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really ? try the following, you know the old anor lond, flooded one, go pass the ghosts until the part on the building where you need to use a stair to follow with the merch who cures curses, in my game ALL THE GHOSTS from the scenario followed me there until i needed to kill em because things started to get silly
there is actually a tread about this on reddit too, during the DLC you can aggro the entire map from miles away
you can still rush but you will spoil the fun for newbies who dont know where they are going, imagine their face when they see that army of ghosts comming for them
mobs in ds1 can aggro/chase from much further than compared to ds3. its always been like that
....Oh god, has anyone checked the well in the Painted World? Not sure I want to see if the new aggro extends to bonewheels.
it does, the aggro range is crazy there, the best way i did to circunvent it was to enter using the second entrance and sniping the skellies, but they will GANG you sorry ASS after you start the fight with one
its worse than that, during the scaless fight, those oyters monters followed and entered the boss arena, the aggro is off
thats why we all started drinking
In addition to that, many places where a fog wall would normally break aggro no longer do so (i had a hollow swordsman follow me the whole way to the blacksmith staircase)