Lobotomy Corporation

Lobotomy Corporation

Alfie Nov 17, 2024 @ 7:08pm
Hod Mission, Suppress 4 Abnormalities: What counts?
I'm having a heck of a time trying to get the suppress 4 abnormalities mission complete. It seems like I suppress a lot of abnormalities, all different, and still a bunch of them don't count! What are the ACTUAL requirements for this mission, besides that the abnormalities are all different?

Are there abnormalities that are bugged and don't count, even though they should?
Do they all have to be housed in the training department?
Are there abnormalities that seem like they escape, but they're actually considered non-escaping, and I should avoid them?
Is it POSSIBLE for a tool to count, or do I have to reset to day 1 since I have no other department to put a tool in and memory repository doesn't take me far back enough?
Originally posted by Grim Xzag:
The only conditions that don't increase the counter in game are:
// The Creature does not exist
if (creatureModel3 == null)
{
return;
}
// The Creature wasn't fully suppressed
if (creatureModel3.hp > 0f && !(creatureModel3.script is global::RedShoes) && !(creatureModel3.script is global::PinkCorps))
{
return;
}
// The Creature is an Ordeal
if (creatureModel3 is global::OrdealCreatureModel)
{
return;
}
/*
* The Creature is a Child of the Parent Creature
* For Example:
* A minion created by Little Prince's ability.
* The Pianist leaving Il Pianto della Luna containment room
* the Swan Sister that shows up when Dream of a Black Swan "escapes"
*
* These are all Creatures that are "summoned" from the Original Abnormality. All of these
* usually say "non-escape object" when unlocking their escape information.
*/
if (creatureModel3 is global::ChildCreatureModel)
{
return;
}

Mission progress is wiped when the day is cleared, if the mission doesn't say "clear" then it wasn't completed.

ill just go through and update this with abnormalities that do count that I think ppl would say that wouldn't (for future views):
- Knight of Despire does count towards the Mission

- Red Shoes does count towards the Mission
- - As shown by the condition somewhere above.

- Yang (the Tool Abnroamlity) does count towards the mission.
- - You do not need to complete the event, turning them into a Pendant is enough for it to count.

- By Extension, Yin does count (no one argued that it didn't count)
- - Same as Yang, you do not need to complete the event, turning them into a Pendant is enough for it to count.

- The Silent Orchestra does count towards the mission.
- - You have to suppress them before they return to containment when the ability is over

- Punishing Bird does count towards the mission.
- - You have to suppress them before they return to containment. Best way to do this is by letting an Abnormality breach and have them beat up punishing bird or shoot them with Der Fries

Abnormalities that 100% do not count:
Little Prince (was mentioned)
Dream of a Black Swan (its a bug, was also mentioned)
Il Pianto della Luna (was also mentioned)
Laetitia's "Little Witch's Friend"
Queen Bee's Workers
Parasite Tree's Saplings
Naked Nest's Nested Employees
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Showing 1-3 of 3 comments
Ordeals don't count, tools don't count. I don't know if non-escaping escaping abnormalities count. I THINK they do, but I could be wrong.
Progress on the mission restarts each day, so you need to clean out the 4 suppressions in the same day. If you don't have 4 different escaping abnormalities now, trust me-- you will.
The author of this thread has indicated that this post answers the original topic.
Grim Xzag Nov 17, 2024 @ 8:16pm 
The only conditions that don't increase the counter in game are:
// The Creature does not exist
if (creatureModel3 == null)
{
return;
}
// The Creature wasn't fully suppressed
if (creatureModel3.hp > 0f && !(creatureModel3.script is global::RedShoes) && !(creatureModel3.script is global::PinkCorps))
{
return;
}
// The Creature is an Ordeal
if (creatureModel3 is global::OrdealCreatureModel)
{
return;
}
/*
* The Creature is a Child of the Parent Creature
* For Example:
* A minion created by Little Prince's ability.
* The Pianist leaving Il Pianto della Luna containment room
* the Swan Sister that shows up when Dream of a Black Swan "escapes"
*
* These are all Creatures that are "summoned" from the Original Abnormality. All of these
* usually say "non-escape object" when unlocking their escape information.
*/
if (creatureModel3 is global::ChildCreatureModel)
{
return;
}

Mission progress is wiped when the day is cleared, if the mission doesn't say "clear" then it wasn't completed.

ill just go through and update this with abnormalities that do count that I think ppl would say that wouldn't (for future views):
- Knight of Despire does count towards the Mission

- Red Shoes does count towards the Mission
- - As shown by the condition somewhere above.

- Yang (the Tool Abnroamlity) does count towards the mission.
- - You do not need to complete the event, turning them into a Pendant is enough for it to count.

- By Extension, Yin does count (no one argued that it didn't count)
- - Same as Yang, you do not need to complete the event, turning them into a Pendant is enough for it to count.

- The Silent Orchestra does count towards the mission.
- - You have to suppress them before they return to containment when the ability is over

- Punishing Bird does count towards the mission.
- - You have to suppress them before they return to containment. Best way to do this is by letting an Abnormality breach and have them beat up punishing bird or shoot them with Der Fries

Abnormalities that 100% do not count:
Little Prince (was mentioned)
Dream of a Black Swan (its a bug, was also mentioned)
Il Pianto della Luna (was also mentioned)
Laetitia's "Little Witch's Friend"
Queen Bee's Workers
Parasite Tree's Saplings
Naked Nest's Nested Employees
Last edited by Grim Xzag; Nov 17, 2024 @ 9:10pm
Alfie Nov 17, 2024 @ 8:38pm 
Originally posted by Grandpa Crack Pipe:
If you don't have 4 different escaping abnormalities now, trust me-- you will.
I do have more than 4, and I've coaxed a lot of them to escape, but then they end up not counting. The only ones that counted appeared to be ones in the training department and I'm stuck in a situation where I have to place a tool there on day 18 or 19 or something like that. But I'll do more tests and see what's up.

Originally posted by Grim Xzag:
The only conditions that don't increase the counter in game are: ...
Thank you, this is supremely helpful.
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