DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Clunky movement when locked on something
so as the title says ive been experiencing this when playing with mouse and keyboard (dont know if it would be same with controller)
and even after searching for some fix or something on internet i couldnt find anything so i just wanted to ask if somebody doesnt have a fix that i didnt find
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Showing 1-5 of 5 comments
it ain't me Jul 9, 2019 @ 3:26pm 
ds1 doesn't let you move at full speed when locked on, is that what you're talking about
JellyPuff Jul 9, 2019 @ 4:05pm 
Sounds normal, especially if you're coming from DS3. DS1 just doesn't have the freedom of movement DS3 has, when locked on.
i dont really have any problems with the freedom of the movement like not having the ability to run while locked on an enemy in different directions than forward or the part with lesser movement speed but for me everything i do while locked on enemy feels unresponsive and delayed
EF_Neo1st Jul 9, 2019 @ 7:09pm 
DS 1, when you lock target, you cant:
- dodge diagonally
(you always dodge sideways or toward the target, or backward in relation to the target)
- run freely
(you always "fast-walk" sideways in relation to the target or charge at full speed toward the target)
- cant circle-dodge
(yes, at DS3 you can kind of "circle-dodge" by changing directions while dodging, at DS1 you cant . . . indeed, at DS1 if you set a bit diagonally, it is easy for the game to mistake sideways to forward or backward instead of sideways . . . and yes, for someone that came from DS3, the muscle memory still do these moves and it still killing me from time to time).
well it seems its how the game works thanks for all the suggestions i will probably get used to it
i already got used to the clunky movement that dark souls 2 has or at least i think its pretty clunky
so i think i will get used to this too
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Showing 1-5 of 5 comments
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Date Posted: Jul 9, 2019 @ 1:23pm
Posts: 5