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If they ever had an intention to fix something like that the would have said it and they won't dare to touch what is integral to the "Dark Souls Experience", even though people argue dead angles were a part of that.
This remaster version already got more patches them the original one on PC
backstab: 1000dmg comes out on frame 1. Cannot be blocked, parried or dodged, leaves the VICTIM open to a follow-up attack.
Yeeeaaaahhh i would say your statement is... frequently discussed.
If you get backstabbed in a weird way, like facing the enemy and BOOM backstab, that's lag. But spells and R1 spam is also freaking strong with lag, so the problem wouldn't be the backstab itself, but the lag.
Backstabs are a mechanic for stealth and agility. They are intended to punish people who are unattentive or overcommit with a directional attack or spell cast.
You are basically saying the backstab meta we have now was part of the game's visiion, which it is obviously not, because steps were taken to avoid a backstab meta in future games.
I could argue backstabs are bad, but I know I am not going to win any arguments with that, so I'll leave it be. I can just tell you that how backstabs are used right now is an absolute perversion of how they were intended to work.
Prtety sure they are meta asf, but when i said backstab meta I meant the meta of backstabs as their own game.
See the tournament videos: everyone fish backstabs or just staying as far as they could. And still they, the very blue blood of PvP, with knowledge of all exploits and gimmicks, half of the time got backstabbed from the front, from 10 meters, in midroll.
By the way, when you backstabbed by the enemy, standing in front of you and cant reach with Demon Spear, yep, thats literally broken. As well as shadow strikes, parry stabs, moveswaps,
invisible spells, etc. Yep, it's broken, yep, it should be fixed. From just doesn't care for it's 10 year old game. No surprise.
that makes no sense. Just go play DS3 and you will realise that the backstab system in DS1 is totally broken and wrong
But no, they are not broken even if you wish think that they are, and even if FromSoft did not imagine everyone to run around backstabbing everything and each other. Which they probably didn't honestly, but who knows.
I can barely understand a lot of what you're trying to say and a lot of your examples so I apologize for that but I guess there's a bit of language barrier between us. I'll comment on a few of your examples that I do understand to try to have them make more sense to you though, as some of them are not actually broken or even a glitch, but rather an exploit of the game's design.
Parry backstabs. These are not a glitch, no matter how much they seem like it. They are weird, and frankly pretty stupid, but they're an exploit of the animation priority system that is very much an intentional design choice. This actually exists in DS3 as well, but is much less useful because of backstabs being a two-stage throw instead of being instant.
Shadow Strikes? I'm assuming this is Ghost Strikes, which function similarly to Dead Angles. These happened in PtDE due to the angle of damage hitboxes actually being applied based off the angle your character was facing, rather than the actual location of the hitbox and angle relative to the direction it was moving. All spells could be dead angled for the same reason. Not a thing in Remaster.
Invisible spells, I'd probably consider them as an oversight in the netcode but I wouldn't blame anyone for calling it a glitch I think. If you cast a follow type spell before someone invades you, that information just isn't sent over to the other player, and that's why it happens. Really awful honestly and definitely something that should be fixed.
Moveswaps I would actually call a glitch, as weapons were not meant to have their moveset information changed in that way. Remaster fixes it. I think that's sad since they were more silly than actually useful, and the ones that could be considered useful would drain your entire stamina bar, but along with fixing moveswaps they also fixed permaswaps, tumblebuffing, and some other ♥♥♥♥ that really needed to be fixed.
edit for no double post
I've played all of the Soulsborne games and that doesn't mean anything. Them having different backstab systems does not mean one is broken, they're just different.