DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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Fefo + Oct 3, 2019 @ 3:24pm
Is dark souls remastered easier than the original?
With my friends we have been playing and there is one of them who states that the remastered version is easier, that there are enemies in different positions, etc.
For my part I say no, is this so?
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Showing 1-10 of 10 comments
bonerwizard Oct 3, 2019 @ 3:26pm 
if it is, its so unnoticeable that it won't affect gameplay. I think your friend has just been playing souls games for too long and is trying to style on them.
Alx Oct 3, 2019 @ 3:36pm 
The enemies were not moved and the game wasn't changed at all (except for some online things, graphics and the sweet 60fps), it may feel easier because you already played the original and because now you can play at 60 fps instead of 10 in blightown or other areas were it was a pain, but the difficulty and the enemies moveset,etc... wasn't changed at all
rolandoftheeld Oct 3, 2019 @ 5:53pm 
There are a couple very minor changes to enemies. One drake has been removed from the Valley of Drakes. Humanity Sprites in the Chasm of the Abyss are noticeably faster, but there are fewer of them (probably due to the framerate issues they used to cause). I think there are a couple missing Phalanx hollows in Ariamis. The overwhelming majority of enemies are exactly the same.

It's possible your friend is thinking of DS2 Scholar, where enemy placement is radically different (and usually easier) than classic DS2.
Last edited by rolandoftheeld; Oct 3, 2019 @ 5:56pm
Call Sign: Raven (Banned) Oct 3, 2019 @ 6:05pm 
There's literally no changes to enemy placement. It's 100% identical to PTDE. Valley of Drakes has the same number as PTDE, Humanity Sprites are same speed as they always are. There are no missing Phalanx hollows; I get the same soul count as PTDE when I slay them all for soul farming.

The only noticeable difference in PTDE and the remaster, is that in the remastered edition there are bugs to the AI, so at very rare times they will just stand there or do something goofy like walk off a cliff. Nothing game-breaking and definitely not common, but it happens from time to time. Occasionally an NPC will just sit there and watch you (Havel did this to me recently.) One time the Moonlight Butterfly flew away from the fight completely. Other than those rare bugs, not one iota of the enemy placement or behavior is any different from the original.
rolandoftheeld Oct 3, 2019 @ 7:33pm 
I stand corrected! Went back and checked. Same number of drakes as ever. I was certain there was an extra one on the bridge. Didn't have a PTDE character with access to the abyss or Ariamis so didn't check that, but it's certainly possible I was wrong there. Thanks for correcting me.
I understand there is a new Bonfire in the blacksmith part of the catacombs in the remastered
Mytrnz Jan 13 @ 3:25pm 
Nick pics counting out 30 humanity to daughter of chaos 1 at a time. New items show on quick slots when u first get them. Counting souls to level up 1 at a time unless u put them in quick slots. Then slightly faster.
99% of the enemy placement is the same. Not sure if there were any changes.
98% of the items are in the same places with very slight changes.

So the game is almost the same BUT.

There is the quality of life eg. you can consume multiple soul items at once and no longer need to eat them 1 by 1,

The frame rate is stable and it is 60 so it has much less input lag so it responds better.
You can now play Blighttown at 60 fps versus 10-20 fps so it is much easier.

So indirectly Remaster is very slightly easier due to added quality of life.
sekai Jan 15 @ 4:32am 
NICE NECRO.

THIS THREAD IS WILL BE OLD ENOUGH TO ATTEND PRIMARY SCHOOL BY THE END OF THIS YEAR. SEE YOU ALL AT THE FIRST SCHOOL DAY CEREMONY.
Last edited by sekai; Jan 15 @ 4:32am
CB Jan 15 @ 5:01am 
Mytrnz

oh, man. remember how you told me why you have me on block? again, no hard feelings over it, but i mistook someone else for you and it was an interesting afternoon.
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Date Posted: Oct 3, 2019 @ 3:24pm
Posts: 10