun in any way. I refuse 100% to buy any "remasters" that "rebalance" a game to my disliking. Even if the original was my favorite game ever.

Just curious if I was correct or not.

But I'm guessing that:

- Nerfed backstabs
- Nerfed (some) spells
- Nerfed (some of the better) weapons
- Giant dad ninja flipper is no more?
AH-1 Cobra 님이 마지막으로 수정; 2019년 4월 15일 오후 6시 06분
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Novi 2019년 4월 15일 오후 6시 22분 
There are no balance changes in the remaster.

The closest you could count as a balance change is changes to the matchmaking (now also weapon level dependent and password matchmaking scales down summoned player if they're too high level comparatively).
[bot] unda 2019년 4월 15일 오후 6시 31분 
You're surprisingly (and thankfully imo) wrong. Most "nerfs" in the Remaster are completely unintentional on QLOC's part. And there's as many buffs as nerfs. There weren't any real, intentional balance changes. But there are things which have been indirectly affected.

-Backstab angles appear to be larger, funny enough. I haven't really gone into trying to check too much, but it at least seems that way. I assume this has to do with 60fps but who knows.
-Some weapons which could previously combo kick -> r1 (Halberd, Spears, and some others), no longer have that combo. This is because of 60fps and QLOC not properly modifying the animation data for them to suit the framerate increase
-Curved Swords (Aside from QFS) have a much more powerful stunlock. Again, due to 60fps and how it affects animation recoveries. You can just about infinite stun someone if you get them near a wall, now.
-Lack of dead angles and ghost strikes means that blocking is as strong as ever. Pushes the focus of many fights further towards positioning and backstabs. Especially makes weapons like Murakumo and QFS worse, tho they're still decent enough in their own right.

CB still reigns supreme as usual
AH-1 Cobra 2019년 4월 15일 오후 7시 12분 
Not gonna lie, I was a backstab or parry fisherman. And a metamancer. In ALL souls games. However, I didn't play DS1 on PC, I played it on PS3.

You all wouldn't believe how much hate mail I got from playing Demon's Souls, Dark Souls, and Dark Souls 2 on PS3. I'm talking a few hundred hate mails between the 3 games. Estimated 300+. The hate mail was the only reason I kept playing those games. I thought it was hilarious how salty people got over losing at a game, and I even had some death threats. I gave one of them my actual address, just for the lulz.

I lose interest in the souls games after they start nerfing stuff. Happened in DS2, and DS3.

DS3 is so boring and dull, that I don't think anyone even PVPs that game anymore. It's overbalanced. They've balanced that game into pure mediocrity. Every single time a small subset of the community cried about a weapon being OP, they nerfed it. Every. Single. Time. And this is part of the reason why I expected them to totally screw the Remaster of DS1.
AH-1 Cobra 님이 마지막으로 수정; 2019년 4월 15일 오후 7시 28분
AH-1 Cobra 2019년 4월 15일 오후 7시 32분 
Back on PS1, the build I remember running was a Great Club with CMW buff + hornet's ring. Gave them the baby seal treatment. All backstabs, all the time. I carried a backup, but I don't remember what it was. Other ultra users were easy backstabs. However, most of them were trying to do the same thing I was, so it was a boring stare down, until the first person to attack got roll backstabbed.
AH-1 Cobra 님이 마지막으로 수정; 2019년 4월 15일 오후 7시 37분
[bot] unda 2019년 4월 15일 오후 8시 05분 
crimsonedge11님이 먼저 게시:
Back on PS1, the build I remember running was a Great Club with CMW buff + hornet's ring. Gave them the baby seal treatment. All backstabs, all the time. I carried a backup, but I don't remember what it was. Other ultra users were easy backstabs. However, most of them were trying to do the same thing I was, so it was a boring stare down, until the first person to attack got roll backstabbed.

If you like the big weap + hornet ring strat then Remaster is just fine. Pretty much completely unchanged. Oh except BKGA no longer has kick -> unlocked 2hr1 combo. GClub plays same as always though.
Oh also except that the game is mostly dead.
[bot] unda 님이 마지막으로 수정; 2019년 4월 15일 오후 8시 05분
Endarire 2019년 4월 16일 오전 12시 39분 
The most notable 'balance change' I found was changing the position of the warpable Catacombs bonfire from the secret one near Patches and the bridge to the one beside Vamos the skeletal blacksmith.
Alex 2019년 4월 16일 오전 1시 45분 
undakovrist님이 먼저 게시:
Oh also except that the game is mostly dead.

Totally wrong.

The only "balance change" they've done is correcting dead angling so that it doesn't hit through shields any more. It's still difficult to parry someone who angles their strikes though.
Alex 님이 마지막으로 수정; 2019년 4월 16일 오전 1시 47분
Apathy 2019년 4월 16일 오전 4시 54분 
Covenants also got nerfed. Forest Bros are hamstrung by the fact that you can change Covenants at bonfires. Which means that you are only at risk the first time you enter the Forest and then never again. Darkmoons got heavily nerfed due to their invasions no longer having increased downward range. It was nerfed by more than half. They were already one of the least successful to connect to an invasion.

Vamos has a bonfire now for whatever reason. Humanity no longer heals in PVP rendering it mostly worthless. Everyone gets Estus in PVP making it even easier for the host. In real Dark Souls phantoms didn't have access to Estus so if they wanted healing they had to pop humanities, use spells, or the host had to use one of their Estus drinks to heal. Speaking of making things easier for the host aside from invasions being nerfed they decided to go with DS3's cancer Weapon Level and Soul Level matchmaking that is also bypassed by Password Summoning. You can't twink to invade low players, but low players can bring in 4 meta level phantoms for you to have fun with. No that's not a typo, the maximum number of phantoms for the host is 4 now with Dried Finger. Dried Finger is sold by the Male Undead Merchant. Yes the very first merchant you meant in Undead Burg.
Alex 2019년 4월 16일 오전 5시 53분 
As an avid invader of moderate skill, I can safely say that fighting gank squads is not something you encounter often. If you happen to come across someone who has a Dried Finger gank-squad active in your favorite invasion spot, just block them on steam for the duration of the session and keep invading normal people.
Ñokk 2019년 4월 16일 오전 6시 17분 
Apathy님이 먼저 게시:
In real Dark Souls phantoms didn't have access to Estus so if they wanted healing they had to pop humanities
Which they can have virtually infinite supply of
Apathy님이 먼저 게시:
use spells
For which they were and still get backstabbed, either losing everything they healed or getting their heal interrupted and, most likely, killed
Apathy님이 먼저 게시:
or the host had to use one of their Estus drinks to heal
If you're about to tell me that getting fully healed as soon as you hit the ground after a backstab is a good mechanic - i'm gonna break your neck
Apathy님이 먼저 게시:
You can't twink to invade low players
Unupgraded chaos and lighting that oneshots people on low SL anyway matches with +5, which most people acquire before fignting gargoyles.
Also dark bead oolacile catalyst
Apathy님이 먼저 게시:
No that's not a typo, the maximum number of phantoms for the host is 4 now with Dried Finger.
6 MP slots max for a world, one is always a host, that leaves 2 slots for summons and 1 for an invader, or 3 for summons and 2 for invaders with finger active.
Ñokk 님이 마지막으로 수정; 2019년 4월 16일 오전 6시 40분
Taco Cat 2019년 4월 16일 오전 11시 01분 
Just 1: you can't dead angle shields

Oh and invaders having estus, but we had humanity anyway and estus is more convenient as you don't have to farm for it.
Taco Cat 님이 마지막으로 수정; 2019년 4월 16일 오전 11시 02분
AH-1 Cobra 2019년 4월 16일 오후 3시 04분 
Apathy님이 먼저 게시:
Covenants also got nerfed. Forest Bros are hamstrung by the fact that you can change Covenants at bonfires. Which means that you are only at risk the first time you enter the Forest and then never again. Darkmoons got heavily nerfed due to their invasions no longer having increased downward range. It was nerfed by more than half. They were already one of the least successful to connect to an invasion.

Vamos has a bonfire now for whatever reason. Humanity no longer heals in PVP rendering it mostly worthless. Everyone gets Estus in PVP making it even easier for the host. In real Dark Souls phantoms didn't have access to Estus so if they wanted healing they had to pop humanities, use spells, or the host had to use one of their Estus drinks to heal. Speaking of making things easier for the host aside from invasions being nerfed they decided to go with DS3's cancer Weapon Level and Soul Level matchmaking that is also bypassed by Password Summoning. You can't twink to invade low players, but low players can bring in 4 meta level phantoms for you to have fun with. No that's not a typo, the maximum number of phantoms for the host is 4 now with Dried Finger. Dried Finger is sold by the Male Undead Merchant. Yes the very first merchant you meant in Undead Burg.

Wow! That sucks!
xanitra 2019년 4월 17일 오전 5시 28분 
Uhm. Have they nerfed random humanity gains from killing mobs as well? I haven't gotten a single random gain since I started playing, and I have been playing a bit now actually.
Alex 2019년 4월 17일 오전 5시 37분 
Nope, you still get random humanity.
hanachirusato 2019년 4월 20일 오전 8시 31분 
1. Aren't unupgraded lighting and chaos weapons equal to +10?

2. It's Rats and Humanities in the Abyss that drop humanities. (I can't remember anyone else useful for this purpose. Anyone?)
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