Lobotomy Corporation

Lobotomy Corporation

WhiteNight Tips?
Just about to fight White Night, all 11 of my chosen apostles (there's actually 10 due to me forgetting what Memory Rewind does to agents) + my about-to-be 12th have been stripped of their EGO gear so I don't lose them in case the apostles are considered "dead" after

I'm on day 33, with a hefty amount of EGO like Twilight, Justitia, Blue Star, Pink, and Censored and I've already completed the Asiyah layer suppressions. Is there anything I should do beforehand so I don't get walloped by this glorified fetus? I really want the EGO weapon.
< >
Showing 1-4 of 4 comments
aidanfilson25 Nov 20, 2023 @ 3:10pm 
nah, just prepare yourself for learning patterns, telling your employees to flee when an apostle is taking a swing at them, and a lot of resets if you're going for an honest attempt at beating White Night instead of cheesing
lawjax Nov 20, 2023 @ 5:14pm 
Aside from having 2 separate strike teams flanking WhiteNight from opposite ends of the room to lure the apostles away from either side there really is no great or grand strategy. If there was ever a time to use Rabbits and protection bullets then this suppression and day 49 would be the optimal time to use them.
crawlers Dec 12, 2023 @ 10:48am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2846483461

There is another way that doesn't require a long time of effort micromanaging agents without pause - just set things up in advance and then use green midnight to destroy it.
Chogathmainop Dec 12, 2023 @ 5:34pm 
Make sure he's either in training or safety (Hod or Netzatch) - if he isn't just restart your game. It'll make it that much easier.

The first thing that's going to happen is 11 of your agents are going to turn into apostles and start murdering everything in sight - one will turn into the heretic. I will also include that two of these apostles will serve as bodyguards to the whitenight and stay in his room for the duration of the fight. Whenever there's a clean line of sight, charge in and attack.

The biggest issue is going to be the ring of pale damage that the WN fires off - it's unavoidable and hits everything and everyone in the facility. If an apostle is brought down, this will bring them back to life, so do not waste a second on the apostles.

This also means that you're going to want as much anti-pale gear as possible. The WN's ego armor is great for this, as well as most of the other ALEPH gear. For what it's worth the last time I tried this, the last two guys standing were both wearing mimicry.

Your biggest enemy, however is going to be that giving commands in this game is a pain in the rear. Be very careful that when you tell your agents to attack, you're ordering them to attack WN - if you click on the room, your agents might attack the bodyguards instead, which - thanks to WN's ability to revive his apostles - isn't going to do ♥♥♥♥.

In the end, this isn't going to be a *hard* fight, but it is going to be a tedious one made all the worse by the fact that you can't pause or open the menu. Once you have killed the WN, rewind to the memory depository and you'll keep the Paradise Lost weapon.

Oh, and one thing: Please tell me you've supressed Binah. If you haven't - don't fight WN unless you're prepared to lose a ton of gear.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Nov 20, 2023 @ 11:41am
Posts: 4