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If i had to pick one, that's the most beginner friendly: Cleric. Good weapon + heal. Though unlike pyromancies and sorceries, miracles can be had almost as soon as you start the game, so you can pretty much go with any class and just add faith and maybe attunement.
Sorcereries and Pyromancies (and Thief to some extend, because of the Master Key) are a bit of a double-edged sword for beginners. You can cheese yourself from boss to boss with spells most of the time pretty easely, but if you start relying on those as well as not getting enough combat practice, some parts will be really frustrating, especially if you encounter enemies with elemental resistances or bosses that don't give you many opportunities to cast spells.
Cleric is the best starting class for beginners IMO. Starting with the heal miracle and a talisman is fantastic. Prioritising the miracle for healing, so that you have more estus remaining for boss fights.
Miracles like sunlight blade also help out significantly with boss fights in the late game.
If you don’t want to go the cleric route then sorcerer can be another good class for beginners. Spells provide a good ranged option that put you at less risk of taking damage. Taking less damage is always good...
There are also a lot of great utility sorceries like hidden body and fall control that can be used to make progressing through areas a bit easier.
It’s worth noting that you shouldn’t dump all your points into faith or intelligence with either of these classes though. Stick to the base requirements for the spells that you want to use and make sure that you’re putting enough points into vitality and endurance so that you aren’t super squishy in PVP.
Fast rolling is infinitely more valuable than poise. That knight armour will only hold you back, even if it does look better than the potato sack that the cleric starts with. You can also grab the knight set or elite knight set VERY early in the game, if you want to pick those up for some reason.
The knight class is also pure trash for min/maxing. I honestly can't remember the last time I started a character with the knight class.
Typically, you want a warrior for melee builds, sorcerer if you'll have some int, or cleric if you'll have some faith. Bandit/pyromancer can also be good for some more niche builds, but that's about it. The other classes are largely useless.
The knight's armor is solved with one ring and a little leveling for endurance, which benefits every melee class. So you get fast roll and poise, best combo for beginners. Doesn't sound like the OP is trying to make a min/max PvP slayer build. He's just trying to learn the game, and poise helps a ton in the early stages of the game, where wearing armor actually matters. If he has trouble with mobility, he has but to remove the chest piece while wearing the havel ring. Very easy solutions, lol.
I doubt he's gonna be landing 10 parries in a row without getting one shot by the Havel knight at SL10 either... He's gonna have to come back later for the ring and won't be able to fast roll with poise until he does. The wolf ring could be a fantastic option in the mean time though.