Lobotomy Corporation

Lobotomy Corporation

Buggy Binah Suppression
So I've been attempting Binah's core suppression for a bit, and I've run into multiple jank issues that have killed runs more than the actual boss, including:
- Losing Aleph Gear even after retrying a day
- Enemies from a failed day carrying over into a new day (worker bees spawning on day start)
- Binah getting stunned in a doorway, making her impossible to attack
- Punishing Bird breaching and making the suppressions impossible until next cycle (probably not actually a bug, but still annoying)
The worst though, was this:
- Setting up Backwards Clock for the final phase, using the clock at the start of the phase and ending all pillar meltdowns, but Binah remaining immune to damage despite being listed as vulnerable (also the kill team going insane for unclear reasons).

So I guess my question is can you actually use Backwards Clock on the final phase? Or did I just get screwed over? I'm mostly just annoyed that most of my resets on this boss are due to unintended bugs, rather than the actual suppression.
< >
Showing 1-2 of 2 comments
RedSage Jan 21 @ 7:43am 
I've had my share of bugs with the game, but none of these from the Binah fight.

Originally posted by Chellfish:
- Losing Aleph Gear even after retrying a day

Was it to Old Faith and Promise? That tool eats your gear for good even if you retry the day.

Originally posted by Chellfish:
- Enemies from a failed day carrying over into a new day (worker bees spawning on day start)

I've seen this happen once (outside of suppressions), but the enemy in question was intangible and didn't attack anyone who went past it. If you see this, you might as well just reboot the game, because clearly SOMETHING broke badly enough for it to happen.

Originally posted by Chellfish:
- Binah getting stunned in a doorway, making her impossible to attack

Unfortunately a feature and not a bug. Just make sure going forward that she's not entering a door when you trigger the stun.

Originally posted by Chellfish:
- Punishing Bird breaching and making the suppressions impossible until next cycle (probably not actually a bug, but still annoying)

I don't quite follow what this means. How does Punishing Bird escaping make the suppressions impossible?

Originally posted by Chellfish:
- Setting up Backwards Clock for the final phase, using the clock at the start of the phase and ending all pillar meltdowns, but Binah remaining immune to damage despite being listed as vulnerable (also the kill team going insane for unclear reasons).

Backwards clock is 100% a viable strategy for Binah's final phase, in fact, it's one of the BEST strategies. Is it possible you triggered it too soon? As for your agents going insane, is it possible she killed a bunch of agents before the phase transition happened?
I do have Old Faith in the Facility, but I lost one of the two Blue Star suits I had, so that couldn't have been it. The nugget's weapon actually survived, so I'm guessing it was them dying right as the day restarted and weird behavior coming from that.

The Punishing Bird thing was in phase two, where Punishing Bird was one of the abnos to get a meltdown (the one that removes the damage resistance). I assign everyone out, and they go in to do the work, but as that's happening Punishing Bird breaches before their agent can do work. Everything else gets cleared, but because the birdo's busy trying to beat someone up down in central, I have to wait for Binah to retrigger all the meltdowns, because the last resist meltdown never cleared. Everything's working as intended, just in an annoying way where it felt like I'd just restart the day.

I had the backwards clock primed for the moment phase 3 started, as previous runs went very bad very quickly when it started. I did make sure that all the pillar meltdowns had triggered, though, before sending in the nugget. I suppose I had the tool selected before the phase transition, so maybe that was part of the issue? And if I remember correctly she did get stunned, just the damage immunity never turned off. The other thought I had was I basically kept my whole kill team on her between phases, so maybe all the attacks caused some issue. As for the insane thing, The first guy I noticed hit zero was the unit who I'd recently sent into CENSORED's containment, so their SP was already pretty low. I don't know what brought them to 0, but after that if they'd started attacking the rest of the kill team who were already worn down that'd explain something (de Capo gear and all)
< >
Showing 1-2 of 2 comments
Per page: 1530 50