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翻訳の問題を報告
The difference between DkS1 and DkS2 rings (at least the obvious difference) is how powerful the rings that give Poise and Maximum Load are. In DkS1 the Poise ring gives you 40 poise, which is more Poise than you can get on most armour with the exception of Havel's chest peice. In DkS2 the best Poise ring (since a lot of rings in DkS2 have multiple different tiers, I will assume you have the best ones) gives 30 poise, which, while it is less than the ring in DkS1 I believe it gives more poise than most armour, similar to DkS1.
Then you have to consider weight. All of the rings in DkS2 have weight attached to them, while this might not seem like a big deal since the weight isn't all that much it does mean that you will reach that Fast Roll weight limit much sooner than you would if you were not wearing them. If every ring you are wearing uses 0.5 weight then all of a sudden you have 2 units of weight less to work with for your armour, and in *most* cases you would have at least one ring that is around 1.5 units which means you would have ~4 units of weight used up purely by your rings.
And lastly you have to consider Poise breakpoints:
In DkS1 the Poise breakpoint for surviving 1 swing of any melee weapon is 76 poise. This means that you only have to acquire 36 poise through armour since you get 40 from the ring (if you choose to wear it) which if you are bad at math means you are getting more than Half of the poise requirement to avoid getting staggered from any melee weapon from 1 item that does not weigh anything.
In DkS2 the Poise breakpoint for surviving 1 swing of any melee weapon is 300 which means that you have to acquire 270 poise through armour since you get 30 from the ring (if you choose to wear it) which if you are bad at math means you are getting 10% of the poise requirement to avoid getting staggered from any melee weapon from the ring.
Already we can kind of tell where the problems lay with acquireing Poise in DkS1, but that isn't the end of it. Remember when I said that, for both games, most armour does not have more poise than the rings? In DkS1 have armour that has a fairly high Poise to weight ratio but in DkS2 the ratio of poise to weight is a bit lower meaning it is overall much more difficult to acquire enough Poise to Poise though a single hit than it is in DkS1.z
This is why most builds in DkS2 go for either enough poise to survive 1h attacks from UGS or fast rolls with the ability to survive a hit from greatswords/straitswords. You will rarely find a build that can do both that is not extremely overleveled.
Again, the system that is used in DkS1 is not a bad system, but the pieces of armour and the rings you can use in DkS1 make the system very abuseable. But like I said at the start that is just my 2 cents.
^ I would pay 20$ for that instead of remaster
Nioh has parries. Riposte isn't a thing in Nioh, but parry is. And it's nothing like Dark Souls, to be honest. The setting is different, combat is different (much better, by the way), there aren't any shields, drops are RnG and they have iLevels, etc...
Eventhough I always say that Nioh is the second best Souls-game there is, it's vastly different in almost every way.
31 is perfectly viable. That's less than you get for wearing a single ring. The problem is that people want poise, ninja-flip and all ring slots intact for other things. Well, you can do it but you will have to make som sacrifices.
Do we not remember havel demon spear turtles flipping around, unaffected by all attacks? Flipping havel dexpyros? Yea. No thanks.
Not on PTDE, so I can understand why you may be confused. It certainly existed all the way until 1.06 where Hornet, DWGR, and all of the Masks got nerfed. Hell, Demon Spear is one of the reasons lightning and other elemental paths were nerfed.