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poise is the most cancer thing in this game
I am glad fromsoft made the right decision for ds3 and I hope they will follow the same path for their new game...
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MundM 2018年6月12日 2時35分 
Adachi Ame の投稿を引用:
"No matter what the hell it is, ♥♥♥♥♥♥♥s will find ways to exploit it. Sorcery, Miracles, Pyromancy, weapon arts, Strength, Dex, Bleed, parrying; there's no damn aspect of the game that trolls can't twist and ♥♥♥♥♥♥♥t people with. Poise would be no ♥♥♥♥ing different, and that's just something we'd have to live with. The benefits vastly outweigh the cost; so much so there might as well not be any downsides."
Poise in itself is not and has NEVER been an issue, it is the people who exploit it that are the issue, never mistake that part.(Note yes I have the WHOLE original post of the PINO thread. :p ) For example without proper poise, is one of the MAIN reason why technically DS3 is plagued with R1 spamming. Along with how pathetic defences and resistances are in that game.
I never even considered or heard anyone talking negative about poise until we had DS3. Everybody loved poise when DS1 came out, because it was a new and complex stat that nobody really understood at first but fell in love with.
MundM の投稿を引用:
I never even considered or heard anyone talking negative about poise until we had DS3. Everybody loved poise when DS1 came out, because it was a new and complex stat that nobody really understood at first but fell in love with.
I mean Havelmoms/havels, but like they were mainly memes and well you could handle them well. But like with DS3 it was like trying too much to cater to the "BB fanbase" that it lost part of what made DS well DS. As it says on the back of DSR
"Hundreds of unique weapon, armor, and magic combinations allow you to create your own playstyle."
THAT, THAT RIGHT THERE, that sums up DS in a nutshell. That is what DS3 lacks in a lot of ways. Even DS2 at least got most of that right.
最近の変更はAdachi Ameが行いました; 2018年6月12日 2時44分
Just my 2 cents but I do not think that the Poise mechanic is the main problem you are having an issue with in Dark Souls 1. I think the problem is more along the lines of how easily Poise is aquired in DkS1. DkS2 uses the same basic Poise system (as far as I can tell at least) and I have not once seen anyone talk negitively about it, yet in DkS1 I see people doing just that all the time.

The difference between DkS1 and DkS2 rings (at least the obvious difference) is how powerful the rings that give Poise and Maximum Load are. In DkS1 the Poise ring gives you 40 poise, which is more Poise than you can get on most armour with the exception of Havel's chest peice. In DkS2 the best Poise ring (since a lot of rings in DkS2 have multiple different tiers, I will assume you have the best ones) gives 30 poise, which, while it is less than the ring in DkS1 I believe it gives more poise than most armour, similar to DkS1.

Then you have to consider weight. All of the rings in DkS2 have weight attached to them, while this might not seem like a big deal since the weight isn't all that much it does mean that you will reach that Fast Roll weight limit much sooner than you would if you were not wearing them. If every ring you are wearing uses 0.5 weight then all of a sudden you have 2 units of weight less to work with for your armour, and in *most* cases you would have at least one ring that is around 1.5 units which means you would have ~4 units of weight used up purely by your rings.

And lastly you have to consider Poise breakpoints:
In DkS1 the Poise breakpoint for surviving 1 swing of any melee weapon is 76 poise. This means that you only have to acquire 36 poise through armour since you get 40 from the ring (if you choose to wear it) which if you are bad at math means you are getting more than Half of the poise requirement to avoid getting staggered from any melee weapon from 1 item that does not weigh anything.
In DkS2 the Poise breakpoint for surviving 1 swing of any melee weapon is 300 which means that you have to acquire 270 poise through armour since you get 30 from the ring (if you choose to wear it) which if you are bad at math means you are getting 10% of the poise requirement to avoid getting staggered from any melee weapon from the ring.
Already we can kind of tell where the problems lay with acquireing Poise in DkS1, but that isn't the end of it. Remember when I said that, for both games, most armour does not have more poise than the rings? In DkS1 have armour that has a fairly high Poise to weight ratio but in DkS2 the ratio of poise to weight is a bit lower meaning it is overall much more difficult to acquire enough Poise to Poise though a single hit than it is in DkS1.z

This is why most builds in DkS2 go for either enough poise to survive 1h attacks from UGS or fast rolls with the ability to survive a hit from greatswords/straitswords. You will rarely find a build that can do both that is not extremely overleveled.

Again, the system that is used in DkS1 is not a bad system, but the pieces of armour and the rings you can use in DkS1 make the system very abuseable. But like I said at the start that is just my 2 cents.
Mikaelion の投稿を引用:

How to make PvP in Dark Souls 1 fun/good? Remove backstabs. Instant fun after that.

^ I would pay 20$ for that instead of remaster
Justice の投稿を引用:
Mikaelion の投稿を引用:

How to make PvP in Dark Souls 1 fun/good? Remove backstabs. Instant fun after that.

^ I would pay 20$ for that instead of remaster
You can go into Nioh. It's like a Dark Souls, but without parries and backstabs.
ZexilanTheFool の投稿を引用:
Justice の投稿を引用:

^ I would pay 20$ for that instead of remaster
You can go into Nioh. It's like a Dark Souls, but without parries and backstabs.

Nioh has parries. Riposte isn't a thing in Nioh, but parry is. And it's nothing like Dark Souls, to be honest. The setting is different, combat is different (much better, by the way), there aren't any shields, drops are RnG and they have iLevels, etc...

Eventhough I always say that Nioh is the second best Souls-game there is, it's vastly different in almost every way.

Alex 2018年6月12日 6時18分 
Why do people believe Poise is an all or nothing deal?

31 is perfectly viable. That's less than you get for wearing a single ring. The problem is that people want poise, ninja-flip and all ring slots intact for other things. Well, you can do it but you will have to make som sacrifices.

最近の変更はAlexが行いました; 2018年6月12日 6時19分
Hyperarmor is much better than constant poise. Constant poise in DaS1 allows you to build certain breakpoints and just rollstab anyone that decides to press R1. DaS1's PvP ends at the stat screen, and it has always been the worst of the series due to that. It's still a phenomenal game, if we ignore past Anor Londo, but PvP is the least refined and least balanced.

Do we not remember havel demon spear turtles flipping around, unaffected by all attacks? Flipping havel dexpyros? Yea. No thanks.
最近の変更はDU-wangが行いました; 2018年6月12日 6時20分
Paladin Leeroy の投稿を引用:
Cry more DaS3 f@ggot.
yea go back to ds3 you ♥♥♥♥♥♥ casual virgin
DU-wang の投稿を引用:
Hyperarmor is much better than constant poise. Constant poise in DaS1 allows you to build certain breakpoints and just rollstab anyone that decides to press R1. DaS1's PvP ends at the stat screen, and it has always been the worst of the series due to that. It's still a phenomenal game, if we ignore past Anor Londo, but PvP is the least refined and least balanced.

Do we not remember havel demon spear turtles flipping around, unaffected by all attacks? Flipping havel dexpyros? Yea. No thanks.
that didnt exist nerd
JaKeD 2018年6月12日 6時55分 
Is this gonna be the new parry is cancer
Warhammer Lore Enthusiast の投稿を引用:
that didnt exist nerd

Not on PTDE, so I can understand why you may be confused. It certainly existed all the way until 1.06 where Hornet, DWGR, and all of the Masks got nerfed. Hell, Demon Spear is one of the reasons lightning and other elemental paths were nerfed.
git gud
Lksn の投稿を引用:
I am glad fromsoft made the right decision for ds3 and I hope they will follow the same path for their new game...
lol, 3rd HAS poise, the thing is - it's turned off
Lksn の投稿を引用:
I am glad fromsoft made the right decision for ds3 and I hope they will follow the same path for their new game...
Poise is the one thing that makes heavy armor worth it... in da3 there is no reason for heavy armor it to exist
最近の変更はcronic0_0が行いました; 2018年6月12日 7時49分
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投稿日: 2018年6月10日 15時22分
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