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I know, whenever someone asks fo such a mode, these people jump right at them trying to tell them that a game "doesnt need multiplayer". Problem is, playing a strategy game in singleplayer will only get the challenge so far. You WILL hit a point at where you dont feel challenged at all, not by AI, not by the map, not by events or mechanics.
And human players, which you can either play against or cooperatively with, expand that time until you wont be challenged quite infinitely.
But no matter whether you are one of these people, keep on reading as my personal ideal addition to the game would benefit all players alike.
I think some mechanics are not deep enough to provide a real challenge. Its less its casual production line, Northgard hasnt any production lines at all and is deeper as a strategy game.
But Northgard des that better as it provides several challenges from different directions.
Which means, neutral forces attacking you (Vikings or Dragons here, Wolves and Undead in Northgard), Natural Disasters or other things (like the Plague, Winter, Storms or Fire) and then other Factions that act on your level, trying to either destroy you or suppress your power enough so you cant withstand and only pay tribute. Northgard has that, KaC lacks that.
What would help, in my eyes, was a feature that allowed me to send soldiers from my map, to the map of another player.
Like an indirect multiplayer feature. I cant control my soldiers and tell them what to attack, i just train them on my map, send them to my shipyard and then select which player or which city to attack and maybe also where to land with the ships. Then they sail off, trying to beat that player.
Here it comes:
This must not be a multiplayer feature only. This could work the same way with AI players and premade cities.
For example ,the devs could create some premade cities and insert them as your opponents. The AI controls these balanced premade cities and regulary sends troops to beat you, and your goal was to beat them.
In multiplayer the only change would be, that a player starts on a new map and you do aswell, instead of premade cities conrolled by AI.
It could even allow the player to play against a town created by the player but then controlled by AI. So you could design your own enemy city that you have to beat.
On top, this could add a coop mode, where you and another player could play against the AI, each of you on your own map, you can send resources, send troops to help defending and coordinate your attacks.
This would have many advantages. A: you dont need to change the gameplay as you wouldnt play on one map with other players. B: This fact means that the performance wouldnt be affected at all.
C: this means that you had a mode with a fine singleplayer challenge and on top a nice multiplayer mode all in one. All could be happy. D: it would "only" need a new building and a new mechanic to be implemented. No need to change everything in the game so it works with other players. As playing on the same map would mean the game needed big changes to support that (like who is allowed to build or how far can you build, how close to the enemy can you build and will attack invading Vikings all players or just one and how do you balance that?). No need to take care of all of these questions.
Sadly, this game already has some flaws that needed to be adressed. Which means, i doubt they would pump effort and money into making this real. Although i think it would add much more variety and challenge to the game. Also a victory condition (you beat the enemy and destroy its mainhall).
Depth of a game is achieved with clever design. A game can be fun, deep and challenging with far less effort even. Its bound to how each system used works in a game, how each of these systems work by themselves and how the game goes into different directions. Thats design.
There obviously (probably) are several other things that could enhance gameplay and make it (more) challenging and deep(er).
Currently, the best word to describe this game is using the word "solid". Not good, not bad, not awesome and not horrible. Just solid. Its an ok game for the price. Sad thing is, it could be better by a large stretch, as it has the potential and they seem to have the skill to make it happen.
As it is, its an ok game i can recommend to those who hirst for build-up strategy, as the genre isnt saturated. If it was, i think the game would be overlooked and not stand out in any way.
Doesnt even really have a unique aspect that sets itself apart. Except you think visual style is enough.
As the market is now, thats fine, as delivering what we already know is already more than we currently have.
If they did that in another genre, such as FPS or Moba, they wouldnt see any land.
More features without more polish will probably leave me underwhelmed, tbh. For a somewhat simple, fairly light and casual game like this, polish is *very* important.
Bigger maps, as the current is just TINY.
Better UI, seeing in a big overlay screen who is doing what.
Being able to chop the multiple tree's, clicking isn't in itself particularly engaging.
Bigger maps, could also mean you eventually had to trade with caravans etc from distant lands.
Farming with animals ? or is the developer a vegetarian, which is cool, but i would like to farm me some pig and cow meat. And fishing would be nice as well.
Farming different kind of things, potatos, wheat etc, and trade with it.
Upgrading buildings.
Think they should look at the settlers "first few" games for inspiration, i would like the idea of setting up supply chain.
Wood gets chopped. it goes to sawmill for processing into planks, thats then ready for building.
Wheat gets milled at a mill, then gets taken to a bakery for processing, before it can be eating. Who likes to eat wheat anyways ? :P
I hope they continue to support it. Because its a fun game, its a bit shallow atm, and suffers from UI issues of hiding information.
There could be other problems as well in a Castle kingdom as crime. Not just being invaded, like having some kinda police force or something patroling around.
I hate not being able to drag roads and walls, against its just more clicking more clicking's sake, not engaging or fun in itself.
You can't get up a forrester if there aren't any trees around. That doesnt quite make sense. So you can techinally deforest the entire tiny map and your boned or what ? :O
All in all its a great game, with real potential :) Would be nice with some voice acting. like mylord etc from the humans in warcraft 2, in that sort of style
(or even playing as vikings)
The lack of updates atm has pretty much killed or put Astroneer on pause.
Minecraft is one of the prime exsamples of adding something constantly.
RMJ you need to just chill out because It takes time for the devs to work on a patch to fix the bugs. RMJ If you cannot be patient then please stop wasting everyone's time with your stupid posts.
RMJ you must be the dumbest person saying that this game has a lack of updates because I tell you that the devs are working on a patch and new features.