Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Was it to Old Faith and Promise? That tool eats your gear for good even if you retry the day.
I've seen this happen once (outside of suppressions), but the enemy in question was intangible and didn't attack anyone who went past it. If you see this, you might as well just reboot the game, because clearly SOMETHING broke badly enough for it to happen.
Unfortunately a feature and not a bug. Just make sure going forward that she's not entering a door when you trigger the stun.
I don't quite follow what this means. How does Punishing Bird escaping make the suppressions impossible?
Backwards clock is 100% a viable strategy for Binah's final phase, in fact, it's one of the BEST strategies. Is it possible you triggered it too soon? As for your agents going insane, is it possible she killed a bunch of agents before the phase transition happened?
The Punishing Bird thing was in phase two, where Punishing Bird was one of the abnos to get a meltdown (the one that removes the damage resistance). I assign everyone out, and they go in to do the work, but as that's happening Punishing Bird breaches before their agent can do work. Everything else gets cleared, but because the birdo's busy trying to beat someone up down in central, I have to wait for Binah to retrigger all the meltdowns, because the last resist meltdown never cleared. Everything's working as intended, just in an annoying way where it felt like I'd just restart the day.
I had the backwards clock primed for the moment phase 3 started, as previous runs went very bad very quickly when it started. I did make sure that all the pillar meltdowns had triggered, though, before sending in the nugget. I suppose I had the tool selected before the phase transition, so maybe that was part of the issue? And if I remember correctly she did get stunned, just the damage immunity never turned off. The other thought I had was I basically kept my whole kill team on her between phases, so maybe all the attacks caused some issue. As for the insane thing, The first guy I noticed hit zero was the unit who I'd recently sent into CENSORED's containment, so their SP was already pretty low. I don't know what brought them to 0, but after that if they'd started attacking the rest of the kill team who were already worn down that'd explain something (de Capo gear and all)