Kingdoms and Castles

Kingdoms and Castles

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Montana Mike Jul 27, 2017 @ 4:01am
Tower of Babel defense is dumb.
What is this? A South Park episode? Really? The absolute dumbest thing is it works.
Tone down the damn vikings and limit tower height.
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Showing 1-13 of 13 comments
Zabi Jul 27, 2017 @ 6:10am 
I agree that tower height limit would be very nice. It obstructs the view too much and is OP.
DarkThief Darek Jul 27, 2017 @ 8:50am 
+1
At first hoped it is a funny glitch that you can abuse (saw screenshots from other players). But then I saw the achievement. Oo
The babel defense is way too efficient and looks completely out of place for an otherwise nice city/castle builder game like this one.
Eric Cartman Jul 27, 2017 @ 9:23am 
First of all, there is no need to ''tone down vikings'' or other mobs for that matter. It's more than doable and there simply has to be challenges and setbacks, else the game will get boring really fast. Also, just don't go babel? I don't go babel for the simple fact it's really unrealistic, boring and OP.
Bussy Jul 27, 2017 @ 2:57pm 
Originally posted by Montana Mike:
What is this? A South Park episode? Really? The absolute dumbest thing is it works.
Tone down the damn vikings and limit tower height.

This thread is dumb and you should feel bad. Nothing is forcing you to build tall towers and the vikings are not as difficult as you think they are.



Originally posted by DarkThief Darek:
+1
At first hoped it is a funny glitch that you can abuse (saw screenshots from other players). But then I saw the achievement. Oo
The babel defense is way too efficient and looks completely out of place for an otherwise nice city/castle builder game like this one.

Same as above, you can choose to make a nice castle and still be fine on defense. 35 years until vikings show up, so plenty of time to build an effective defense. Happiness issues? Town square. Fires? wells to stop spreading.
Wraith_Magus Jul 27, 2017 @ 3:29pm 
Originally posted by Eric Cartman:
First of all, there is no need to ''tone down vikings'' or other mobs for that matter. It's more than doable and there simply has to be challenges and setbacks, else the game will get boring really fast. Also, just don't go babel? I don't go babel for the simple fact it's really unrealistic, boring and OP.

Isn't that the scrub defense? "One strategy is clearly better than all others in this strategy game, so anyone who makes the choice that the game clearly demands you make is a loser because they always win!"

If one unfun strategy is always superior to all others, it's the game's fault for having a broken system, not the players for noticing it's broken. (ESPECIALLY when there's an achievement encouraging you to do it...)
Last edited by Wraith_Magus; Jul 27, 2017 @ 3:29pm
Eric Cartman Jul 27, 2017 @ 3:43pm 
Originally posted by Wraith_Magus:
Originally posted by Eric Cartman:
First of all, there is no need to ''tone down vikings'' or other mobs for that matter. It's more than doable and there simply has to be challenges and setbacks, else the game will get boring really fast. Also, just don't go babel? I don't go babel for the simple fact it's really unrealistic, boring and OP.

Isn't that the scrub defense? "One strategy is clearly better than all others in this strategy game, so anyone who makes the choice that the game clearly demands you make is a loser because they always win!"

If one unfun strategy is always superior to all others, it's the game's fault for having a broken system, not the players for noticing it's broken. (ESPECIALLY when there's an achievement encouraging you to do it...)
The game doesn't demand you go babel... I never do.
Mr. Bear Jul 27, 2017 @ 4:22pm 
My highest towers are the same height from the max lvl castle, it's convenient for having a high tower in a tight space, but it is dumb to have anything more than 8-9 tiles of height as it just looks out of place.

Perimeter wall defense, by a self imposed rule, is subjected to the perimeter wall's height, since my wall is 3 tiles high, my wall towers are 6 tiles high.
theguynamedguy Jul 27, 2017 @ 4:28pm 
It's a single-player game. If you don't want tall towers, then don't make them. No one is pressuring you into making them.
Cool Beans Jul 27, 2017 @ 4:29pm 
I'm also not a fan of the the tower of babel defense. It feels out of place and unbalanced, and does not mix into the rest of the cityscape.
DarkThief Darek Jul 27, 2017 @ 7:18pm 
Originally posted by NoToS:
Same as above, you can choose to make a nice castle and still be fine on defense. 35 years until vikings show up, so plenty of time to build an effective defense. Happiness issues? Town square. Fires? wells to stop spreading.
I still don't have that Babel achievement and doing well building my kingdom on hard mode in a medieval style. Most players who complain about the viking/dragon attacks grow to fast in population without a proper defense. The size of the attacks depends on your population. If you focus on defense while expanding slow this game will be a piece of cake. Maybe the advisor in the keep should tell the player that.

I know I can restrict myself to make the game more fun.
The thing is, most players won't restrict themselves ... and those players will be the first that call "this game is too easy, boring late game etc." - and you know, they are right, because with the Tower of Babel defense and the completly walled island the current vikings don't have a chance at all, rendering the lategame usless/boring/repetitive.
And I'm more interested in a more diverse endgame, rather than this funny little gimmick, that destroys every endgame.
Last edited by DarkThief Darek; Jul 27, 2017 @ 7:21pm
Wraith_Magus Jul 27, 2017 @ 7:22pm 
Originally posted by Eric Cartman:
The game doesn't demand you go babel... I never do.

And that's the definition of the scrub.[tvtropes.org]

Besides, you use towers, don't you? If it's unfair and unfun to build more than a certain height, which beyond which height is cheating?

All decisions in games should have at least some form of conflict in them. It should make the player consider the balance of one need versus another. Why doesn't the game do something that most games do to create some game balance, and create some diminishing returns or other concerns that make going full Babel a less-desirable strategy?
petey123567  [developer] Jul 27, 2017 @ 8:01pm 
Yeah, we were conflicted on this as well.

For the future we want to add an accuracy factor that would start to drop as your towers got ridiculously high. So you could still build them, but they wouldn't be able to hit much.
Blanc Jul 27, 2017 @ 8:04pm 
Originally posted by Wraith_Magus:
Originally posted by Eric Cartman:
The game doesn't demand you go babel... I never do.

And that's the definition of the scrub.[tvtropes.org]

Besides, you use towers, don't you? If it's unfair and unfun to build more than a certain height, which beyond which height is cheating?

All decisions in games should have at least some form of conflict in them. It should make the player consider the balance of one need versus another. Why doesn't the game do something that most games do to create some game balance, and create some diminishing returns or other concerns that make going full Babel a less-desirable strategy?
>A Scrub is a player of a competitive video game who adamantly believes that his or her "house rules" should apply to everyone to promote his or her view of "fair play".

The very first line of that TV Tropes page.

Eric clearly does not believe his rules should apply to anyone, and heck, he doesn't even have rules to be applied. A scrub in this case would be someone who /does/ demand that everyone bow to their rules, or that the game ought to be modified to match them.

Ironically, this means that you would be the scrub, if Kingdoms and Castles were a competitive game.
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Date Posted: Jul 27, 2017 @ 4:01am
Posts: 13