DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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commander May 25, 2018 @ 1:40am
Work on a Dark Souls style project? Or how about a fan project?
The tools for making a Dark Souls style project, Unreal Engine 4.
I want you all to challenge yourselves and work on a Dark Souls style project.

And I want to know if you guys are up to working on such a project, if not.. why are you even reading this or here at all? Please don't leave negative comments.

Though I figured that you would enjoy checking this out, and learning about some game development. I've already got my projects, but willing to help out.
However.. I want you guys to challenge each other, and even work as a team to try and make such projects.

I have given you all the necessary items below, you can also find more tutorials on youtube, or google search for answers.

It's ok to be inspired for fan content or to make a game similar. That means it was inspired by.. not that it's taking content from..
And many games are inspired by other types.

I do recommend that you experience learning all of these things first, or at least what you can, and continue to work on what might be complicated until you get it down, before you buy stuff through the marketplace in the Epic Games Launcher.

Work with a team on a Dark Souls style game, or with fan content.
https://www.youtube.com/results?search_query=dark+souls+1+fan+project+unreal+engine+4
https://www.youtube.com/watch?v=Z-7pNZq6Ae4
https://www.youtube.com/watch?v=ShJP0oyrJrg
https://www.youtube.com/watch?v=5t70bPSUVvk

Keep in mind a lot of these are very early development, many things can change, you can even add better hair and animated cloth.

If you want static meshes such as rocks, trees or mountains, character models to start with, and weapons, you can check the "Learn" tab that has free content inside the Epic Games Launcher app.

Have you ever wanted Bloodborne style animated cloth on the character? How about mixing Bloodborne content with Dark Souls? I don't mean replace all of it, add extra armor with animated cloth on each armor types, some can be without, a variety of choices?
Download also the content examples in the Learn tab, and then open them as a new project, check out all the maps, and then check out the animated cloth.

Animated cloth. -
https://www.youtube.com/results?search_query=animated+cloth+in+the+content+examples+unreal+engine+4
https://www.youtube.com/watch?v=OO8v-yzeuBo
https://www.youtube.com/watch?v=zK580JmywZQ

Animated hair -
https://www.youtube.com/watch?v=_BSlDfF-Iys

Unreal Engine 4 game faces 2017. -
Skip to 12:23 in this video link to see it, the download is inside the Epic Games Launcher.
https://www.youtube.com/watch?v=ktNlxiTir6I

Next Gen gaming faces Unreal Engine 4. -
Yes this was seen in movies, even in Lord of the Rings for Gollum, but now it's for games.
https://www.youtube.com/watch?v=aouKGC_9sUA
https://www.youtube.com/watch?v=-vQpc8iYdWc
https://www.youtube.com/watch?v=TxErDzsIdKI

Gollum, keep in mind this is from the movies, and so the Unreal Engine 4 can make so much better and easier ways to do this now with little effort for movies or games.
https://www.youtube.com/watch?v=w_Z7YUyCEGE

The actor from Star Gate is Kratos from God of War 4.
https://www.youtube.com/watch?v=PWwvR6cSH4o

Fur in Unreal Engine 4, could be used on specific armor sets, or fur on animals / creatures.
https://www.youtube.com/watch?v=4pXBgsybn0s

Notes to pick up and read in-game during the story to progress or while questing. -
https://www.youtube.com/watch?v=z6KmI_66Ut8

Melee Combat Fists. -
https://www.youtube.com/results?search_query=melee+combat+hand+punch+unreal+engine+4

Melee Combat Weapons. -
https://www.youtube.com/results?search_query=melee+combat+weapons+unreal+engine+4

Music in Unreal Engine 4. -
https://www.youtube.com/results?search_query=music+in+unreal+engine+4

Sound in Unreal Engine 4. -
https://www.youtube.com/results?search_query=sound+in+unreal+engine+4
https://www.youtube.com/results?search_query=sound+effects+unreal+engine+4

Volumetric Lighting and Volumetric Fog. -
https://www.youtube.com/watch?v=Xd7-rTzfmCo
https://www.youtube.com/watch?v=N4mkgbwLg7U

Basic Terrain editor tutorial, making the map / level surfaces. -
https://www.youtube.com/watch?v=FMKq_CV4DkI

Speed level design with a path and rocks / mountains as static meshes. -
Keep in mind, you can always add more environment onto it.
https://www.youtube.com/watch?v=nMxfZ3k8TFw

Creating a forest in 1 hour with Unreal Engine 4. -
https://www.youtube.com/watch?v=FzoY062kY1s

Creating basic buildings. -
https://www.youtube.com/watch?v=wMRr8q6SHGk
https://www.youtube.com/watch?v=1Px90iYn2EI

Creating a house using static meshes. -
Keep in mind, these static meshes were probably made with another program like blender.
Also in the Unreal Engine 4 or the starter kit, if you search the content browser when it's open, you will find static meshes with shapes of door ways and walls to practice with, very simple objects though.
https://www.youtube.com/watch?v=UO876Umwey4

Speed level design, medieval village. -
This is for when you want to make the buildings in a Dark Souls project or fan project.
https://www.youtube.com/watch?v=WqZEyE9RQ6s

Creating a subway, used as Dark Souls dungeon entrances, hallways leading down to the dungeon?
https://www.youtube.com/watch?v=nb6rSMAooDs

Creating complex roads. -
https://www.youtube.com/watch?v=h6UC8e-IHRo

Creating animations in Unreal Engine 4. -
https://www.youtube.com/results?search_query=creating+animation+in+unreal+engine+4

Ledge climbing tutorial. -
https://www.youtube.com/watch?v=4yjcwZLQqlE

Foot placement on steps in Unreal Engine 4 for Dark Souls. -
https://www.youtube.com/watch?v=dJzvqnSQYmc

Better movement of the Dark Souls character from idle to accelerate. -
This is just an idea, you can try different things.
https://www.youtube.com/watch?v=vPPYWJgVzdc

Merging the advanced locomotion system for an rpg. -
https://www.youtube.com/watch?v=0_vq0YHspJM

Advanced locomotion system V3. -
https://www.youtube.com/watch?v=yTniZCOCY7o

Where to get the advanced locomotion system V3. -
If you can get this, make sure you do so through the Epic Games Launcher, not on a website.
https://www.unrealengine.com/marketplace/advanced-locomotion-system-v1

Create a root motion system in Unreal Engine 4. -
https://www.youtube.com/watch?v=QCA4ZQzFZ9s

Creating a.i. in Unreal Engine 4. -
https://www.youtube.com/results?search_query=creating+a.i.+in+unreal+engine+4

Interactive Grass. -
https://www.youtube.com/results?search_query=making+interactive+grass+unreal+engine+4

Making flowing lava. -
https://www.youtube.com/results?search_query=making+flowing+lava+unreal+engine+4

Creating Wind for objects and grass. -
https://www.youtube.com/results?search_query=creating+wind+unreal+engine+4

Weather Effects -
https://www.youtube.com/results?search_query=weather+effects+unreal+engine+4

Season Changing Weather -
https://www.youtube.com/results?search_query=seasonal+weather+unreal+engine+4

Portals -
https://www.youtube.com/results?search_query=portals+unreal+engine+4

Loading screen and level transfer. -
https://www.youtube.com/results?search_query=loading+screen+and+level+transfer+unreal+engine+4

Level Streaming - Useful for loading from one map or scene to another map, good for check points in 3D games or room to room transitions "if you figure out persistent behavior for a.i." in paper2D games for the Unreal Engine 4.
Level streaming isn't necessary, as you can load maps without it, but you might want to consider it during checkpoints in 3D games when you don't backtrack, it will unload memory, which will free up memory (RAM) when progressing forwards through a game's story or co - op. Might be best to learn how to load maps first with a portal or doorway before level streaming.
https://www.youtube.com/results?search_query=level+streaming+unreal+engine+4

Basic Model creation for Unreal Engine 4. -
https://www.youtube.com/results?search_query=basic+model+creation+unreal+engine+4

Basic Model creation using other model creation tools.
https://www.youtube.com/results?search_query=basic+model+creation+blender
https://www.youtube.com/watch?v=jRiSdYby6v8
https://www.youtube.com/watch?v=I-L57XSX70w&list=PLn3ukorJv4vtkqLZLtxVDgM3BSCukFF7Y&index=1

Blender more advanced modeling. -
https://www.youtube.com/watch?v=rBE2q2qn-WQ

Advanced Modeling and animating, go for 3ds Max and Maya latest versions. -
If you can't go for either, and you are doing these things alone, try some of the other suggested software that is free to use, then once you get the money, go for the other 2 mentioned.
https://www.youtube.com/watch?v=-RQ7lxph72I
https://www.youtube.com/watch?v=Ey7zoszKHZQ

Timelapse, creating a character model like an indoraptor dinosaur from Jurassic World 2.
This is just an example for model creation or for enemy a.i. models, doesn't mean you have to make a dinosaur.
You can then import them into the Unreal Engine 4.
https://www.youtube.com/watch?v=z22Nu4HrnwY

Creating a texture for roads, walls, paths or anything, even for characters and statis meshes. -
https://www.youtube.com/watch?v=ZCPnmRcfsqw

Creating complex / advanced textures for a road. -
https://www.youtube.com/watch?v=a8d6p-E4KSE

Creating complex / advanced materials. -
https://www.youtube.com/watch?v=o0Ntf5upobk

Creating Particles in Unreal Engine 4. -
Usually used for casting spells in games, or other effects for Dark Souls in a map / village.
Also create fire flies with this method for Dark Souls in specific areas?
https://www.youtube.com/results?search_query=particles+unreal+engine+4

Multiplayer for Unreal Engine 4. -
Keep in mind, you should probably create your game with single player first because it might get complicated without having the game mechanics made before anything else, unless you are able to make your game in multiplayer from the start, then awesome.
https://www.youtube.com/results?search_query=multiplayer+for+unreal+engine+4
Last edited by commander; May 28, 2018 @ 7:52am
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Showing 1-11 of 11 comments
Aeternull May 25, 2018 @ 1:53am 
I wish I could work on a game development :( I did a small prototype metroidvania game in the last couple of months and its a great process but man, i don't even know where to begin for such a huge thing
commander May 25, 2018 @ 2:08am 
Just follow the steps above, download the Unreal Engine 4 for free using google search, then inside the Epic Games Launcher, you will find melee combat abilities, and tutorials training for melee combat. You can also download some other character models and learn how to animate them with tutorials on youtube, once you download the Unreal Engine 4 and most of its content with it that you choose during right before downloading the latest version.

Once installed, load up the Unreal Engine 4 from within the Epic Games Launcher.
Start a new project using the third person and starter content with it.
Then start doing the other stuff I mentioned with melee combat learning, after you get some idea of it down using blueprints from tutorials on youtube, I would start with hand to hand fist punching, then start downloading the weapons in the "Learn" tab for free, from the Epic Games Launcher.

Next step is to learn melee with the weapons you downloaded, "they are temporary placeholder weapons for your project to get you started", find more youtube videos on melee with weapon for the Unreal Engine 4.

Once you get a basic idea or somewhere with the melee weapons and attacks, do this step. -
Download from the Learn tab in the Epic Games Launcher, some free character models "again they are placeholders for your project to get you started", learn on youtube how to animate them.

There you go, just told you how to start making a Dark Souls style game or fan project. :)

If you want also, try messing with some of the ideas I put into links above your comment for even more help on level design and other things necessary for the game.

We all have to start somewhere, it's not as hard as you think, it's actually quite easy, and the more you use it and practice, the easier it will be. :)
You just have to push yourself to do it, and tell yourself to keep pushing.

Also if you think about it, the Dark Souls 1 level design wasn't that good to start, it had a poor design layout and wasn't well made. It did turn out alright but I think it was mostly just random paths they made, with a teem working on different directions / environments, but that's not hard for one person to do.
After that point, the game devs had different ideas for Dark Souls 2, and then better ideas for Bloodborne and Dark Souls 3, with the game engine being updated from previous Dark Souls games before DS3, add on top of that the money they earned.
Last edited by commander; May 25, 2018 @ 2:32am
commander May 25, 2018 @ 2:18am 
I've considered it but I do have my hands full right now with other projects.
Working on both 2D and 3D projects, it is fun, but you have to push yourself.
It might seem hard for a Dark Souls style project, but it's not as hard as you think.
The a.i. are very typical, hack and slash based upon typical / simple movement within delay before attacks on the player.

The a.i. are the toughest part of making a Dark Souls game, as the a.i. in such a game.. isn't that complicated and so it's not as difficult as you think, but compared to the rest of the game, making your enemy a.i. work properly is one of the most important parts, as the rest of the game mechanics are straight-forward.. The level design is quite easy, though the inventory will be something to focus on and is a bit more difficult than the level design.
That's about it, it's a basic concept and linear, just work on those parts mentioned and then worry about the story later, you can start making the paths, bosses, and story together.

It's a very simple concept if you compare it to games like Castlevania, or Super Metroid "just a couple examples for 2D and 3D games", and it's not as difficult as you think, just start working on it and you will see.
Last edited by commander; May 25, 2018 @ 2:33am
Phobos May 25, 2018 @ 11:03pm 
Nah. Who needs UE4 when there is Lumberyard/Crytek:
https://robertsspaceindustries.com/

Its working great for them.
commander May 26, 2018 @ 2:34am 
Cry Engine 3 was terrible for many games like Evolve and Star Citizen, it had nothing but crashes.

Many game engines are worth looking at for game development, I won't deny that.

However.. some of those might be a bit more difficult for beginners to start with than the Unreal Engine 4, but not something to ignore, this is true.

I was actually quite annoyed with their live presentation, a demonstration given for Star Citizen where their computers were acting strange, that's not very professional to show off a game before fixing the bugs and they were on stage showing the game in front of an audience full of gamers waiting to see it, it was disgraceful.
And the backer community from kickstarter.. everyone was talking about the issues that the company was going through, the developers for Star Citizen, and were talking about getting refunds. There wasn't any news or updates on the game in months or a very long time and the backers who pledged, were getting annoyed also.

I do like how Star Citizen has come a long ways though, looking forwards to seeing more of it since it did pick up.
However, some of the graphics was old around the cinematics and visuals of the hanger and ships / cockpits after it did pick up, hope that has been fixed since then.

Though the Unreal Engine 4 could do the same thing, and new features are being added all the time in updated builds after the bug fix patches are released. The jump in versions has usually new features.
Last edited by commander; May 26, 2018 @ 3:15am
commander May 26, 2018 @ 2:51am 
I like how some of the graphics of Star Citizen in these videos look.
https://www.youtube.com/watch?v=i_6ZI7SmHpY
https://www.youtube.com/watch?v=i_6ZI7SmHpY

Wow.. just wow.. what this guy had to say.
https://www.youtube.com/watch?v=s2HlyfWg-0w

Also this one. -
https://www.youtube.com/watch?v=qWa_Y-Bn_fo

But some of the rendering features.. having a game dev's eye, I can see easily some flaws or older textures and rendering in specific areas while watching those youtube videos, that build is almost currently up to date as well.

That's kind of why I turned to some other games coming out in upcoming games over the years and especially recently, because clearly they have visuals that go beyond that. I understand the game has been in development a long time, but the texture and render features need updated again to keep up with modern games.
It was absolutely an amazing cinematic trailer for the opening, that impressed a lot of people for Star Citizen, it was a shame the trial and errors they had to go through, all those troubles for a while, but I would like to see the visuals improve to a more modern state for that game.
Regardless, it's still a great looking game, always has been to me.

Though clearly that wouldn't be relevant for those new to game development and wanting to work on projects like Dark Souls, Cry Engine 3 might not be the best place to start at first, that's something to look forward to later on, unless the Cry Engine 3 engine has changed a lot.
Also Cry Engine 3 might have more coding then blueprints, where the Unreal Engine 4 might be better for those that can't code as well, for many reasons that the blueprint might help a lot with, but you can code or use blueprints in the Unreal Engine 4.

I do agree that game devs should get in the habbit of programming, but some people might do better with visual experiences like the blueprints over programming, not that they won't have to use programming at some point.

Or at least, Star Citizen was on Cry Engine 3 engine in the past, don't tell me it wasn't, it was all over the place. Is it now on the Lumberyard engine?

Wait what? Cry Engine 5 is out? I didn't even know there was a Cry Engine 4, since mostly what you hear about is the Unreal Engine 4 and some of the other well known and used game engines today. And with the issues of Cry Engine 3, I never looked back.
Last edited by commander; May 26, 2018 @ 5:29am
AdmiralZeech May 26, 2018 @ 3:13am 
I'm doing a one person Dark Souls style project. It will be very modest, and I'm using Godot engine. I've made another game already as practice on using Godot, and I'm in the middle of learning some basics of 3D modeling so I can get make some placeholder art in my DS game.
commander May 26, 2018 @ 3:16am 
Yeah I'm looking at Godot now, interesting though I would probably stick with Unreal Engine 4 for now. Might check that out later.
Phobos May 26, 2018 @ 4:04am 
Originally posted by commander:
Cry Engine 3 was terrible for many games like Evolve and Star Citizen
Of course I was just ♥♥♥♥♥♥♥ with you, but sadly and if only SC/Roberts just went with something other than Cry Engine. I'd propbably first play around with Unity before I see what UE can do...
Last edited by Phobos; May 26, 2018 @ 4:04am
commander May 26, 2018 @ 6:14am 
Oh I didn't know that the issues were still going on with Star Citizen.

Supposedly the Unreal Engine 4 is the best game / movie graphical engine from what many are talking about on youtube in the comments, reading through a few selections.
I did notice that there have been some extreme cinematics made with it last year.
https://www.youtube.com/watch?v=AVy2RRGnVI8
https://www.youtube.com/watch?v=VJEoY1JT71c

And skip to 6:48 in this video.
https://youtu.be/rT1FMqL4gek?t=408

Goblin from Harry Potter.
https://www.youtube.com/watch?v=WjOLXd2UDw8

The Unreal Engine 4 has so many features and ways for making a game that it just works great.
If you're looking for the best possible experience and being able to have limitless possibilities, probably the Unreal Engine 4.
It will also have new features over time. And it's a very powerful game engine.
Last edited by commander; May 28, 2018 @ 2:19am
commander May 28, 2018 @ 8:37pm 
I'm going to bump this to the front page, it should be pinned, as it's very helpful.
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Date Posted: May 25, 2018 @ 1:40am
Posts: 10