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At first hoped it is a funny glitch that you can abuse (saw screenshots from other players). But then I saw the achievement. Oo
The babel defense is way too efficient and looks completely out of place for an otherwise nice city/castle builder game like this one.
This thread is dumb and you should feel bad. Nothing is forcing you to build tall towers and the vikings are not as difficult as you think they are.
Same as above, you can choose to make a nice castle and still be fine on defense. 35 years until vikings show up, so plenty of time to build an effective defense. Happiness issues? Town square. Fires? wells to stop spreading.
Isn't that the scrub defense? "One strategy is clearly better than all others in this strategy game, so anyone who makes the choice that the game clearly demands you make is a loser because they always win!"
If one unfun strategy is always superior to all others, it's the game's fault for having a broken system, not the players for noticing it's broken. (ESPECIALLY when there's an achievement encouraging you to do it...)
Perimeter wall defense, by a self imposed rule, is subjected to the perimeter wall's height, since my wall is 3 tiles high, my wall towers are 6 tiles high.
I know I can restrict myself to make the game more fun.
The thing is, most players won't restrict themselves ... and those players will be the first that call "this game is too easy, boring late game etc." - and you know, they are right, because with the Tower of Babel defense and the completly walled island the current vikings don't have a chance at all, rendering the lategame usless/boring/repetitive.
And I'm more interested in a more diverse endgame, rather than this funny little gimmick, that destroys every endgame.
And that's the definition of the scrub.[tvtropes.org]
Besides, you use towers, don't you? If it's unfair and unfun to build more than a certain height, which beyond which height is cheating?
All decisions in games should have at least some form of conflict in them. It should make the player consider the balance of one need versus another. Why doesn't the game do something that most games do to create some game balance, and create some diminishing returns or other concerns that make going full Babel a less-desirable strategy?
For the future we want to add an accuracy factor that would start to drop as your towers got ridiculously high. So you could still build them, but they wouldn't be able to hit much.
The very first line of that TV Tropes page.
Eric clearly does not believe his rules should apply to anyone, and heck, he doesn't even have rules to be applied. A scrub in this case would be someone who /does/ demand that everyone bow to their rules, or that the game ought to be modified to match them.
Ironically, this means that you would be the scrub, if Kingdoms and Castles were a competitive game.