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Once installed, load up the Unreal Engine 4 from within the Epic Games Launcher.
Start a new project using the third person and starter content with it.
Then start doing the other stuff I mentioned with melee combat learning, after you get some idea of it down using blueprints from tutorials on youtube, I would start with hand to hand fist punching, then start downloading the weapons in the "Learn" tab for free, from the Epic Games Launcher.
Next step is to learn melee with the weapons you downloaded, "they are temporary placeholder weapons for your project to get you started", find more youtube videos on melee with weapon for the Unreal Engine 4.
Once you get a basic idea or somewhere with the melee weapons and attacks, do this step. -
Download from the Learn tab in the Epic Games Launcher, some free character models "again they are placeholders for your project to get you started", learn on youtube how to animate them.
There you go, just told you how to start making a Dark Souls style game or fan project. :)
If you want also, try messing with some of the ideas I put into links above your comment for even more help on level design and other things necessary for the game.
We all have to start somewhere, it's not as hard as you think, it's actually quite easy, and the more you use it and practice, the easier it will be. :)
You just have to push yourself to do it, and tell yourself to keep pushing.
Also if you think about it, the Dark Souls 1 level design wasn't that good to start, it had a poor design layout and wasn't well made. It did turn out alright but I think it was mostly just random paths they made, with a teem working on different directions / environments, but that's not hard for one person to do.
After that point, the game devs had different ideas for Dark Souls 2, and then better ideas for Bloodborne and Dark Souls 3, with the game engine being updated from previous Dark Souls games before DS3, add on top of that the money they earned.
Working on both 2D and 3D projects, it is fun, but you have to push yourself.
It might seem hard for a Dark Souls style project, but it's not as hard as you think.
The a.i. are very typical, hack and slash based upon typical / simple movement within delay before attacks on the player.
The a.i. are the toughest part of making a Dark Souls game, as the a.i. in such a game.. isn't that complicated and so it's not as difficult as you think, but compared to the rest of the game, making your enemy a.i. work properly is one of the most important parts, as the rest of the game mechanics are straight-forward.. The level design is quite easy, though the inventory will be something to focus on and is a bit more difficult than the level design.
That's about it, it's a basic concept and linear, just work on those parts mentioned and then worry about the story later, you can start making the paths, bosses, and story together.
It's a very simple concept if you compare it to games like Castlevania, or Super Metroid "just a couple examples for 2D and 3D games", and it's not as difficult as you think, just start working on it and you will see.
https://robertsspaceindustries.com/
Its working great for them.
Many game engines are worth looking at for game development, I won't deny that.
However.. some of those might be a bit more difficult for beginners to start with than the Unreal Engine 4, but not something to ignore, this is true.
I was actually quite annoyed with their live presentation, a demonstration given for Star Citizen where their computers were acting strange, that's not very professional to show off a game before fixing the bugs and they were on stage showing the game in front of an audience full of gamers waiting to see it, it was disgraceful.
And the backer community from kickstarter.. everyone was talking about the issues that the company was going through, the developers for Star Citizen, and were talking about getting refunds. There wasn't any news or updates on the game in months or a very long time and the backers who pledged, were getting annoyed also.
I do like how Star Citizen has come a long ways though, looking forwards to seeing more of it since it did pick up.
However, some of the graphics was old around the cinematics and visuals of the hanger and ships / cockpits after it did pick up, hope that has been fixed since then.
Though the Unreal Engine 4 could do the same thing, and new features are being added all the time in updated builds after the bug fix patches are released. The jump in versions has usually new features.
https://www.youtube.com/watch?v=i_6ZI7SmHpY
https://www.youtube.com/watch?v=i_6ZI7SmHpY
Wow.. just wow.. what this guy had to say.
https://www.youtube.com/watch?v=s2HlyfWg-0w
Also this one. -
https://www.youtube.com/watch?v=qWa_Y-Bn_fo
But some of the rendering features.. having a game dev's eye, I can see easily some flaws or older textures and rendering in specific areas while watching those youtube videos, that build is almost currently up to date as well.
That's kind of why I turned to some other games coming out in upcoming games over the years and especially recently, because clearly they have visuals that go beyond that. I understand the game has been in development a long time, but the texture and render features need updated again to keep up with modern games.
It was absolutely an amazing cinematic trailer for the opening, that impressed a lot of people for Star Citizen, it was a shame the trial and errors they had to go through, all those troubles for a while, but I would like to see the visuals improve to a more modern state for that game.
Regardless, it's still a great looking game, always has been to me.
Though clearly that wouldn't be relevant for those new to game development and wanting to work on projects like Dark Souls, Cry Engine 3 might not be the best place to start at first, that's something to look forward to later on, unless the Cry Engine 3 engine has changed a lot.
Also Cry Engine 3 might have more coding then blueprints, where the Unreal Engine 4 might be better for those that can't code as well, for many reasons that the blueprint might help a lot with, but you can code or use blueprints in the Unreal Engine 4.
I do agree that game devs should get in the habbit of programming, but some people might do better with visual experiences like the blueprints over programming, not that they won't have to use programming at some point.
Or at least, Star Citizen was on Cry Engine 3 engine in the past, don't tell me it wasn't, it was all over the place. Is it now on the Lumberyard engine?
Wait what? Cry Engine 5 is out? I didn't even know there was a Cry Engine 4, since mostly what you hear about is the Unreal Engine 4 and some of the other well known and used game engines today. And with the issues of Cry Engine 3, I never looked back.
Supposedly the Unreal Engine 4 is the best game / movie graphical engine from what many are talking about on youtube in the comments, reading through a few selections.
I did notice that there have been some extreme cinematics made with it last year.
https://www.youtube.com/watch?v=AVy2RRGnVI8
https://www.youtube.com/watch?v=VJEoY1JT71c
And skip to 6:48 in this video.
https://youtu.be/rT1FMqL4gek?t=408
Goblin from Harry Potter.
https://www.youtube.com/watch?v=WjOLXd2UDw8
The Unreal Engine 4 has so many features and ways for making a game that it just works great.
If you're looking for the best possible experience and being able to have limitless possibilities, probably the Unreal Engine 4.
It will also have new features over time. And it's a very powerful game engine.