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My forestry layout is a large grid of roads 5 or 6 cells apart, with foresters placed on a particular corner (e.g. every north-east corner), a stockpile across the road, and a charcoal maker across the road in the other direction. It's far from "optimal" layout for the foresters but I always end up with huge surpluses of wood and charcoal when using this design; typically I'll only build (large) charcoal mounds in every second cell and I'll still have far more charcoal than I can reliably sell off (I use charcoal as my primary "cash crop" for trading.)
Yeah, this is a solid strategy -- "walking" the forests outward to keep wood supply close to where you're building. You can build the roads of your planned expansion first, and then add foresters throughout that area; as you remove the foresters and clear the trees your builders will have ready access to wood and roads to speed the whole process along.